## Product ID: ID of my late father's D&D material found in the attic

Your father's copy Men and magic it was issued somewhere between the first and third impressions, as shown here in the summary of the first editions. The illustration "The Horse Man" was replaced by an illustration of the Solitary Fighter Man somewhere between the third and fourth impressions. (That's the one from my set).

Kranor-Ril's adventure seems familiar, but I have trouble saving it in my memory. @JohnDallman notes that Kranor-Ril looks like one of the first D&D fanzines. @HeyICanChan has found more information about it here. (Warning, strong language, scroll down to the middle of the page.)

D&D (originally) didn't come with main figures, or even miniatures. People bought the miniatures separately, either at the TSR / The Dungeon Hobby store, or at a local game or hobby store. Most of my own figures from that era are made of lead.

The ring bearer the game is quite rare with only 6,000 printed; It may be worth something to a collector. (@Yakk offers that it appears to be the first edition, only 1,000 of those were printed.)

"The Ring Bearer: A war game in which 4 to 10 players use dice and
old school fantasy miniatures to capture the "Great Ring"
for the forces of evil, or destroy it by handing it over to the "Rift
of darkness".

## dnd 5e – At D&D, does the idea of ​​a check with multiple DCs make sense or does it have a name?

The opening paragraph of the DMG Resolution and Consequences section (p. 243) encourages non-binary outcomes to player actions:

As a DM, you have a variety of flourishes and approaches you can take when judging success and failure to make things a little less black and white.

Continue with the variable skill verification results directly.

## Success at a cost

When a character misses a roll by just 1 or 2, you can allow the character to succeed at the cost of a complication or obstacle.

## Degrees of failure

Sometimes a failed skill check has different consequences depending on the degree of failure. For example, a character that fails to disarm a trapped chest could accidentally skip the trap if verification fails at 5 or more, while a minor failure means the trap did not fire during the failed disarm attempt …

## Varied success by skill check

Levels of success based on skill checking are also addressed in the social interactions section.

An explicitly formatted example is found on page 245 of the DMG detailing NPC reactions based on the skill test roll.

$$begin {array} {| l | l |} hline textbf {DC} and textbf {Reaction} \ hline 0 & text {The creature does not offer help but does no damage.} \ hline 10 & text {The creature does what is asked as long as there are no risks or sacrifices involved.} \ hline 20 & text {The creature accepts less risk or sacrifice to do what is asked of it.} \ hline end {array}$$

## dnd 5e – What are hero points in D&D 5e?

I just downloaded an Excel character sheet, and it has a Hero Points slot. I have many of the official 5e books (the Player's Handbook, MM, DMG, SCAG, VGtM, MToF, and XGtE), and I'm pretty sure it's not in any of them.

Is it home, or from a different kingdom? Is it just a different name for something I know, or am I just being rude?

## Dungeons and Dragons: What is Pathfinder's relationship with D&D?

Pathfinder is published by Paizo, which does not own the rights to Dungeons & Dragons. Those rights are the property of Wizards of the Coast, who currently publish the D&D "fifth edition", or 5e. But Pathfinder it is a spin-off from Dungeons & Dragons, specifically the "revised edition v.3.5", or 3.5e, and is extremely similar to that game in many ways. Playing a game of "3.PF", using material from both sets of rules, is quite possible and popular.

However, how and why this happened requires a history lesson.

### D&D 3.5e and the open game license

Wizards of the Coast bought TSR, the company Gary Gygax founded to publish D&D, in 1997. At the time, D&D was in its second edition, known as AD&D 2e (the "A" stood for "Advanced", and there was also an Edition "basic"). Wizards published its own third edition (D&D 3e; Wizards dropped the basic / advanced) in 2000, and the "revised edition v.3.5" (D&D 3.5e) in 2004.

Wizards of the Coast also launched the founding of D&D 3e, and later D&D 3.5e, under the Open Game License, which was very, very open, about how much could be reused. This led to a huge explosion of third-party content for 3.5e, and 3.5e lived quite a long life as these things went on. There was plenty of material for it, the people who played it had become so used to dealing with, or even sticking to, their myriad problems.

At this time, Paizo published the Continue Y Dungeon magazines licensed by Wizards of the Coast. They also released a fair amount of their own adventures for the 3.5e rule set, under the Open Play License.

### D&D 4e and the Unopened Gaming System License

Then in 2008 Wizards of the Coast released D&D 4e. The fourth edition of the game was a massive departure from previous D&D editions, and was extremely controversial. Many players did not want to switch to 4e, and continued to play 3.5e. Some even decided they didn't like Wizards of the Coast's D&D entirely, and went back to previous editions of TSR's D&D. And many played 4e, and there is some indication that 4e did relatively well in bringing new players into the game.

So D&D had fractured its fan base, and there were a lot of people playing D&D but not necessarily playing the D&D edition that Wizards of the Coast was publishing.

At the same time, Wizards of the Coast became much more possessive of their property. They didn't renew their Continue Y Dungeon licenses with Paizo, instead of publishing them internally, and they didn't release 4e under the OGL. Instead, they created and used the Game System License, which is vastly more restrictive than OGL. This made it almost impossible to develop third-party content for D&D 4e.

This placed Paizo in a very difficult situation: with his magazine revenue taken away, the latest issue of D&D hostile to third-party content, and the issue of D&D that was his daily bread, 3.5e, slowly aging and dying, they had a serious problem. They needed an answer, and they needed an answer. Quick.

### Pathfinder, built on 3.5e open game content

Pathfinder was that answer. It was based on the D&D 3.5e open game content, and pushed hard to capture the market from people who refused to play 4e and stuck with 3.5e. By pledging 3.5e-but-better, and by delivering new content, Paizo could keep 3.5e alive, and thus continue to make adventure material and maintain that revenue stream.

This worked. Through a phenomenal advertising machine, Paizo could offer a game system that amounted to a few applications applied to 3.5e, call it "better" and capture a fairly large market share. It cost them relatively little to do it, and perhaps most importantly, they could do it very quickly: Pathfinder Core Rulebook It was released in August 2009, just a year and a half after D&D 4e. In contrast, Wizards of the Coast had spent 3 years on the basic rules for each of 3e and 4e. (It is not exactly clear when Paizo decided to start working on Pathfinder, but it was unlikely that it was before the announcement of 4e in 2007.)

Pathfinder allowed Paizo to continue publishing his adventure modules, which were his true focus and interest. Extensions to the Pathfinder system (classes, exploits, etc.) were enabled through low-paid freelancers with minimal editorial supervision, and allowed Paizo to keep Pathfinder "alive" through an overwhelming launch program, again at a relatively low cost. And so they could focus on selling adventures.

### Aside: the "old school revival"

Paizo was not the only company noticing D&D's fractured fan base. Many other games, labeled "Old-School Rennaisance" or OSR, came out to try and capture players who dropped out of not only 4e, but also 3.5e. So in addition to Pathfinder being a 3.5e spin-off, there are other games that are spin-off or inspired by previous editions, before Wizards of the Coast bought TSR.

### The death of D&D 4e

Pathfinder's history suggests that D&D 4e was a complete disaster; that's certainly the number of Pathfinder fans who watch it, and probably Paizo as well. It's not really accurate, though: D&D 4e did quite well, and again did particularly well with new players, relative to Pathfinder which focused primarily on older players who didn't like 4e.

As a game designer, I will also say that D&D 4e is easily one of the most strictly designed and executed RPGs out there. Other D&D editions aren't even playing in the same league. That's not all, 4e was excellent in itself, but that only matters if you like what it was trying to be, but much of 4e's criticism is based on rather shallow readings from the first book, rather than actually. gaming experience taking advantage of everything the system finally offered.

But there were also a number of very real problems. Part of this was poor planning, part of pressure from Hasbro (which owns Wizards of the Coast) to cut D&D costs, at least part was murder-suicide (!) By one of the leading developers of a 4e table virtual, killing not only him and his wife, but also that project and many of Wizards' plans for 4e.

In the end, 4e ended up losing the support of Wizards of the Coast. They tried to semi reboot it in 2010 with the "Essentials" line that was supposed to appeal to deactivated players due to the rather complicated process of building a 4e character, but for the most part it failed to attract much to real 4e players (which mostly did like the character creation process), and he couldn't get much attention from other aspiring gamers (who were mostly playing and mostly happy with Pathfinder). And between 2012, when Wizards announced they were going to do a new edition, and 2014, when the fifth edition was released, there was basically no new D&D content (unless you count the test packages for "D&D Next" as it was called beta system that would eventually become 5e). So even if you liked 4e, sooner or later the fact that there was new Pathfinder content and no new D&D content meant that a lot more people switched to Pathfinder.

Launched in 2014, D&D 5e was an attempt to reclaim the lost player base for Pathfinder and OSR. It undone a lot of changes made by D&D 4e. He embraced an "old school" style of play to a great extent. He also put a huge emphasis on being simple, easy to learn and play, and welcoming new players, which is not something any of the other games mentioned here can say.

And it has been extremely successful.

No numbers are known here, but Wizards has claimed that the past few years have been some of the best in D&D, and that dates back to the original editions of the 1970s and '80s that became an international phenomenon.

### Pathfinder 2e: an amazing game

In 2019, Paizo released its second edition of Pathfinder. It is surprisingly 4e-like in various ways, which is somewhat ironic considering that Pathfinder was written as a response to 4e in the first place. (It also has a number of features similar to 5e, and of course many of them are unique.) Perhaps most notably, it's a huge departure from PF 1e, which vastly changes the game in many ways.

This has been controversial. The system is still fairly new, and the verdict is still out of place, but here is a risk for Paizo to follow in 4e's footsteps, clearly not his goal. However, time will have to count on that.

## dnd 5e – How to turn the character of Alternity into a high level D&D 5e character?

I want to do my best to create a level 15-20 ish D&D 5e character based largely on a high level Alternity character. I don't care if it's based more on the newer (2017) version of Alternity or the older (1997) version (or both).

I did a basic analysis through various forums and wiki to get an understanding of what Alternity is and roughly how it is played, but other than that I have never played it. The closest RPG I've played in the theme is Shadowrun, but otherwise I'm an avid D&D 5e player / DM.

How would you create a character in D&D 5e made to look / feel / act like an Alternity character? Suggestions / advice and especially examples would be highly appreciated! Thank you!

## dnd 5e – I'm looking to do my first D&D character

I'm looking to build my first D&D character: a dragon-born Eldritch knight with white dragon ancestry. I'm not sure what my build should look like.
I almost just read the player manual a few hours ago so that any indicator is appreciated

## dnd 5e: What are the available D&D 5e funds and where can I find them?

Similar to possible careers, official classes and 4e background questions, What are the official funds published by WotC available to players and what books / resources do they contain?

By official, I mean that funds are available for Adventurers League Play. While other backgrounds from Unearthed Arcana or other WotC sources outside of the D&D team are of interest, please mention if they are considered official and sanctioned or not.

## dnd 3.5e – What are the official abbreviations or short forms of the 3rd edition of the D&D books?

### The consolidated lists published by WotC include an extensive list of officially defined abbreviations, all in one place:

``````Product Key
AE  Arms and Equipment Guide
BFK     Barrow of the Forgotten King
BB  Bastion of Broken Souls
BC  Book of Challenges: Dungeon Rooms, Puzzles, and Traps
BE  Book of Exalted Deeds
BV  Book of Vile Darkness
CR  Champions of Ruin
CV  Champions of Valor
CiP     City of Peril
CSW     City of Splendors: Waterdeep
CSQ     City of the Spider Queen
Ci  Cityscape
CAr     Complete Arcane
CC  Complete Champion
CD  Complete Divine
CM  Complete Mage
CP  Complete Psionic
CS  Complete Scoundrel
CW  Complete Warrior
Co  Cormyr: The Tearing of the Weave
DG  D&D Gazetteer
DH  Deep Horizon
DF  Defenders of the Faith: A Guidebook to Clerics and Paladins
DD  Deities and Demigods
Dr  Draconomicon
DM  Dragon Magic
Dra     Dragonmarked
DCS     Dragonlance Campaign Setting
DrF     Dragons of Faerûn
DrU     Drow of the Underdark
DMG     Dungeon Master's Guide v.3.5
DMG2    Dungeon Master's Guide II
Du  Dungeonscape
ECS     Eberron Campaign Setting
EA  Enemies and Allies
EL  Epic Level Handbook
EE  Exemplars of Evil
XPH     Expanded Psionics Handbook
Rav     Expedition to Castle Ravenloft
EDP     Expedition to the Demonweb Pits
ERG     Expedition to the Ruins of Greyhawk
EU  Expedition to Undermountain
EH  Explorer's Handbook
ELQ     Eyes of the Lich Queen
FP  Faiths & Pantheons
FE  Faiths of Eberron
FLFD    Fantastic Locations: Fane of the Drow
FLFR    Fantastic Locations: Fields of Ruin
FLHP    Fantastic Locations: Hellspike Prison
FF  Fiend Folio
FCI     Fiendish Codex I: Hordes of the Abyss
FCI     Fiendish Codex II: Tyrants of the Nine Hells
Fo  Forge of Fury, The
FW  Forge of War, The
FRCS    Forgotten Realms Campaign Setting
FY  Fortress of the Yuan-Ti
Fr  Frostburn
Gh  Ghostwalk
GHR     Grand History of the Realms
GC  Grasp of the Emerald Claw
HN  Heart of Nightfang Spire
HBG     Hero Builder's Guidebook
HB  Heroes of Battle
HH  Heroes of Horror
LM  Libris Mortis: The Book of the Dead
LG  Living Greyhawk Gazetteer
LF  Lord of the Iron Fortress
LD  Lords of Darkness
LE  Lost Empires of Faerûn
MIC     Magic Item Compendium
MoE     Magic of Eberron
Mag     Magic of Faerûn
MoI     Magic of Incarnum
MP  Manual of the Planes
MW  Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
MH  Miniatures Handbook
Mon     Monster Compendium: Monsters of Faerûn
MM5     Monster Manual V
MM4     Monster Manual IV
MM3     Monster Manual III
MM2     Monster Manual II
MM  Monster Manual v.3.5
Mys     Mysteries of the Moonsea
PlH     Planar Handbook
PE  Player's Guide to Eberron
PG  Player's Guide to Faerûn
PH  Player's Handbook v.3.5
PH2     Player's Handbook II
PF  Power of Faerûn
RD  Races of Destiny
RE  Races of Eberron
Rac     Races of Faerûn
RS  Races of Stone
RDr     Races of the Dragon
RW  Races of the Wild
RH  Red Hand of Doom
Sa  Sandstorm
SS  Savage Species
SoS     Secrets of Sarlona
SX  Secrets of Xen'drik
SK  Serpent Kingdoms
SSL     Shadowdale: The Scouring of the Land
SL  Shadows of the Last War
Sh  Sharn: City of Towers
ShG     The Shattered Gates of Slaughtergarde
ShS     Shining South
SM  Silver Marches
SiS     Sinister Spire, The
SaS     Song and Silence: A Guidebook to Bards and Rogues
SG  Sons of Gruumsh
SD  Speaker in Dreams, The
StS     Standing Stone, The
Sto     Stormwrack
SB  Stronghold Builder's Guidebook
SpC     Spell Compendium
SF  Sword and Fist: A Guidebook to Monks and Fighters
TB  Tome and Blood: A Guidebook to Wizards and Sorcerers
ToB     Tome of Battle: The Book of Nine Swords
TM  Tome of Magic
Una     Unapproachable East
Und     Underdark
UA  Unearthed Arcana
VGD     Voyage of the Golden Dragon
WB  Whispers of the Vampire's Blade
``````

## dnd 5e – Do we know what skin tones humans can have in the D&D tradition?

This question is inspired by What different skin color can a tiefling officially have?

From the 5e Tiefling player career description, Infernal Bloodline section (PHB, p. 42):

Their skin tones cover the full range of human coloring, but also includes various shades of red.

The emphasis is mine.

It occurred to me, I don't think we have the full range of human skin colors described anywhere. D&D Beyond says:

the humans of the silver marches have all possible color variations and characteristics.

But are they all possible variations from real life? If so, does it include blue, for example? Or is it possible from the existing tradition?

Fifth edition rules and tradition would be preferred, but since data on this topic seems sparse, older editions or traditions not tied to a specific edition would also be fine.

## dnd 5e – Create Bjorn Ironside D&D

I'm a big fan of Bjorn Ironside (from the Vikings historical drama). I want to create it in the D&D world (5th edition). A brief summary about him is that, like his father, he was an excellent warrior and it was very difficult to be killed in battle. This was as much for his offensive excellence as for his endurance in battle. In particular, I am interested in an ax build, either using a large ax or a battle ax and shield.