php – JS Countdown does not move seconds








<! -

  












<? php
setlocale (LC_TIME, & # 39; pt_BR & # 39 ;, & # 39; pt_BR.utf-8 & # 39 ;, & # 39; pt_BR.utf-8 & # 39 ;, & # 39; Portuguese & # 39;);
date_default_timezone_set (& # 39; America / Sao_Paulo & # 39;);
echo & # 39;Servertime = & # 39; .date (& # 39; D M d Y H: i: s & # 39;). & # 39; GMT-0300 (Brasilia Standard Time) & # 39 ;;
?>


Countdown

javascript – jquery Moment and countdown – Working time php

In this code below, using jquery + countdown to perform a countdown of multiple items at the same time. However, I would like to use real time at the base of my server and not at the client. For example, get this code using this time here

Is there such a possibility? I can include the countdown and the moment and not find this possibility to pass data / real time inside.

$('(data-countdown)').each(function() {
  var $this = $(this), finalDate = $(this).data('countdown');
  $this.countdown(finalDate, function(event) {
    $this.html(event.strftime('%D dias %H:%M:%S'));
  });
});

	
	
	
  





usability: countdown or start button before a quick interaction

It is always a good idea to give the user a countdown when they are expected to make quick and accurate interactions. A countdown allows the user to know the exact moment at which the interaction will begin. Without it, a new or less skilled user may lose the signal and have to restart. You want the first experience to be as fluid and friendly as possible to retain users.

On the other hand, it is likely that you have a group of advanced users who might get tired of waiting for the countdown and would like to disable it.

If it is really divided between one or the other, it could provide a lever for this behavior in a configuration menu that allows the user to decide which one he prefers. In this scenario, I would recommend implementing the countdown as the default behavior and notifying the user of the option to disable it in a single warning.

javascript: simple landing page with countdown timer and automatic slide show with HTML, CSS, JS

* {
	padding: 0; margin: 0;
}
body{
	background-color:#194E80;
}
.logo{
	display:flex;
	margin:2em;
	justify-content:center;
	width:33%;
	height:33%
	
}
.logo div{
	display:flex;
	height:100%;
	width:80%;
	margin:2em;
	align-items: center;
	justify-content:center;
}
@media screen and (min-width: 10em){
	.logo div{
		font-size: calc( 22px + (24 - 22) * (100vw - 400px) / (800 - 400) );
	}
}
.logo h1{
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
@media screen and (min-width:600px) {
   .content {
       flex-wrap:nowrap;
   } 
   
    .image {
        flex-basis:200px;
        order:1;
    }
    article {
        flex-basis:1;
        order:2;
    }
}

.content{
    display: flex;
    flex-direction: row;
    flex-wrap: wrap;
    justify-content: flex-start;
    align-items: stretch;

}
.image{
    flex: 1 1 auto;
    align-self: auto;
	margin:1em;
}
.image img{
	max-height:400px;
	max-width:700px;
	min-height:400px;
	min-width:300px;
	width:100%;
	height:auto;
	object-fit: contain;
}
@media screen and (min-width: 10em){
	.title{
		font-size: calc( 22px + (24 - 22) * (100vw - 400px) / (800 - 400) );
	}
}
@media screen and (min-width: 10em){
	.text{
		font-size: calc( 26px + (24 - 26) * (100vw - 400px) / (800 - 400) );
	}
article{
	flex: 1 1 auto;
    align-self: auto;
	margin:1em;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
article h2{
	margin-top:1.5em;
}
article p{
	margin-top:3em;
	max-width:1000px;
}
#button{
	background-color:#1BB9A0;
	width:200px;
	margin-left:38%;
	margin-right:38%;
	border:solid;
	border-color:#1BB9A0;
	border-radius:25px;	
}
#button a:link{
	text-decoration: none;
	color:white;
}
#button a:visited {
	text-decoration: none;
	color:white;
}
#button:hover{
	background-color:#19A691;
	border-color:#19A691;
}
.call{
	margin-top:2em;
	display: flex;
    flex-direction: column;
    flex-wrap: wrap;
    justify-content: center;
    align-items: center;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
@media screen and (min-width: 10em){
	.action_head{
		font-size: calc( 22px + (24 - 22) * (100vw - 400px) / (800 - 400) );
	}

.action_head{
	min-width:400px;
	max-width:900px;
}

@media screen and (min-width: 30em){
	.timer h2{
		font-size: calc( 10px + (24 - 10) * (100vw - 400px) / (800 - 400) );
	}
@media screen and (min-width: 15em){
	.timer h3{
		font-size: calc( 25px + (24 - 25) * (100vw - 400px) / (800 - 400) );
	}
	
.timer{
	margin-top:2em;
	display: flex;
    flex-direction: row;
    flex-wrap: wrap;
    justify-content: center;
}
.timer h2{
	margin-bottom:.2em;
	border:solid;
	border-color:#323334;
	border-radius:25px;
	background-color:#323334;
	width:200px;

}
#day{
	flex: 1 1 auto;
    align-self: auto;
	margin:1em;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
#hour{
	flex: 1 1 auto;
    align-self: auto;
	margin:1em;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
#minute{
	flex: 1 1 auto;
    align-self: auto;
	margin:1em;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}
#sec{
	flex: 1 1 auto;
    align-self: auto;
	margin:1em;
	font-family:'Roboto', sans-serif;
	color:white;
	text-align: center;
}



	
		
			
			
			
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How to make the countdown timer change after a day automatically and do not start again after updating the page

I have a page where there is a counter that will restart again after an interval day automatically. I want to do this counter and how can I set the countdown timer that always continues with the countdown if I update the browser?

python 3.x – Countdown on the computer

I want to make a program in piton in that if the user does not execute a certain action in, for example, 30 minutes, he removes himself from the machine. How can I do that "countdown"? How do the programs with a "Trial" license do it? Any help is welcome.

Countdown from 0 to 5 seconds and repeat

What query can I use to activate a countdown of 0 to 5 seconds each time it is run? When I execute a query, the output should be from 0 seconds to 5 seconds and once 5 seconds are done, it should return to 0. When it is executed again, it should start from 0 to 5 seconds. Is it possible to achieve something like this using the SQL query?

redirections – simple redirection with countdown

I would like to redirect visitors to my new website. I would like to show a page in which there is a countdown "will be directed to the new site by 4..5..3..2..1 seconds", but I would like the user to choose if he wants to remain in the old one by clicking in a link, before the countdown expires.
How can I do it practically? My old site is based on Drupal.

javascript – Creating a countdown clock in typed

Only the code is, it gives a date, it will begin to count how many days, hours, minutes and seconds it is emitting an event & # 39; countDown & # 39; and once it reaches 0, the event "expired" is issued.

How can this code be improved?

DateCountDown class {
Listeners: Map <string, Array>;

builder (date: date) {

this.startCountDown (date);
this.listeners = new Map ();
this.listeners.set ("countdown", []);
this.listeners.set ("expired", []);
}

on (eventName: "countDown", listener: (values: CountDownValues) => void);
on (eventName: "expired", listener: (isExpired: boolean) => void);
on (eventName: string, listener: Function) {
this.listeners.get (eventName) .push (listener);
}


startCountDown (date: Date) {
const thousand = 1000;
const sixty = 60;
const twenty-four = 24;

timer const = setInterval (() => {
const now = new Date (). getTime ();
const t = date.valueOf () - now;

const days = Math.floor (t / (thousand * sixty * sixty * twenty-four));
hours const = Mathematics. ((t% (thousand * sixty * sixty * twenty-four)) / (thousand * sixty * sixty));
minutes of const = Math.floor ((t% (thousand * sixty * sixty)) / (thousand * sixty));
seconds of const = Math.floor ((t% (thousand * sixty)) / thousand);

yes t <= 0) {
                clearInterval(timer);
                this.listeners.get("expired").forEach(listener =>
                    listener (true));
he came back;
}

this.listeners.get ("countdown"). forEach (listener =>
listener (new CountDownValues ​​(days, hours, minutes, seconds))
);
}, 1000);
}
}
CountDownValues ​​class {
days: number;
hours: number;
minutes: number;
seconds: number;

constructor (days: number, hours: number, minutes: number, seconds: number) {
this.days = days;
this.hours = hours;
this.minutes = minutes;
this.seconds = seconds;
}

}
var date = new Date ();
date.setSeconds (date.getSeconds () + 20);

let countDown = new DateCountDown (date);

countDown.on ("countDown", values ​​=> {
console.log ("from first", values);
});
countDown.on ("expired", isExpired => {
console.log ("expired:", isExpired);
});

c # – Infinite counters and countdown

I'm refactoring my programmer and for one of its triggers I need an endless counter that automatically restarts. Since this is a simple and very common task, I do not want forever I have to implement it again, so I encapsulated it so that, hopefully, it can be reused. everywhere plus.


The counter is represented by an enumerable interface with a pair or properties that provide information about the counter and the methods that allow interacting with it.

Public interface IInfiniteCounter: IEnumerable<(int Value, InfiniteCounterState State)>
{
int Min {get; }

int Max {get; }

int Length {get; }

int Current {get; }

(int Value, State InfiniteCounterState) Next ();

void Reset ();
}

Uses a enumerate to inform the caller about the type of value and returns New Each time the counter restarts.

public enumeration InfiniteCounterState
{
New,
Following
}

I have an implementation of the interface. the Infinity Counter which is a forward counter:

public class InfiniteCounter: IInfiniteCounter
{
private int _current;

Infinite public accountant (int min, int max)
{
Min = min;
Max = max;
}

Public InfiniteCounter (int max): this (0, max) {}

public int Min {get; }

public int Max {get; }

public int Length => Max - Min;

public int Current => _current + Min;

private bool IsComplete => _current == Length;

public (int Value, InfiniteCounterState State) Next ()
{
yes (it is complete)
{
Restart();
}

return (_current + Min, _current ++ == 0? InfiniteCounterState.New: InfiniteCounterState.Next);
}

restore the public vacuum ()
{
_current = 0;
}

I Public enumerator<(int Value, InfiniteCounterState State)> GetEnumerator ()
{
while (true)
{
yield return Next ();
}
}

IEnumerator IEnumerable.GetEnumerator () => GetEnumerator ();
}

To have it running backwards I created two extensions. One that is an extension for the IInfiniteCounter

public static class InfiniteCounterExtensions
{
IEnumerable static public<(int Value, InfiniteCounterState State)> Countdown (this counter IInfiniteCounter)
{
return counter.Select (x => (x.Value.Flip (counter.Min, counter.Max), x.State));
}
}

and one that is changing the value:

public static class IndexMath
{
Static flip public int (this value int, int min, int max)
{
return (- (value - max + 1)% (max - min)) + min;
}
}

Examples:

main vacuum ()
{
male takes = 4;
new InfiniteCounter (3) .Take (take) .Dump ("0-2");
new InfiniteCounter (3) .Cdowndown (). Take (take) .Dump ("2-0");
new InfiniteCounter (2, 5) .Take (take) .Dump ("2-4");
new InfiniteCounter (2, 5) .Cdowndown (). Take (take) .Dump ("4-2");

0.Flip (0, 3) .Dump ();
1.Flip (0, 3) .Dump ();
}

what do you think about it? It must be convenient to use and each piece must be verifiable. (The argument check will be added later)