buses – What is the longest direct route with Flixbus?

I wonder what is the longest direct route with Flixbus.

As one can get 5 tickets for € 20 each, I want to know which route will give more value to the tickets.

The longest I've traveled with Flixbus was Berlin-Stockholm and it was around 19 hours.

Direct Administrator Email Problem | Web Hosting Talk

All my email server is down. Don't receive email and don't send email too. Please see the image below. Please advise me to solve this problem. I am currently using Direct Admin

Please see the error.

https://i.ibb.co/PcmhPGJ/Untitled.png

When I am checking the exim error logs, this error appears below.

2020-02-19 12:06:04 unexpected disconnection when reading the SMTP command of ((166.123.221.120)) (145.123.113.148) D = 2s
2020-02-19 12:06:20 cwd = / etc / csf 4 args: / usr / sbin / sendmail -f root -t
2020-02-19 12:06:20 1j4Snk-0004ig-1l F = rejected by non-SMTP ACL: the ACL string "$ {perl {get_username} {$ acl_m_uid}}" could not be expanded: the undefined subroutine and main :: get_username was called.

2020-02-19 12:06:20 cwd = / var / spool / exim 7 args: / usr / sbin / exim -t -oem -oi -f <> -E1j4Snk-0004ig-1l
2020-02-19 12:06:20 1j4Snk-0004ii-37 F = <> rejected by non-SMTP ACL: could not expand ACL chain "$ {perl {get_username} {$ acl_m_uid}}": Subroutine and main undefined> get_username called.

2020-02-19 12:06:20 1j4Snk-0004ii-37 Error reading message without usable sender address (R = 1j4Snk-0004ig-1l): rejected by non-SMTP ACL: local configuration problem
2020-02-19 12:06:20 1j4Snk-0004ig-1l The secondary mail process returned status 1

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Please help.

Direct declaration in SFML C ++. How to know if #include in .h or .cpp?

Hi, I'm trying to teach me how and why of OOP in C ++.
So I am trying to separate most of my code into specific classes and methods that do specific things.

I have also been reading / seeing a lot about best practices for OOP, and I can see how it gives a great advantage to make changes to things later, or reuse classes / components in other projects or other objects in the game.

From what I understand, it is NOT a good practice to put #include& # 39; s to all the necessary header files, within my header files. On the contrary, you should & # 39; declare them forward & # 39; in .h and then define them completely in the .cpp files. This will avoid the cycles of the header pastes, which generates compilation errors.

However, there are MANY threads in the SFML help forums that directly contradict this advice. https://en.sfml-dev.org/forums/index.php?topic=21705.0, https://en.sfml-dev.org/forums/index.php?topic=2043.0 (and more). The thing is that I found compilation errors doing it your way. And I had to use #pragma once everywhere (even in very small projects).

I found a way to correctly forward the statement (https://stackoverflow.com/questions/13848451/how-to-forward-declare-a-c-template-class/13848492), and it works for the most part. This is where it gets weird for me …

My guy class, it works. I have successfully declared a RenderWindow, Texture, Sprite and Vector2 all in the sf namespace:

Guy.h:

namespace sf
{
class RenderWindow;
class Texture;
class Sprite;
template  class Vector2;
}

class Guy
{
public:
Guy();
void Start();
void Update();
void Draw(sf::RenderWindow& Window);
const sf::Vector2 GetPosition();
void SetPosition(float x, float y);

private:
sf::Texture Texture;
sf::Sprite Sprite;
};

Guy.cpp:

#include "SFML/Graphics.hpp"
#include "SFML/System.hpp"
#include "Guy.h"
#include "Constants.h"


Guy::Guy()
{
Texture.loadFromFile("Textures/guy.png");
Sprite.setTexture(Texture, true);
Sprite.setOrigin(Sprite.getTextureRect().width * 0.5f, Sprite.getTextureRect().height * 0.5f);
SetPosition(15 * Constants::PPU, 18 * Constants::PPU);
}

void Guy::Start()
{
}

void Guy::Update()
{
}

void Guy::Draw(sf::RenderWindow& Window)
{
Window.draw(Sprite);
}

const sf::Vector2 Guy::GetPosition()
{
return Sprite.getPosition();

}

void Guy::SetPosition(float x, float y)
{
Sprite.setPosition(x, y);
}

That all worked for me, but then I tried to move the #included in my class & # 39; LevelManager & # 39; (This time I had to forward statements from the sf and std namespace, maybe because of that?) …

LevelManager.h:

namespace sf
{
class RenderWindow;
class View;
class Texture;
}

namespace std
{
class string;
template  class vector;
}

class Guy;
class Tile;

class LevelManager
{
public:
void Start();
void Update();
void Draw(sf::RenderWindow& Window);
sf::View& GetGameView();

private:
sf::View GameView;
Guy Guy;

std::string Level1;
sf::Texture TileTexture_Sky;
sf::Texture TileTexture_Ground;
std::vector LevelTiles;
};

LevelManager.cpp:

#include 
#include "SFML/Graphics.hpp"
#include "Guy.h"
#include "Tile.h"
#include "Constants.h"
#include 
#include "ViewTools.h"
#include "LevelManager.h"



void LevelManager::Start()
{
Level1 = "";
GameView.setSize(Constants::VIEW_WIDTH, Constants::VIEW_HEIGHT);
GameView.setCenter(GameView.getSize().x / 2, GameView.getSize().y / 2);
GameView = ViewTools::GetLetterBoxView(GameView, Constants::WINDOW_WIDTH, Constants::WINDOW_HEIGHT);



Guy.Start(); 
GameView.setCenter(Guy.GetPosition());

TileTexture_Sky.loadFromFile("Textures/tile_sky.png");
TileTexture_Ground.loadFromFile("Textures/tile_ground.png");

// .......Rest of class...
// ......
// ......

And this gives me more than a hundred mistakes. It cost me a lot to debug, because it seems that in Guy.cpp if I reorder the #includes, this can break them. They needed to have SFML / Graphics.hpp first, I think (am I confused?). I tried many orders in LevelManager but could not get rid of the errors. I also tried many variations of the wording for direct declaration without success.

If #include SFML / Graphics.hpp (and Guy.h & Tile.h) in LevelManager.h, then the problem goes away … but someday I will have to include it in two headings unless I realize why it is Me Like this.

The SFML forums were not very useful. They seem to tell you to only do it in .h and use #pragma once.

My question: Should I find a way to #include "SFML / Graphics.hpp" and the other two headers in the LevelManager.cppor move them back to LevelManager.h? I also have other questions about why sometimes direct statements work well, and sometimes they don't (but I can't write the question concisely, I will have to ask a new question for this and publish all the code I create).

In any case, thanks for everything and any help.

How to increase YouTube views

Therefore, you want more people to visit your blog or website. Well, to do this, you must know how to increase visits to YouTube. But how is this achieved? Well, it's simple; You should start writing excellent and relevant content that gets a lot of traffic, and in addition to that it also makes people like your videos.

Now, some people think that increasing YouTube views means placing your video on YouTube in the top ten. Yes, it is true that if you have a great video with a lot of traffic and you get a lot of likes, you will appear on the YouTube homepage. You can increase your views by buying YouTube Views, and you can also go to the search engine and type & # 39; YouTube Videos & # 39; and see what comes out. You may be surprised to see that many other people have also uploaded their videos to YouTube. Your video may appear on the first page of YouTube, something you will surely appreciate. After all, it's your video, and all you want is for people to see it and like it.

Another thing you should do is make sure you have the best possible video quality. Many people will watch the video and not bother to watch it. However, if you are uploading an excellent video, then you will see your video. You can also use flash to add flash videos to your video to give it a professional look. Finally, you can always create your own YouTube channel and upload it to the YouTube site to allow people to come to you if they like your videos.

.

I will direct traffic to your site or referral link for $ 5

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Lease / direct sale option of leasing financial instruments

Lord

I am a financial consultant and I have a very good and reputable provider of some banking instruments (BG & SBLC) that can be monetized and discounted for the financing of your various projects within lenders / investors and project owners or borrowers who need financing for Several projects etc. We provide opportunities for the project owner, notwithstanding the type of projects, commercial support and can participate in the PPP trade. Projects like

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I am using a FREE WO Mic – Microphone application to direct the sound from the telephone microphone to the client application installed on a PC.

Different connections can be used. I use the wifi connection. The audio is played on the speakers. The result is not entirely satisfactory. The sound is not clean and there are unwanted audio effects.

I would like to try other applications whose result is clean and well amplified audio, without noise or reverberations.

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