game design: what word could be used to describe adventures in the city?

I am developing an urban racing simulator in a very "underground" stylized environment. His name is The underground king and you have the ability to:

  • A) Race in a 2D side view.
  • B) Do something in the city.

Doing A or B will get through the day as it is supposed to take all day to do that.
My problem is that while the career levels are called Racing, the city action / adventure is called Event, which is too generic and conflicts with the internal event systems of my game engine.

I've tried to find a relevant replacement that is descriptive enough of what it is, without relying on medieval fantasy tropes like Cyberpunk's "Adventure" or "Run".

What you might think / limit are: Business or Deal, Happening, To venture, Risk, Meeting.
Here are some examples of the kinds of things you can find:

  • You accidentally run into a drunk thug who wants to start a fight.
  • A dog has something shiny and valuable in its mouth and wants to run away to bury it.
  • A suspicious-looking woman dropped a package into a garbage can.
  • Get a suggestion about an abandoned but tightly closed garage.
  • A wealthy businessman wants to bet on his next career, but he wants a guarantee.
  • While driving with your crew, you smell something burning (with random consequences):
    • Someone is playing with matches.
    • The engine is on fire.
    • Someone tried to sabotage his car for the next race, but he shorted out.
    • A rusty part finally started to spin again. The car has higher stats now.

I'm looking for a one-word term that can be applied to any type of event as written above, that is generic enough to encompass everything I can potentially get, but specific enough to represent something that can haunt or happen while this present. in the city.

Thank you!
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geolocation: How to get a VPN / Proxy in a specific city location?

I need the location of my device to read somewhere specific. All the sites I look at only have a limited number of servers and none are in the Canadian city I need. Is there a site that has more options? Or how do I set up a proxy for a city of my choice? Any help is greatly appreciated, before April 8 if possible.

Thanks in advance

algorithm – simple 2D city simulation

everyone. I want to create a small simulation of the city. Let me explain what I have and what I mean by that …

For starters, everything will be more abstract. So, my city is actually a set of rectangles: "houses" (fairly easy conflicts to handle) and a set of points: "towns". All this will be in 2d.

Since I have points (they will move, because residents also move around the city, right?) And rectangles, I decided to take the quadtree as a base.

quadtree city

So the general plan of what I would like to get.

  1. Points must walk through the city (obviously yes? but not like this
    easily) during such walks (and points – residents should not walk
    all in the same direction) the points would go to different rectangles
    (it seems that you are going to work or buy).
  2. Change of day and night. Suppose I have a stop button (after which
    all points stop – the city stops) and the start button (all
    points start walking) I wish each point had a home (sounds good, doesn't it?). Suppose the day lasts, for example, 30 seconds. At the beginning of this time, the point comes out of your house (rectangle), which was predetermined somewhere. Start walking around the city (see point 1 above) and at the end of the day, start walking home, back to your rectangle. ("House")

For simplicity, we will assume that all houses do not move and are defined in advance.

My main problem is that I don't know how to do paragraph 2.
I don't know how to do a "point tour" in the city. There can be many points (for example 5000) and having a good fps for each point the route would be problematic, perhaps it is worth doing "common routes", some lines around the rectangles that run through most points.

I have an idea of ​​how to make a point sometimes "go" to some rectangle. To make each rectangle have a radius and with a certain probability every second, each point will be forced to enter some rectangle (house).

Now a little bit about the code:

What we have is a standard quad tree, with standard methods (eg inserting points). The structures responsible for points and rectangles:

struct Point {
   x int;
   y int;
}


functions for Point {
   moveTo(x int, y int){
      p.x = x;
      p.y = y;
   }
}
struct Rectangle {
   x int;
   y int;
   width int;
   height int;
}

All of our drawing field will be determined. For simplicity, make it a 1000×1000 pixel canvas.
And each point is just a separate pixel on it.

What else can we do? We can make "street" a space (series of pixels) between houses:

Street

Waiting for your help and advice!

dnd 5e – Mechanics of a city where magic doesn't work

This is a great idea, but I don't think there is an answer that doesn't involve some sort of story element where players get distracted / try to take advantage of it.

If you don't want it to be something that players can remove, think about having some kind of natural characteristic unique to that particular area that causes the null magic zone. Possibilities include:

  • There was an intense magical battle in the distant past, and it was so fierce that it permanently disrupted the magical fabric in that area.

  • There are some kind of weird crystal growths in and around the city, and they have some kind of radiant aura that interrupts magic. All attempts to harvest them by traditional means have so far failed due to an incredibly tough structure, even adamantine has proven to be ineffective as well as scratching the surface.

  • There is a curse in the city, but it requires something almost unattainable for mortals to be destroyed.

It doesn't have to be something that really exists in a rulebook somewhere, after all, this is building a world, you're allowed to make things up.

Woocommerce: how can I change the price of products according to the city?

I would need to understand how I can change the price of the products according to the city selected in the user payment process.

So far I have only found solutions by country.

Thanks to anyone who has time to respond.

I want to get the longitude and latitude of the city by its zip code using Datastage

In the source I have two columns (city_name, city_zipcode), so when using Datastage I want to load the data with two additional columns of longitude and latitude, please guide me if you know how I can achieve this.

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google sheets: match the list string with the cell containing the string (Extracting city from company name)

Sheet A has a list of restaurant names from across the country:

Restaurant               | City
The Bar and Grill Tampa  | ...
Oklahoma City's Best Bar | ...

Sheet B is a list of all cities in the United States:

Tampa
Oklahoma City

How do I get the correct city completed in the City column on Sheet A? This shouldn't be complicated since I'm basically saying look at Sheet B, if Sheet A contains a City from Sheet B, then list the city on Sheet A. But I can't find a solution anywhere that works.

uk – Can I leave a city closed if it is not where my house is?

I am currently in London, my flat is in Cheltenham, my house rental in London is on Friday. If London closes, am I allowed to leave to go home?

The most dangerous city in the world 2019 ..?

Hello friends,

Please tell me, what is the most dangerous city in the world 2019 …?