## Coding, it's difficult, can we fix it?

I still do not understand how to handle coding, we all know that coding is difficult, but no matter how hard you try, BE does not pick up text. UTF-8, Ansi (Windows-1252). Can you explain what is the correct way to make sure that BE can read the characters in the right way? What is important? My text editor, file coding, how do I paste the message in engine.ini to make sure everything works? What should I do to avoid spoiling the file encoding (opening the file in the wrong editor)?

## dnd 3.5e – According to the Rules Compendium, can I load through a square that would make my movement difficult, as long as it is not difficult terrain?

According to the Compendium of rulesCan I load through a square that would impede my movement as long as it is not difficult terrain?

Under "Start a load" (page 27), it says:

If you do not have line of sight with the opponent you want to charge at the beginning of your turn, you can not charge that enemy. To load, you must move at least 10 feet (2 squares) and you can move up to twice your speed. You must be able to reach the closest space from which you can attack the designated opponent. This movement must occur before your attack. If any line from its starting space to the final space passes through a square that blocks movement, is a difficult terrain, or contains a creature (not defenseless), you can not carry. You can not charge if the final space is occupied or blocked. Since you move to load, you can not step 5 feet during the same turn. You provoke attacks of opportunity as is normal for your movement.

It seems that squares that are not difficult terrain, that only hinder movement but do not block it, are legal.

This would include Obstacles, Poor visibility (any time you can not see at least 60 feet under prevailing visibility conditions) and Squeezing.

Also some spells cause a hindered movement that is not difficult terrain.

## dnd 3.5e – According to the Compendium of Rules, can I upload through a box that would impede my movement as long as it is not difficult terrain?

Relevant text

STARTING A CARGO

If you do not have line of sight with the opponent you want to charge at the beginning of your turn, you can not charge that enemy. To load, you must move at least 10 feet (2 squares) and you can move up to twice your speed. You must be able to reach the closest space from which you can attack the designated opponent. This movement must occur before your attack. If any line from its starting space to the final space passes through a square that blocks movement, is a difficult terrain, or contains a creature (not defenseless), you can not carry. You can not charge if the final space is occupied or blocked. Since you move to load, you can not step 5 feet during the same turn. You provoke attacks of opportunity as is normal for your movement.
(Compendium of rules p.27)

It seems that squares that are not difficult terrain, that only hinder movement but do not block it, are legal.

This would include Obstacles, Poor visibility (any time you can not see at least 60 feet under prevailing visibility conditions) and Squeezing.

Also some spells cause a hindered movement that is not difficult terrain.

## Theory of complexity: the problems \$ mathsf { # P} \$ are more difficult than \$ mathsf {NP} \$ problems

As I suggested in the comments, that its reduction exists is not at all surprising. As in my answer to your previous question, your "Expand and Simplify" part takes a potentially exponential time and, therefore, does not qualify as a polynomial time reduction (which is the standard notion used to compare the classes in question). The exponential time reductions here are irrelevant because both $$mathsf {NP}$$ Y $$# mathsf {P}$$ are contained in $$mathsf {EXP}$$, so the reduction is powerful enough to solve The problems that should be reducing.

To address the question in the title, note the following: $$P in mathsf {NP}$$ be some problem $$S_P$$ the set of solutions associated with $$P$$ (that is, the $${0,1 } ^ ast times {0,1 } ^ ast$$ relationship that, for example, associates each $$x in P$$ with its solutions (poly-verifiable)), and $$# S_P colon {0,1 } ^ ast to mathbb {N} _0$$ be the counting problem associated with $$S_P$$, that is to say, $$# S_P (x) = | S_P (x) |$$. by $$P = mathsf {SAT}$$, for example, $$S_P$$ it is simply the relationship of the formulas with their satisfactory tasks, and $$# S_P$$ The number of satisfactory commitments. Then you can merge $$P$$ as the problem (decision) $${x mid #S_P (x) ge 1 }$$. This means having a procedure that counts the solutions (that is, calculates $$# S_P in # mathsf {P}$$) gives directly something that decides $$P in mathsf {NP}$$.

Not only that, but note that up we do not even use the value $$# S_P (x)$$ Apart from proving that it is not zero. We may be able to use that precise value to solve problems much more difficult than $$mathsf {NP}$$ (For example, as Toda's theorem tells us, see David Richerby's answer). This gives us enough reasons to believe that the problems in $$# mathsf {P}$$ are, in general, much harder than those of $$mathsf {NP}$$ (The most conspicuous candidates are the $$# mathsf {P}$$– Complete problems.

## dnd 5e – Is it okay to make a match too difficult for your players?

Read How can I make my PCs run away? I will wait

Welcome back.

The essential problem is that most modern players are trained from birth in video games and modern RPGs that a) will win b) if they do not win, they will reappear. You have to overcome this training to make it happen what you want to happen. This is really hard, even saying "This is me, the DM, out of the game that tells you to" ARRIVE! " Sometimes it's not enough People are really good at maintaining their beliefs and expectations even in the face of overwhelming evidence against them.

If he is satisfied, he can convince his players to run or negotiate, so it does not matter what he throws at them.

Just prepare yourself so that you have to kill your characters several times to retrain them.

## How difficult is it to decipher the key of ENCRYPTION given the message and the clear text? [migrated]

How feasible is the brute force of the ENCRYPTION key if it has

• the clear text message
• The encrypted version of the same message.
• You know that Rijandel is the encryption algorithm.
• you know that the salt is 2 bytes long

## magento2 – Is multivendor something difficult to do in magento 2?

My client wants to build a multi-vendor store based on Magento 2. There is no shortage of extensions to do so, perhaps the most famous was created by webkul, my client was ready to pay a lot of money to webkul to buy many extensions to them.

I wonder if it is a difficult task to perform the coding because I need the rest of the API, the extensions do not have a rest API and, at some time in the future, the plan is to create a mobile application.

Therefore, if doing multivendor is not a big problem in Magento 2, at least I could do it the way I want. The fewer extensions the better.

## Ringtone: How difficult can it be for Google to separate the volume of notifications and ringtones on Android One?

I am tired of the ultra high notification tones and the use of non-optimized third-party software to control something as basic as the volume of notifications.

I think Google has been blessed with the most advanced technical people in the world, so programming a volume control mechanism can be a problem.

Or are they deliberately trying to thwart Android users?

## Image size: thumbnails are difficult to cut, no matter what

I am using WP Job Manager, and I would like logos uploaded by the user to be resized and placed to fit a fixed height and width. Currently, my configuration is in:

This is what I get:

But what I want is to change the size of the image to fit a fixed width and height of, say, 150×150, like this:

I tried to uncheck the option "cut the thubmnail to the exact dimensions …" in the configuration, the image is resized (like 150×68, not 150×150 without cropping)

I tried adding the following to the functions of my theme.php:

``````add_image_size (& # 39; 150x150-crop & # 39 ;, 150, 150, false);
add_theme_support (& # 39; post-thumbnails & # 39;);
set_post_thumbnail_size (150, 150, true);
``````

Nothing makes the difference. Any ideas?

## Graph theory: proof that the shortest path with negative cycles is difficult NP

I'm looking for the shortest path problem and I'm wondering how to try that shorter path with neg. The cycles are NP-hard. (Or is it NPC? Is there a way to validate in time P that the path really is shorter?)

How would you reduce the SAT problem to the shortest route problem in polynomial time?