javascript – Naming a data-attribute to be used for calling a function on click

I apologize beforehand if this question does not follow the rules, or seems a bit silly. I really could not find any other place to put this. I will delete it if the case is the former.

Anyway, I want to name a data-attribute that performs an action when the element it is attached to is clicked. Seems simple enough, but I have had a difficult time coming up with a nice name that makes sense in context. For a bit of background, frameworks like Bootstrap use the term data-toggle="...". This is often not the right description, for example, when the action is not a toggle, but a simple function execution. Let’s use an example: a button that calls an input’s stepUp() function (reference) when clicked. I have the following options:

<button type="button" data-toggle="step-up" data-target="my-input">&plus</button>
<button type="button" data-trigger="step-up" data-target="my-input">&plus</button>
<button type="button" data-execute="step-up" data-target="my-input">&plus</button>
<button type="button" data-callback="step-up" data-target="my-input">&plus</button>
<button type="button" data-click="step-up" data-target="my-input">&plus</button>

I would like to know which term makes the most sense in this context, and if you have any other suggestions, I am open to options. Thank you.

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magento2 – Change Product image on product view on click in color option

Beginner on Magento 2, i’m creating a Product view Page, and i’m having problems to display the product images, i just want to display the images of the selecioned color, but it only shows the configurable product images.

(image 11

When i click in the color options, nothing happens.
image2

Magento_Catalog/templates/product/view/gallery.phtml

<?php

/**
 * Product media data template
 *
 * @var $block MagentoCatalogBlockProductViewGallery
 */
?>

<?php

    $images = $block->getGalleryImages()->getItems();
    foreach($images as $key => $image){

        $mainImage = current(array_filter($images, function ($img) use ($block) {
            return $block->isMainImage($img);
        }));

        $helper = $block->getData('imageHelper');
        $mainImageData = $mainImage ?
            $helper->getDefaultPlaceholderUrl('image'):
            $mainImage->getData('medium_image_url');

        ?>

        <div class="gallery-placeholder _block-content-loading" data-gallery-role="gallery-placeholder">
            <img
                alt="main product photo"
                class="gallery-placeholder__image"
                src="<?= /* @noEscape */ $image->getUrl() ?>"
            />
        </div>
      
    <?php  } ?>

digital – Unable to click pictures with nikon D3500

https://drive.google.com/drive/folders/1s_xLLeXyCNRJmyem2vkqLd-g9XnU3DZm?usp=sharing
here is the link of pictures and videos to my problems.

To describe it in words, my camera nikon d3500 is going half way click to autofocus but on full click is not taking any picture. Sometimes it shows error that Error. Press shutter release again. Even if this error is not displayed but still my camera is unable to take pictures.

I tried resetting the options but retouch menu is all greyed out, the reset menu in shooting menu is also greyed out. I also tried formatting the memory card and take the battery out for about 8 hours and re-insert it into the camera to reset the settings, but that did not work.

php – How to redirect to cart page if product is already in cart on add to cart click

Just require a little bit of help with this code I’m trying to add into my functions.php.

Basically, if a product is already in a cart, I don’t want the user to go into the ./shop page. Instead, they should be redirected to the cart page with a message stating ‘You already have product name in cart.

Currently the message is displayed in the shop page but would be good to move in cart page and as mentioned redirect to cart page.

function add_to_cart_checkout_redirect() {
        wp_safe_redirect( get_permalink( get_option(
           'woocommerce_checkout_page_id' ) ) );
        die();
  }
add_action( 'woocommerce_add_to_cart',  'add_to_cart_checkout_redirect', 11
);

...Checks if product already in cart

function woo_in_cart($product_id) {
    global $woocommerce;         
    foreach($woocommerce->cart->get_cart() as $key => $val ) {
        $_product = $val('data');

        if($product_id == $_product->id ) {
            wp_redirect( ./cart);
        }
    }         
}

My settings stops when I click on wifi data usage. What can I do to fix it?

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c++ – Click event won’t trigger?

When the screens shows, there is one squere when ckicking on the square, it should create 4 squares.
First i made the explosion. This is made in the drawExplosion but when i try to change the enum class of g_status to clicked nothing happens. There is no side effect happening. Normally 4 squares should appear on the side of the window. In the processMouseclicks it checks of the click is in the first square. But when i click the square nothing is drawn, only the clickstatus is changed.

#include "pch.h"
#include "Game.h"
#include <iostream>

//Basic game functions
#pragma region gameFunctions                                            
void Start()
{
    // initialize game resources here
}

void Draw()
{
    ClearBackground();

    // Put your own draw statements here
    switch (g_Status) {
    case ClickStatus::notClicked: { 
        Rectf rect{ g_Center.x - g_SizeExplosion / 2, g_Center.y - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion };
        SetColor(0, 0, 1);
        FillRect(rect);
        std::cout << (int)g_Status;
        break;
    }
    case ClickStatus::clicked: {
        DrawExplosion();
        break;
    }
    }


}

void Update(float elapsedSec)
{

}

void End()
{
    // free game resources here
}
#pragma endregion gameFunctions

//Keyboard and mouse input handling
#pragma region inputHandling                                            
void OnKeyDownEvent(SDL_Keycode key)
{

}

void OnKeyUpEvent(SDL_Keycode key)
{

}

void OnMouseMotionEvent(const SDL_MouseMotionEvent& e)
{

}

void OnMouseDownEvent(const SDL_MouseButtonEvent& e)
{
}

void OnMouseUpEvent(const SDL_MouseButtonEvent& e)
{

    ProcessMouseClick();

}
#pragma endregion inputHandling

#pragma region ownDefinitions
// Initialize your own variables here

// Define your own functions here

void DrawExplosion() {

    Rectf rect{ g_Center.x - g_SizeExplosion / 2, g_Center.y - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion };
    SetColor(0, 0, 0);
    FillRect(rect);

    SetColor(1, 0, 0);

    FillRect(g_XBackWards - g_SizeExplosion / 2, g_YForwards - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion);
    FillRect(g_XForwards - g_SizeExplosion / 2, g_YBackWards - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion);
    FillRect(g_XBackWards - g_SizeExplosion / 2, g_YBackWards - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion);
    FillRect(g_YForwards - g_SizeExplosion / 2, g_YForwards - g_SizeExplosion / 2, g_SizeExplosion, g_SizeExplosion);

    g_XForwards++;
    g_YForwards++;
    g_XBackWards--;
    g_YBackWards--;

    if (g_XForwards == g_WindowWidth) {
        g_XForwards = g_Center.x;
        g_YForwards = g_Center.y;
        g_XBackWards = g_Center.x;
        g_YBackWards = g_Center.y;
        
    }

    g_Status = ClickStatus::notClicked;
}

void ProcessMouseClick() {

    Point2f mouseClick{};
    //Event handler
    SDL_Event e;
    //Main loop flag
    bool quit = false;
    while (!quit)
    {
        while (SDL_PollEvent(&e) != 0)
        {
            //User requests quit
            switch (e.type)
            {
            case SDL_MOUSEBUTTONUP: {
                if (e.button.button == SDL_BUTTON_LEFT) {
                    mouseClick.x = float(e.button.x);
                    mouseClick.y = g_WindowHeight - e.button.y;

                    Point2f bottomRect{ (g_Center.x - g_SizeExplosion / 2),(g_Center.y - g_SizeExplosion / 2) }
                    , topSquare{ (g_Center.x + g_SizeExplosion / 2),(g_Center.y + g_SizeExplosion / 2) };
                    if (mouseClick.x >= bottomRect.x && mouseClick.x <= topSquare.x &&
                        mouseClick.y >= bottomRect.y && mouseClick.y <= topSquare.y)
                    {
            
                        std::cout << "clicked";
                        g_Status = ClickStatus::clicked;
                        std::cout << (int)g_Status;
                    }
                    
                }

            }
            }
        }
    }
}
#pragma endregion ownDefinitions
```

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