Tips And Tricks For Restaurant Website Design & Inspiring Examples

The top restaurant websites have beautiful presentations. But great design isn’t just about aesthetics; usability matters too. To show you how to get the maximum benefit from both aesthetics and usability and to inspire you and help you understand what it takes to craft a great restaurant website design we’ll start with tips and hints from our designers and conclude with examples of great restaurant website designs

design – Method name to represent allowance of action and the action itself

I have an abstraction that defines like a command pattern,

interface Participant {
    void proceed();
}

A collection of participants is grouped and called all together. But each implementation don’t need to participate in a certain call due to certain conditions.

I wanted to add an allowance method to the abstraction, so this way the caller can ask before if it should be called or not.

Two questions arise to me now,

  1. Should I do it? Maybe that conditions require expensive calculations that later would be needed to proceed. If implementation is stateless saving that state between the two calls would be possibly a bad idea.
  2. If it fits, clear name would be canProceed but I wanted to avoid repeating the action. Only can seemed vague to me.

Extra points, if it is there any kind of software pattern that represents this 🙂

website design – What is this area called in UI/UX?

This part is called a “Card”.
It is used to as a compound for multiple elements that belong to one display or meaning.

Design parts are usually UI terms. UI is the User Interface while UX is the User Experience.

UI is visual, UX is theoreitcal meaning behind the UI.

To find out more about “Cards” feel free to check out more here:

Here are some Design Systems that use UI Cards:

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object oriented – Can other behavioral OOP design patterns be expressed in terms of Strategy and Template Method Patterns for behaviour parameterization?

I’m studying OOP design patterns in a solution-oriented way which I mean not concentrating just one pattern but with a comparative analysis like their combined or hybrid usages and equivalents in dynamic languages or in functional languages.

As the GoF grouping name behavioral patterns implies, this patterns are for behavior parameterization by utilizing single method dynamic dispatch in terms of polymorphism that OOP languages provides inherently AFAIK. I assume Strategy pattern as the main form of this mechanism and Template method pattern as its derivation which also keeps common code. Is that reasoning right? Can we approach polymorphism in OOP in this way?

If we think outside of OOP there are higher order functions and lambda functions in dynamic languages and functional languages or mix of them. I think that these languages provides only a few patterns/constructs in contrast to the GoF catalog which I map them to Strategy and Template Method Patterns in essence.

With this perspective, I have analyzed other behavioral patterns and then this question can’t get out of my mind. Even if it looks general but I think I’ve tried to be specific, I’m taking the risk of asking here.

Can we do the same job with Strategy or Template patterns instead of Command, Chain of Responsibility or Decorator(Structural but let's assume in this group) for an example in more or less finer design?

Note: I’m not trying to generalize so for example I know Visitor pattern is out of this scope since it solves the expression problem.

gui design – Best practice for dealing with configuration conflicts?

I have a problem with applying configuration to 2 groups of devices.
Thee groups can contain the same device. Which will result in conflicts.
Any ideas would be much appreciated.

option1: Allow user to save over existing conflicts – provide confirmation
this causes constant dialogs and a sort of whack-a-mole scenario

option2: Allow user to save over existing conflicts – provide warning only
Device just assumes the last config applied.

option3: Prevent crossover of groups
This is my preference but not the current setup in code, not time to change.

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web api – API Design: Errors passed between APIs

I work as a developer on a few different APIs that make calls to each other.
Let’s take two and call them API-USER and API-BUSINESS.

A user application makes calls to API-USER, which in turn makes calls to API-BUSINESS

Right now, when API-BUSINESS returns an error the API-USER receives it as a generic error and passes it through to the user.

The concern is that this approach could lead to issues when breaking changes are introduced to the errors in API-BUSINESS.

Are there some API patterns or practices that can lead to a more durable approach to passing errors between APIs?

Is there a better vocabulary to use when talking about this type of error passing?

domain driven design – Serialization in REST API: Generating Representations Based on a Model

I am developing a RESTful API using .NET technology to implement the service.

The part that I am having problems with is the dynamic nature of the representation types that the service will return.

For example, let’s say I have a Person model, and the Person has a bunch of Beyblades toys they can battle other people with.

My model would look something like:

public class Person{
  public guid ID {get; set;}
  public string Name {get; set;}
  public List<Beyblades> Beyblades{get; set;}
  //...
}

The API will return a list of People by going to “urlpeople”. The representation for the people returned will contain the person’s ID, name, and a link to “urlbeybladesperson-ID” that can be followed instead of the serialized list of their Beyblades (if they have any).

Seems pretty straightforward, but the implementation of a dynamically generating links for lists-of-things (and not the list’s themselves) is what I’m trying to find the best solution for.

My initial thought was to create templates for the representations returned. The template would check the model in order to output the correct representation data. For example, the template would check if the person has any Beyblades, and if so it would generate the link (instead of the serialized list of Beyblade models); likewise, it would generate a self link for each person as well.

The problem with this solution is that if my API is to support JSON (Hal), XML, and say HTML as possible representation output types, I would have to manage at least 3 templates whenever something in the model were changed.

My next thought is to design a serialization framework by implementing a series of MediaTypeFormatter types that would naturally consider my business logic to convert lists into appropriate links; however, this too could become problematic while maintaining the API since there would have to be some sort of standard mapping between lists of things and API URLs and this may not be apparent when changes are made.

Since REST is not a new thing, I was wondering if .NET already has tools for serializing models into a RESTful representations?

Or if there was a best practices document/tutorial on this topic?

Or maybe I’m conceptually going about this wrong and someone here could point me in the right direction?

I realize that REST and OO doesn’t seem go hand-in-hand, so maybe there isn’t anything like what I am seeking. It just feels like I’m inventing a wheel that someone has probably already done.

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