Duplicate Drupal 8 content between multiple sites

I am working on a Drupal 8 multi-site function with separate databases for each site that attempts to implement the following requirement.

When posting news on the main site (all other sites are subdomains), the user must have the option to choose other sites where they want the same news to be available.

I'm starting to do this with a module and hooks, by the way, I've never worked with Drupal before, and I suppose if there is an existing module that can do that.

Would anyone recommend a module that I could try?

Thanks for any help

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If the characters avoid the encounter through diplomacy, are they awarded XP by the monsters? [duplicate]

This question already has an answer here:

  • How many XP should you grant if the match was not resolved through the battle? [double]

    3 answers

  • My group missed a combat encounter. Should they continue to get XP?

    8 replies

Let's say that a part of the dungeon with X monsters can be passed through combat OR through careful diplomacy, can players be awarded XP points in the same way if they choose the latter? It seems to be a great way to reward role play instead of just fighting, and players can save spell / rest spaces at the cost of loot. Is that something that D&D admits?

Android Gradle Build: duplicate entry: META-INF / app_release.kotlin_module

I am trying to create a launch application through Android Studio> Generate signed package or APK> Android application package> Launch

However, Gradle fails with

: > Task :core:transformClassesWithMergeClassesForRelease FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':core:transformClassesWithMergeClassesForRelease'.
> 1 exception was raised by workers:
  java.util.zip.ZipException: duplicate entry: META-INF/app_release.kotlin_module

In Myself build.gradle I have tried to add:

    packagingOptions {
        exclude 'META-INF/app_release.kotlin_module'
    }

But it is not making any difference.

How can i fix this?

For an additional context, it is a multi-module project.

I have a core module and a installed module that is declared in the core build.gradle with dynamicFeatures = [":installed"]

Thank you

Update the column value based on another column with the MySQL query for duplicate value management

I need to update the value of the column based on another column with the addition of separator and with the administration of duplicate values ​​through the SQL query.

For example :

I have a database table A.

Here in it two columns:
1] locality
2] slug

The location column already has data.
Therefore, you must update the column & # 39; slug & # 39; according to the value of the locality.
Please review the screenshots below.

I currently have under the table.

enter the description of the image here

And I need to update the column & # 39; slug & # 39; as it's shown in the following.
column value based on i

Only the WordPress homepage does not work and shows a lot of code with duplicate content

For some reason, my site has just started not showing the home page correctly. See www.tynanholmes.com and show a lot of code. However, if I take that page and not set it as a homepage (front), does it show well? Any help would be greatly appreciated

dnd 5e – If a Contingency spell has been cast on a creature, does the Simulacrum spell transfer the contingent spell to its duplicate?

According to my interpretation of the game design, I probably shouldn't. But even if I did, the way I read both spells, the contingency effect would end immediately. The reasoning is as follows.

The Contingency spell requires a specific material component, which is "(A statuette of yours carved in ivory and decorated with gems of at least 1,500 gp)". In addition, the spell has a special final condition linked to this material:

In addition, the contingency ends in you if your material component is never in your person.

Assuming that the contingency would be linked to the drill (not the original person), it would require another statuette in possession of the drill. However, Simulacrum states:

It seems to be the same as the original, but has half the maximum hit point of the creature and is formed without any equipment.

Although the equipment does not refer to the entire equipment, it should be fair to assume that the drill does not create a copy of the 1500 gp statuette (otherwise, you could use it to duplicate non-team items, which would be uncomfortable). Therefore, since the drill does not have the required statuette, the contingency spell ends.

How to take action against duplicate content?

Hello everyone,

Kindly share your experience in duplicate content and how to remove it from another website.

When you meet someone to copy and paste some content from your website and use it on your website.

What steps have been taken by your side to take that content and remove it from another website?

Waiting for the reversal?

Thank you
Whitevox company

.

Integration – How does "state of the art" integrate multiple submodules with duplicate dependencies?

Your incompatible Logger implementations cannot be linked because they have the same name. This leads to a simple solution that will solve all your problems:

Incompatible versions must have different names.

C ++ makes following this approach relatively easy because you can place them in separate namespaces, e.g. logging4::Logger vs logging5::Logger. On the usage site, you can make a namespace alias such as using logging = logging4 which allows the submodule to update the version of the registration module by changing a single line of code, provided that changes between versions are compatible with the source.

To the extent possible, reference should only be made to dependencies from the implementation files, not from the header files. Otherwise, these ascending dependencies also become a dependency of the descending software, which only has the possibility of working if the inclusion paths are also versioned.

In addition, all your statements must be in a namespace, never at the top level. Your inclusion guards must also use a versioned name. Where possible, use the non-standard #pragma once.

The use of a single monorepo where it directly includes the source code for all its dependencies suggests a different version management strategy, but possibly simpler: if you change something in a dependency, you can also immediately change the dependent code so that the project in your set always works There are no separate development cycles, but everything is more or less developed together. At most, you can use to alternate compatibility functions or interfaces while migrating.

Sample project that illustrates how multiple versions can be managed in C ++ without conflicts.

The way you compile this (static link, dynamic link) is irrelevant. The important part is to version your file paths and namespaces correctly.

Registrar version 4

logger4/Logger.h:

#pragma once
#include 

namespace logger4 {
  class Logger {
  public:
    Logger() {}
    void log(string msg) {
      std::cout << "DEBUG: " << msg << std::endl;
    }
  };
}

Logger version 5

logger5/Logger.h:

#pragma once
#include 

namespace logger5 {
  class Logger {
  public:
    Logger() {}
    void log(string msg) {
      std::cout << msg << std::endl;
    }
  };
}

Submodule A

It depends on Logger version 4 directly.

submodule_a/Module.h:

#pragma once
#include "logger4/Logger.h"

namespace submodule_a {
  using logger = logger4;

  class Module {
  public:
    Module() {}
    void doSmth() {
      logger::Logger l;
      l.log("ModuleA is doing smth");
    }
  };
}

Submodule B

It depends on Logger version 5, but only specifies the dependency within the .cpp files to eliminate the dependency from the public interface.

submodule_b/Module.h:

#pragma once

namespace submodule_b {
  class Module {
  public:
    Module() {}
    void doSmth();
  };
}

submodule_b/Module.cpp:

#include "Module.h"
#include "logger5/Logger.h"

// only visible in current compilation unit
using Logger = logger5::Logger;

namespace submodule_b {
  void Module::doSmth() {
    Logger l;
    l.log("ModuleA is doing smth");
  } 
}