The wording of & # 39; Sense Motive & # 39; It is quite simple:
A successful check allows you to avoid being cheated (see Bluff ability). You can also use this ability to determine when "something is happening" (that is, something strange is happening) or to assess someone's reliability. (Basic rules, p. 104)
The problem I have is that default A reason check is not described in the skill itself. The closest I can find is in the description of the check & # 39; Bluff & # 39 ;:
Bluff is a test of opposite ability against your opponent's Sense Motive ability. If you use Bluff to fool someone, a successful check will convince your
opponent that what you say is true. (Basic rules, p. 90)
Because of the way the game I am structured is structured, most of the people we know are hostile to us or, at least, they don't want us to succeed. In addition, most of the people we interact with have absurdly high lantern checks, to the point that I don't remember that none of us have successfully detected a lie with “ sensory motive & # 39; & # 39; (even though they lie to us almost constantly).
For example, recently we had an encounter with a demon that we were sure to know the whereabouts of a MacGuffin. We also knew that this demon had a history of deceiving the adventurers by giving them bad addresses that sent them to ambush. Then, we talked to this demon, and he effectively gave us instructions for the MacGuffin. The interaction went like this:
Devil – "Oh, yes, I know where that is. You just have to take the winding path and turn left into the great twisted tree. Nobody uses that path, it will take you there safe and sound."
Fighter – "I really don't believe this guy a bit. I'm rolling with common sense to see if he's lying to us. I threw a 29"
GM – "(wheel) Do you think he is telling the truth"
Naturally, I wasn't telling the truth, and we ended up being ambushed.
The problem is that when deciding to carry out a verification of reasons, we basically oblige ourselves to accept the results of the verification instead of our own intuition. As we know that we have a good chance of failing controls, no matter how well we get out, we find it advantageous to make as few motive controls as possible. That way, we can at least have some chance of recognizing when they lie to us. In the previous example, if we simply had not tried to develop a sensitive motive, we would all be almost 100% sure that the devil was sending us into an ambush, and we would have planned to go another way. However, since we tried to determine if it was a lie, we ended up failing the check and then believing it was the truth, which put us in a much worse position than if we simply had not tried to determine if it was a lie to lie in the first place.
the Hunch The Sense Motive option seems to try to address situations similar to this:
This use of the skill involves making an intestinal evaluation of the social situation. You may have the feeling of another person's behavior that something is wrong, such as
When you talk to an imposter. Alternatively, you may have the feeling that someone is reliable. (Basic rules, p. 104)
Unfortunately in our game, I know that everyone we know is not & # 39; trustworthy & # 39 ;, and that & # 39; something is happening & # 39; at all times. Knowing that the devil is not reliable gives me nothing useful; I know he is not reliable, he is a demon. However, sometimes it is necessary to work with people who are not reliable, and in those moments it is important to be able to try to discover what they are telling the truth and what they are lying about. With Sense Motive in the way it is written, it seems that it is better not to roll unless you are almost 100% sure that you will succeed, or else you will be convinced that the lie is really the truth, rather than simply not Be sure if they are lying to you or not.
Is there anything official that deals with the limits of believing a lie? In my example, failing to verify a sense of meaning means that you really believe that the devil is being honest, no doubt? Does the failed check relieve feelings of uncertainty about the situation? What should the characters do when they are quite sure that they are lying to them, and they are also quite certain that they can never pass their motive checks?