dnd 3.5e – Dungeon Crasher vs Wall of Chains/Bones

The life of a dungeoncrasher is hard, especially if your dm has ruled that you can’t (or you see as too easy to) crash against the floor. Sometimes, you find yourself in an endless plain and need walls on demand.

Depending on if 3.0 is on the table, the lowest level wall spells (the tiny and melee Blockade notwithstanding) are Wall of Chains and Wall of Bones, both of which can be crossed with a full round action and/or checks, but not without them.

The question is, does this make these walls solid enough for dungeoncrasher? Which is, I suppose, synonymous to, do they block forced movement?

dnd 5e – How does the Web spell burn away?

The web spell description says:

The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.

I’m confused with the wording of the flammable part.

Let’s say that on turn 1, I cast web; the web is supported by the floor and the ceiling that is 15 feet up. I catch a Medium creature on it and it fails its saving throw.

On turn 2 I cast fireball engulfing the whole web on its radius.

The wording says that “Any 5-foot cube of webs exposed to fire burns away in 1 round” – so, what exactly happens?

  1. What does “Any 5-foot cube of webs exposed to fire burns away in 1 round” means? Does any area of the web affected by fire will vanish and free whoever was caught on that area after 1 round?
  2. If the answer for 1 is yes, what if I use a single-target spell like fire bolt or chromatic orb, will the creature still free itself?
  3. What does “in 1 round” means? At the start of round 3? At the start of my third turn? At the end of my third turn?

dnd 5e – Are there phoenixes in D&D 5E?

Yes, but they’re not in the Monster Manual

There is a creature in D&D 5e called Phoenix. It’s in Mordenkainen’s Tome of Foes (p. 199) and is a CR 16 Gargantuan elemental.

There’s also the Arclight Phoenix from Guildmaster’s Guide to Ravnica (p. 193) which is a more moderate CR 12 (and only Medium sized).

If you want even more modest phoenixes you’ll have to get cobbling. Fortunatly, pheonixes are an example in the Dungeon Master’s Guide (p. 273) for modifying a creature:

Need a fiery phoenix? Take the giant eagle or roc, give it immunity to fire, and allow it to deal fire damage with its attacks.

You could even base it on an even smaller/weaker bird, say if you want it as the familiar for a magic school’s headmaster.

As a general method, D&D Beyond’s Monster Listing is good for finding whether official stat blocks exist, and will tell you where it can be found, even when you can’t access it on that site.

dnd 5e – What can a dragon use to increase their armour class?

It is hard to survive as dragon – and yet they do. Despite being known for their nasty claws+bite, fear radiance and breath weapon – thus becoming a high priority target for nearly any ranged attack – they survive past eight centuries. How is this done?

Any long-lasting dragon would fathom bounded accuracy and 150’/600′ range of bows. For example, a single-accidental pass of a small yet well-hidden community of wood elves (‘longbow proficiency + high dexterity = +4 to hit’) requires an AC of 25+, lest this wyrm suddenly become a pincushion.

How does a dragon increase their armour class? Possibilities abound: barding (need it be mithril for flight)? A shield (would it stack with their regular AC)?, retro-fitting magic plate armour (can a dragon wear dragon-scale armour? would-could-should they have a chest plate fitted)? What magic items fit ‘gargantuan’? The list goes on / i have no idea where to begin… i just want a better armour class for a Great Wyrm.

I was hoping this would gain some kind of general answer rather than a slew of over-simplistic questions (‘Could a dragon wear boiled leather barding – or must it be supple due to flexibility required for dragon-flight???’ etc.)

dnd 5e – Can a familiar’s greater steed(s) ‘Reincarnate’ with a Ring of Spell Storing?

Can a flock of Pegasii summoned mounts Reincarnate any humanoid with a (properly loaded) Ring of Spell Storing?

The points below are not really new per se but rather a cumulative-inductive discovery of StackExchange rulings. This is listed below:

  • A familiar &/or summoned mount can cast any spell from a Ring of Spell Storing.

  • A Ring of Spell Storing stores up to five spell-levels – thus fifth lvl max. (hence this includes Reincarnation)

  • The casting / catching of spells (specifically ‘Reincarnate’ in this case) does not seem to require components. Thus the 1000 gold worth of rare unguents is neither needed to ‘charge’ the ring, nor cast-use it.

  • Correct use of various summoning spells + Ring o’ SpellStore® allows each familiar &/or steed to have one (1) familiar + one (1) steed each, hence: Menagerie Ad nauseum.

Thus it seems that any character with previous access-planning to the right summoning and necromatic spells could have a flight of a few thousand loyal Pegasii striving to Reincarnate them (should they die).

If so: this seems impressive &/or surprising.

dnd 5e – Can a Simulacrum of a sorcerer regain its sorcery points?

Rules as written: Yes – only spell slots are mentioned

The description of the simulacrum spell simply states:

The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.

Besides HP, the only expendable resource specifically mentioned in the spell is spell slots. Thus, by a reading of the rules as written alone, one could argue that other class features (such as a sorcerer’s sorcery points, a fighter’s uses of Action Surge, a barbarian’s uses of Rage, and so on) are technically not prevented from being refreshed on a long rest.

Rules as intended: No, a simulacrum’s expended resources remain expended

Jeremy Crawford answered this exact question (and addressed the general case) in an unofficial tweet in June 2018:

3 Yes/No questions about Simulacrum after it does a long rest: 1) can Simulacrum-Sorcerer recover sorcery points and spend them to create spell slots? 2) can Simulacrum-Fighter get back an Action Surge use? 3) can a Simulacrum-Warlock get back Mystic Arcanum uses?

Simulacrum—the spell’s creation can’t gain levels or regain expended spell slots (RAW). The creation is meant to be unable to regain use of any of its features that it expends (RAI).

Well that RAI is a huge difference. It means making copies of battle masters, bards, monks, etc are way worse. I’m glad this isn’t an errata.

There’s a good chance it will be. A simulacrum is meant to lose efficacy over time, essentially running out of juice, until only at-will abilities remain.

Even though, as written, the inability to regain things only applies to spell slots, Crawford makes the intent clear here: Any of the simulacrum’s expended resources remain expended, and can not be regained.

(Note: the simulacrum spell was actually changed in the 2018 PHB errata, but not to fix this loophole. The only change to the spell was to specify that the illusory duplicate is a construct, rather than a beast or humanoid.)

dnd 5e – Are there phoenix in D&D 5E?

Yes, but they’re not in the Monster Manual

There is a creature in D&D 5e called Phoenix. It’s in Mordenkainen’s Tome of Foes (p. 199) and is a CR 16 Gargantuan elemental.

There’s also the Arclight Phoenix from Guildmaster’s Guide to Ravnica (p. 193) which is a more moderate CR 12 (and only Medium sized).

If you want even more modest phoenixes you’ll have to get cobbling. Fortunatly, pheonixes are an example in the Dungeon Master’s Guide (p. 273) for modifying a creature:

Need a fiery phoenix? Take the giant eagle or roc, give it immunity to fire, and allow it to deal fire damage with its attacks.

You could even base it on an even smaller/weaker bird, say if you want it as the familiar for a magic school’s headmaster.

As a general method, D&D Beyond’s Monster Listing is good for finding whether official stat blocks exist, and will tell you where it can be found, even when you can’t access it on that site.

dnd 5e – Do Dragonborn get tails/wings?

I have heard along the grapevine that at some point, Dragonborn can get wings and/or a tail. But I haven’t been able to find anything on it. I have looked through the Player’s Handbook, and I couldn’t find anything in there about it.

So do Dragonborn get tails or wings at any point? I know they don’t start with any, but as I said previously, I heard they could. Does it depend on the ancestry as well? (I.e. Blue Dragonborn only get tails, Black only get wings etc).

This is the inspiration for this question. I’m unsure of where it came from, it may just be fan art, but I have seen similar images (perhaps by the same artist) that led me to believe that this may be canon.

Dragonborn

dnd 3.5e – Best supporting class for a 3.5 low level campaign?

I’m adapting the FrozenSick campaign from the Explorer’s Guide to Wildermount to version 3.5. It’s going to be the first campaign I play as a DM. The party consists of only 2 players, a warlock and a dragon shaman; the warlock’s player is pretty experienced while the other one is totally new to the game (and to roleplaying in general).

While I don’t want to steal the players’ spotlight, I’m worried that fights could get rough without any other character, so I’m considering adding an NPC who could support them in battle, but I’m having trouble choosing the class.

My addition would primarly be a supporter and/or a utility character (buffer, debuffer, healer…).

As far as manuals are concerned, I’m using PH, PH2 and the Complete Series (all four).

Which class choice could best fit my situation, considering that the characters’ level goes from level 1 to level 3-4 through the campaign?

dnd 5e – Are your default racial traits suppressed when choosing the Doppelganger Character Secret?

The newest book, “Icewind Dale : Rime of the Frostmaiden”, contains a Character Secrets section, one of which is “Doppelganger” :

I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can use an action to do either of the following at will:

I can innately cast detect thoughts, requiring no components. My spellcasting ability is Intelligence. The spell’s Wisdom save DC is 8 + my proficiency bonus + my Intelligence modifier.
I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.

Does this mean that your default race’s traits are nullified when selecting this Character Secret ? Example – a Variant Human Doppelganger wouldn’t have the +1 bonus to two ability scores, the extra skill & extra feat, with that interpretation.