Sharepoint online: mass deletion of Outlook events using MS Flows

My requirement is to delete all Outlook events using MS Flows.

I have tried the steps mentioned below.

select -> Outlook 365
-> add, update or modify Outlook events
-> select calendar -> Calendar
-> ID __> in the place of Id. I have provided the subject's name (may be wrong)

yes condition
yes -> remove event v2
no -> Notification

But no luck

Delete cell based on the deletion of another cell

I want to bounce on a thread that I saw before. In Clear cell based on the modification of another cell.

In that thread, the question was about how to delete a corresponding cell when another cell was modified. How do I delete a corresponding cell when another cell is empty?

Python: When creating a creation object using an @classme (cls) method, it automatically executes the deletion method. Why is this happening?

class Clientes:
    cod = False
    nome = None
    saldo = False
    n_clientes = 1
    total_clientes = {}

    def __init__(self):
        self.novo_cliente()

    def __del__(self):
        self.del_cliente()

    @classmethod
    def novo_cliente(cls):
        if Clientes.n_clientes == 10:
            print('Limite de clientes atingido!')
        else:
            while True:
                nome = input('Nome: ')
                if nome.isalpha()==False:
                    print('O nome deve ser composto apenas por letras! =D')
                    continue
                else:
                    break

            while True:
                saldo = input('Primeiro deposito: ')

                if saldo.isnumeric()==False:
                    print('Saldo deve conter apenas nĂºmeros!')
                    continue
                try:
                    saldo = int(saldo)
                except AttributeError:
                    continue
                break

            Clientes.total_clientes(Clientes.n_clientes) = (nome, saldo)
            Clientes.n_clientes += 1
    @classmethod
    def atualizar_cliente(cls):
        pass
    @classmethod
    def del_cliente(cls):
        print('executando sozinho')


cliente1 = Clientes()
print(Clientes.total_clientes)

return:

C: Users lucas Anaconda3 envs Py3 python.exe "C: / dev / IDE pycharm / exec / tesxte.py"

First name:

First deposit: 95

{1: (& # 39; Lucas & # 39 ;, 95)}

running alone

Process terminated with exit code 0

deletion: can the deletion of an uninherited object be exploited more than once for code execution?

By assigning priority to an error, we had an internal discussion about whether deleting an object in C ++ more than once can cause code execution if the object pointer may be damaged. For objects that have a virtual destroyer, the answer seems to be obvious here.

However, what is not obvious is whether this could be exploited for code execution when a deleted object is a standard type (that is, long), an array or an instance of a class that does not have a virtual table.

Can this situation lead to code execution in any existing popular implementation?

Deletion: Is it possible to recover secure deleted data using hardware?

Is it possible to restore data using advanced hardware recovery such as DeepSpar Disk Imager or ACE Laboratory – PC-3000 Express System?

I used the CCleaner cleaning tool (Complex – 7 Passes) to clean my hard drive, to test I used several famous recovery software, they couldn't restore any data, but I read in some articles that hardware recovery systems are much more complicated algorithms They can dig deeper and all your files appear. How true is that?

data structures: parallel deletion and scrolling in a linked list without blocking

I am not sure about the security of removal in a linked list. I have seen the problem posed by a parallel insertion and elimination (resulting in the loss of the insertion) and proposed solutions to that problem. That makes a lot of sense. However, nowhere have I seen him mention that an unfortunate crossing in parallel with a deletion can cause problems. For example, if we have the linked list:

A -----> B -----> C* ------> D

and a process (process 1) goes through it, currently points to C (as indicated by the *), however, before process 1 the next C pointer, another process (process 2) removes C and frees its memory. Then, when process 1 tries to read the next C pointer, it will read the uninitialized memory (which could be used to store an int, for example) and, therefore, could point to an invalid location and cause a segmentation failure when referring to that pointer.

How can this problem be avoided?

8 – Link field deletion parameters for external links

I have a content type that uses the link field that I configured only for external URLs. When I put a website URL with more than 1 query, it will not represent the second part of the query.

Example of what it should represent:

https://example.com/login.aspx?inst=name&url=http://example2.com/PlayLists.aspx?aid=8674

Finish rendering as:

https://example.com/login.aspx?inst=name&url=http://example2.com/PlayLists.aspx

Removing the last ?aid=8674

I tried to set the field settings to use Both internal and external links As mentioned in this similar question, however, this did not solve anything for me. Every time there is more than 1 query with the URL, delete everything except the first one.

Would anyone have found this before or would they know a way to solve this? For this type of content in particular, we link users to external sites and need these URLs to authenticate through the multiple parameters that we set in the link field.

c – The correct result of the deletion cannot be seen outside the method

I was trying to eliminate the node with two children, but when I was printing all the elements of the resulting tree one by one to see if I was getting the correct result, I was receiving a segmentation error. I tried to print the elements of the resulting tree inside the tree and it seemed fine. Only when I try to print the tree outside the removal method.

I was passing the root reference and other variables required to modify them.

struct node {
  void * key; // key
  void * value; // value
  struct node * left; // left child
  struct node * right; // right child
};
struct node * map_tree_del(struct node * tree,  struct node * ele, int(compareTo)(void * x, void * y), size_t * size) {

  if( compareTo(ele->key, tree->key) < 0 & tree->left != NULL) {
    printf("leftn");
    tree->left = map_tree_del(tree->left, ele, compareTo, size);
  }
  else if (compareTo(ele->key, tree->key) > 0 & tree->right != NULL) {
    tree->right = map_tree_del(tree->right, ele, compareTo, size);
  }
  else {

    if(ele->left == NULL & ele->right == NULL) { // zero children
      return NULL;
    }
    else if (ele->left != NULL & ele->right == NULL) {
      return ele->left;
    }
    else if (ele->right != NULL & ele->left == NULL) {
      return ele->right;
    }
    else if (ele->left != NULL & ele->right != NULL){
      printf("cooln");

      struct node * replacer = map_tree_max_element(ele);

      ele->key = replacer->key;
      ele->value = replacer->value;
      ele->left = ele->left;
      ele->right=ele->right;

      printf("%dn", *(int*)replacer->key);
      printf("%dn", *(int*)ele->value);

      printf("BOSS %dn", *(int*)tree->key);

      map_tree_del(tree, replacer, compareTo, size);


    }

    (*size)--;

  }

}

Test code

int main () {

  struct node tree = {0};
  tree.left = NULL;
  tree.right = NULL;
  size_t size = 0;

  int a,b,c,d,e,f,g;
  int aa,bb,cc,dd,ee,ff,gg;

  a = 5;
  b = 2;
  c = 3;
  d = 1;
  e = 4;
  f = 6;
  g = 7;

  aa = 55;
  bb = 22;
  cc = 33;
  dd = 11;
  ee = 44;
  ff = 66;
  gg = 77;

  struct node a_ = {&a, &aa, NULL, NULL};
  struct node b_ = {&b, &bb, NULL, NULL};
  struct node c_ = {&c, &cc, NULL, NULL};
  struct node d_ = {&d, &dd, NULL, NULL};
  struct node e_ = {&e, &ee, NULL, NULL};
  struct node f_ = {&f, &ff, NULL, NULL};
  struct node g_ = {&g, &gg, NULL, NULL};

  map_tree_add(&tree, &a_, compareTo, &size);
  map_tree_add(&tree, &b_, compareTo, &size);
  map_tree_add(&tree, &c_, compareTo, &size);
  map_tree_add(&tree, &d_, compareTo, &size);
  map_tree_add(&tree, &e_, compareTo, &size);
  map_tree_add(&tree, &f_, compareTo, &size);
  map_tree_add(&tree, &g_, compareTo, &size);

  map_tree_del(&tree, &b_, compareTo, &size);

  printf("seg fault happens here %dn", *(int*)tree.left->key);

  return 0;

}

It gives me a security flaw when I try to print the left root node. I should get 4 after 2 is deleted, but all I get is a segfault.

network connection: the Windows 10 route keeps coming back after a while every time I delete it with the route deletion, how can I delete the route forever?

Initially, I had a raspberry pi / pi2 on my network that surpassed my DHCP server router and offered IP addresses and, due to some default options, Windows was perhaps receiving the IP address of the DHCP pi2 server as its gateway. I solved it by adding the specific gateway router option to my dhcpd configuration on the raspberry pi.

But apparently on my Windows 10pc .200, I still receive this apparent manual route (regardless of whether it is wifi or lan) to one of my PCs. Call it 192.168.1.100 with the netmask 255.255.255.255 and the gateway 192.168.1.50 (address pi2).

So when I do the route impression it gives:
192.168.1.100 255.255.255.255 192.168.1.50 192.168.1.200 26

So because of this I can't connect / ping from my Windows 10pc to .100 ip

It will work after routing delete -p 192.168.1.100 but then it will be added again.

netsh ipv4 interface show route:
Without manual 1 192.168.1.100/32 10 192.168.1.50

I searched the registry and didn't see any persistent path there (Computer HKEY_LOCAL_MACHINE SYSTEM CurrentControlSet Services Tcpip Parameters PersistentRoutes)

How can I find out where / how this ghost network route continues to return?

c ++ – Single-threaded task scheduler with type deletion and enabled for assignors

I did a task scheduler to practice the assignors and type deletion. With my project, you can delay the execution of any callable (functions (using std::ref), lambdas …) in time inserting it into a TaskScheduler, and giving a std::chrono::time_point (You can also have a task called several times by giving a point (std::chrono::duration) and optionally a call number)).

This project does not use threads, so to perform the tasks called, you must call TaskScheduler::update (probably in a main loop), which will then call the tasks if necessary. I only have basic knowledge about multiple threads, so if you have any advice to do TaskScheduler Sure thread, I'm interested.

In addition, I have implemented type deletion (so any claimant can fit in the TaskScheduler) so I am interested in comments about the type security of this implementation.

Here is the code:

TaskScheduler.h

#ifndef TASK_SCHEDULER_J_VERNAY
#define TASK_SCHEDULER_J_VERNAY
#include 
#include 
#include 
#include 

class TaskTraits {
public:
    using clock = std::chrono::system_clock;
    using time_point = clock::time_point;
    using duration = clock::duration;
};

class Task {
    friend class TaskScheduler;
public:
    TaskTraits::time_point when() const noexcept { return _when; }
    void delay(TaskTraits::duration delay_) noexcept { _when += delay_; }
    void set_when(TaskTraits::time_point when_) noexcept { _when = when_; }
    void cancel() noexcept { _fun = nullptr; }
    void execute() { if (_fun) (*_fun)(*this); }

    // for usage in std::sort for TaskScheduler
    static bool before(Task const& a, Task const& b) noexcept { return a._when < b._when; }
private:
    Task(void(*fun_)(Task&), void* args_, std::size_t size_, TaskTraits::time_point when_) noexcept :
        _fun{fun_}, _args{args_}, _size{size_}, _when{when_}
    {}
    TaskTraits::time_point _when;
    void(*_fun)(Task&);
    void* _args;
    std::size_t _size;
};

class TaskScheduler : private std::pmr::vector {
    using _base = vector;
public:

    using _base::value_type;
    using _base::reference;
    using _base::const_reference;
    using _base::difference_type;
    using _base::size_type;
    using _base::allocator_type;
    using _base::iterator;
    using _base::const_iterator;
    using _base::reverse_iterator;
    using _base::const_reverse_iterator;

    TaskScheduler(allocator_type a_ = {}) : _base(a_) {}
    TaskScheduler(TaskScheduler const& ts_, allocator_type a_ = {}) : _base(ts_, a_) {}
    TaskScheduler(TaskScheduler&& ts_) noexcept : _base(ts_) {}
    TaskScheduler(TaskScheduler&& ts_, allocator_type a_ = {}) noexcept : _base(ts_, a_) {}

    template
    void insert(TaskTraits::time_point when_, Fun const& fun_);
    template
    void insert_loop(TaskTraits::time_point when_, TaskTraits::duration loop_, Fun const& fun_);
    template
    void insert_loop(TaskTraits::time_point when_, TaskTraits::duration loop_, int nbloops_, Fun const& fun_);

    void update();

    // with these iterators, you could first: sort the tasks with std::sort and Task::before,
    // then: iterate by chronological order. But notice the order will likely be modified by update()!
    using _base::begin;
    using _base::end;
    using _base::cbegin;
    using _base::cend;
    using _base::rbegin;
    using _base::rend;
    using _base::crbegin;
    using _base::crend;

    using _base::empty;
    using _base::size;
    using _base::clear;
    void erase(iterator pos) noexcept; // O(1) because order is not preserved

private:
    std::pmr::memory_resource* get_resource() const { return get_allocator().resource(); }
    template
    void* store_args(Fun const&);
};

template
void* TaskScheduler::store_args(Fun const& fun_) {
    void* args = nullptr;
    if constexpr (sizeof(fun_) <= sizeof(void*)) {
        get_allocator().construct(reinterpret_cast(&args), fun_);
    } else {
        args = get_resource()->allocate(sizeof(fun_));
        get_allocator().construct(reinterpret_cast(args), fun_);
    }
    return args;
}

template
void TaskScheduler::insert(TaskTraits::time_point when_, Fun const& fun_) {
    void* args = store_args(fun_);

    auto fun = static_cast(
        ()(Task& t) {
            if constexpr (sizeof(Fun) <= sizeof(void*))
                reinterpret_cast(t._args)();
            else
                (*reinterpret_cast(t._args))();
            t.cancel();
        });


    push_back(Task(fun, args, sizeof(fun_), when_));
}


template
void TaskScheduler::insert_loop(TaskTraits::time_point when_, TaskTraits::duration loop_, Fun const& fun_) {
    auto data = std::make_tuple(fun_, loop_);
    using data_t = decltype(data);
    void* args = store_args(data);

    auto fun = static_cast(
        ()(Task& t) {
            data_t* data = nullptr;
            if constexpr (sizeof(data_t) <= sizeof(void*))
                data = reinterpret_cast(&t._args); 
            else
                data = reinterpret_cast(t._args);
            std::get(*data)();
            t.delay(std::get(*data));
        });
    push_back(Task(fun, args, sizeof(data_t), when_));
}
template
void TaskScheduler::insert_loop(TaskTraits::time_point when_, TaskTraits::duration loop_, int nbloops_, Fun const& fun_) {
    if (nbloops_ <= 0) return;
    auto data = std::make_tuple(fun_, loop_, nbloops_);
    using data_t = decltype(data);
    void* args = store_args(data);

    auto fun = static_cast(
        ()(Task& t) {
            data_t* data = nullptr;
            if constexpr (sizeof(Fun) <= sizeof(void*))
                data = reinterpret_cast(&t._args); 
            else
                data = reinterpret_cast(t._args);
            std::get(*data)();
            if (--std::get(*data) <= 0)
                t.cancel();
            else
                t.delay(std::get(*data));
        });
    push_back(Task(fun, args, sizeof(data_t), when_));
}

#endif //TASK_SCHEDULER_J_VERNAY

TaskScheduler.cpp

#include "TaskScheduler.h"

void TaskScheduler::update() {
    TaskTraits::time_point now = TaskTraits::clock::now();
    std::size_t userdata_size = 0;
    for (std::size_t i = 0, c = size(); i < c; ++i) {
        auto task = begin() + i;
        while (task->when() < now) {
            task->execute();
            if (!task->_fun) {
                erase(task);
                --c;
                if (i >= c) return;
                task = begin() + i;
            }
        }
    }
}

void TaskScheduler::erase(TaskScheduler::iterator pos) noexcept {
    if (pos->_size > sizeof(void*))
        get_resource()->deallocate(pos->_args, pos->_size);
    *pos = back();
    pop_back();
}

main.cpp

#include  // std::this_thread::sleep_for
#include 
#include 
#include "TaskScheduler.h"

using namespace std::chrono_literals;
void print_the_end() { std::printf("==== THE END ====n"); }


int main() {
    std::string a = "Hello", b = "World";

    auto begin = TaskTraits::clock::now();
    TaskScheduler ts;
    ts.insert_loop(begin, 200ms, 25, (begin, &a, i = 0)() mutable { // looping during 200ms * 25 = 5s
        auto ms = std::chrono::duration_cast(TaskTraits::clock::now() - begin);
        std::printf("Iter %2d, t=%4dms : a = %sn", ++i, (int)ms.count(), a.c_str());
    });

    for (std::size_t i = 0; i < 5; ++i) // changing a every 1 second
        ts.insert(begin + 500ms + i * 1s, (&a, b, i) {
            a(i) = b(i);
            std::printf("== a has changed! ==n");
        });

    ts.insert(begin + 5s, std::ref(print_the_end));

    while (!ts.empty()) { // main loop
        ts.update();
        std::this_thread::sleep_for(5ms);
    }
    return 0;
}

Possible output

Iter  1, t=   0ms : a = Hello
Iter  2, t= 200ms : a = Hello
Iter  3, t= 402ms : a = Hello
== a has changed! ==
Iter  4, t= 605ms : a = Wello
Iter  5, t= 802ms : a = Wello
Iter  6, t=1004ms : a = Wello
Iter  7, t=1200ms : a = Wello
Iter  8, t=1402ms : a = Wello
== a has changed! ==
Iter  9, t=1605ms : a = Wollo
Iter 10, t=1801ms : a = Wollo
Iter 11, t=2001ms : a = Wollo
Iter 12, t=2202ms : a = Wollo
Iter 13, t=2404ms : a = Wollo
== a has changed! ==
Iter 14, t=2602ms : a = Worlo
Iter 15, t=2804ms : a = Worlo
Iter 16, t=3002ms : a = Worlo
Iter 17, t=3202ms : a = Worlo
Iter 18, t=3401ms : a = Worlo
== a has changed! ==
Iter 19, t=3601ms : a = Worlo
Iter 20, t=3801ms : a = Worlo
Iter 21, t=4002ms : a = Worlo
Iter 22, t=4201ms : a = Worlo
Iter 23, t=4402ms : a = Worlo
== a has changed! ==
Iter 24, t=4602ms : a = World
Iter 25, t=4801ms : a = World
==== THE END ====

Thanks for any comments! =)