Make $6000 A Month And Build A Email List | Proxies123.com

Discussion in ‘Freebies’ started by lesliewilliams304, Feb 23, 2018.


  1. le

    lesliewilliams304
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    Building a niche email list is the most profitable thing you can do.

    Learn how to make $6000 a month and build a profitable niche email list.

    Visit Here

     


    lesliewilliams304,
    Feb 23, 2018

    #1


  2. bo

    bobbyvinney77
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    Thax…. Just tried this last few days and made $463 so far.

     


    bobbyvinney77,
    Mar 21, 2018

    #2


  3. Ro

    Royknart
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    crazy mthd

     


    Royknart,
    Jan 22, 2021 at 9:58 AM

    #3

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python – What’s the best way to build a Flask API to control and show the status of a program tool I have built?

I’ve developed a backend project using Python. It collects data from different sources, process the data and then perform actions with it (for example, store relevant info in a database). To execute it, I just do “python main.py” and it starts the daemon process.

Now I want to add a Flask API in order to interact with this collector: start/stop the collection, see the state of each component, add/remove components… What is the best approach to do it? I can’t just add Flask app object and routes to the same project, because when I deploy the Api using gunicorn with several workers it runs several instances of the collector.

For example: I have in the collector a object called “GlobalManager” that is in charge of creating, deleting, starting and stoping the collector’s components. Obviously, there is only one instance of this GlobalManager, so I can’t include it in a project with Flask, because if I run it with Gunicorn, it starts several instances of the GlobalManager.

Should I code the API in a separate project and the communicate both the API and the collector through some tool?

versioning – When to increment build number?

I’m reading a book which says:
enter image description here

The third number, 719, indicates the build of the assembly. If your company builds its assembly every day, you should increment the build number each day as well.

so it means to increment build number when you recompile the source code e.g. when you modify the source code.Then of course the build number is a relatively large number as we recompile our source code a lot of times.

But according to this https://docs.microsoft.com/en-us/dotnet/api/system.version?redirectedfrom=MSDN&view=net-5.0 which says:

Build: A difference in build number represents a recompilation of the same source. Different build numbers might be used when the processor, platform, or compiler changes.

the “same source” means there is no code change, so build number shouldn’t be incremented when the source code stays the same. If this is the case, we shouldn’t be seeing a very large build number such as 719 as processor, platform, or compiler changes are very rare, a number like 3,4 is more sensible.

So do we need to increment the build number when the source code changes?

How we can build a sharepoint field which is Read-only + visible inside the list setting (similar to the created and created by built-in fields)

when building a sharepoint list, i always have a requirement to have a field which can not be edited using the list forms + can not be edited using quick edit grid >> so i always set the field as read-only using this PnP script:-

PS C:WINDOWSsystem32> $clientContext = Get-PnPContext
PS C:WINDOWSsystem32> $targetField = Get-PnPField -Identity "ApproverFeedbackandnotesPowerBi"
PS C:WINDOWSsystem32> $targetField.ReadOnlyField = 1

but setting a field as read-only will hide the field from the list settings >> which will make managing these read-only fields hard, since they are hidden inside the list settings.. So is there a way to set a field as Read-Only but at the same time to show it inside the list settings (similar to how the built-in fields such as created + createdby work)?

Thanks

unity – Persisting Player Prefs On Build in Android

Can I ask for help/guide where I can build 2d game on android device includes the players prefs that I defined already, for example I have an “int” PlayerPrefs (PlayerPrefs.Getint (“mysavenumber”)),

the data “mysavenumber” has already a saved integer value in it. How ever upon building my game and installing it on my android device it seems does not hold any value.

How can I build my game with the Playerprefs data that I have defined upon building and installing it on an android device?

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go – build a consul backed GSLB

Does anyone know how build a GSLB(global software load balancing) system with consul??

Federation over WAN is already setup but i don’t know how to make it publically accessable(readonly) to route web Browsers to Application hosted in Consul service list.

My Idea was an anycasted DNS system where each instance is requesting the servicename eg. servicename.company.com where servicename is the webapp publically exposed.

Here is my Idea so far:

DNS via Anycast
consul for service information(federation over WAN exists)
local health check on host(already setup)
Does anyone has other ideas??

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8 – Why is my code called again written on build form?

I have a form and i call an API tahta brings huge data on build form.
But when i call Ajax on other form elements , the whole code for form(buildForm, constructor ) is called again and again. There is a way to check triggering element but the code is called twice again once due to ajax Callback and once due to validateForm. I want a solution so that the Api are only called once, what solution i can use for this

<?php

namespace Drupalfapi_exampleForm;

use DrupalCoreFormFormStateInterface;

/**
 * Implements the ajax demo form controller.
 *
 * This example demonstrates using ajax callbacks to populate the options of a
 * color select element dynamically based on the value selected in another
 * select element in the form.
 *
 * @see DrupalCoreFormFormBase
 * @see DrupalCoreFormConfigFormBase
 */
class AjaxDemo extends DemoBase {

  /**
   * {@inheritdoc}
   */
  public function getFormId() {
    return 'fapi_example_ajax_demo';
  }

  /**
   * {@inheritdoc}
   */
  public function buildForm(array $form, FormStateInterface $form_state) {
    $form('temperature') = (
      '#title' => $this->t('Temperature'),
      '#type' => 'select',
      '#options' => $this->getColorTemperatures(),
      '#empty_option' => $this->t('- Select a color temperature -'),
      '#ajax' => (
        // Could also use (get_class($this), 'updateColor').
        'callback' => '::updateColor',
        'wrapper' => 'color-wrapper',
      ),
    );
    print("API call");
    $form('color_wrapper') = (
      '#type' => 'container',
      '#attributes' => ('id' => 'color-wrapper'),
    );

    $temperature = $form_state->getValue('temperature');
    if (!empty($temperature)) {
      $form('color_wrapper')('color') = (
        '#type' => 'select',
        '#title' => $this->t('Color'),
        '#options' => $this->getColorsByTemperature($temperature),
      );
    }

    // Add a submit button that handles the submission of the form.
    $form('actions') = (
      '#type' => 'actions',
      'submit' => (
        '#type' => 'submit',
        '#value' => $this->t('Submit'),
      ),
    );

    return $form;
  }

  /**
   * Ajax callback for the color dropdown.
   */
  public function updateColor(array $form, FormStateInterface $form_state) {
    return $form('color_wrapper');
  }

  /**
   * Returns colors that correspond with the given temperature.
   *
   * @param string $temperature
   *   The color temperature for which to return a list of colors. Can be either
   *   'warm' or 'cool'.
   *
   * @return array
   *   An associative array of colors that correspond to the given color
   *   temperature, suitable to use as form options.
   */
  protected function getColorsByTemperature($temperature) {
    return $this->getColors()($temperature)('colors');
  }

  /**
   * Returns a list of color temperatures.
   *
   * @return array
   *   An associative array of color temperatures, suitable to use as form
   *   options.
   */
  protected function getColorTemperatures() {
    return array_map(function ($color_data) {
      return $color_data('name');
    }, $this->getColors());
  }

  public function validateForm(array &$form, FormStateInterface $form_state) {
    $form_values = $form_state->getValues();
    print("Sssaaa");
  }

  /**
   * Returns an array of colors grouped by color temperature.
   *
   * @return array
   *   An associative array of color data, keyed by color temperature.
   */
  protected function getColors() {
    return (
      'warm' => (
        'name' => $this->t('Warm'),
        'colors' => (
          'red' => $this->t('Red'),
          'orange' => $this->t('Orange'),
          'yellow' => $this->t('Yellow'),
        ),
      ),
      'cool' => (
        'name' => $this->t('Cool'),
        'colors' => (
          'blue' => $this->t('Blue'),
          'purple' => $this->t('Purple'),
          'green' => $this->t('Green'),
        ),
      ),
    );
  }

}