What is SEO and what is its benefit for $5

What is SEO and what is its benefit

Search Engine Optimization (SEO) SEO is a group of techniques that enhance the understanding of the topic or content of a page or the sum of the pages of a website by the search engines known as Organic (natural or free), this process seeks to improve the visibility of websites on search engine results pages (… Google Yahoo), by providing the maximum amount of information about the web page content of the search engine robots (robots), mainly by relying on keywords related to the main topics of the site.It is generally assumed that a site is well-positioned if it is among the top ten results of the searches conducted on keywords related specifically to the main topics of the site.
SEO techniques

Improving a website that goes through the development of several internal technologies: content accessibility, semantic coding, implementation of the improved tree structure, internal linking of pages, and addition of new content. But there are other external factors that will strongly influence the raising of the site’s position in the eyes of search engines; The number and quality of external links related to internal content, and signals provided by social networks are all positive factors.
Link analysis:

Search engines have the ability to read the content of URLs / pages as text. If it is true that the process of improving the positioning of a site begins with the quality and relevance of its content for browsers, then everything is important in improving a website at the level of search engines, including the paths, URL links of each page.

Search engines read the text of the URL very well and thus the latter is considered the best keyword, which may explain its high prices. For example, if the domain name Jamal.com is hosting an MP3 website, it is better to name its pages Jamal.com/mp3.html rather than Jamal.com/page_1.html. Google analyzes the sites as a visitor, so the URLs must be logical and relevant to the content of its pages.
White hat and black hat techniques:

SEO is dealt with in different ways. In general, we can divide it into two basic techniques, which are called “white hat” and “white hat”. White hat technology is based on creating high-quality, user-friendly content. One of the most important characteristics of this technology is the use of accurate and appropriate keywords, building internal and external links. Creating good content at the level of “blogs” and “directories” for “backlinks”. As for the black hat technique, it depends on the use of all available means, such as buying links in bulk or adopting the method of hiding texts saturated with keywords by making them the same color as the background or by giving them a transparent feature. On several occasions, this technology removes sites that depend on them from Google’s indexes or other search engines.
Choose keywords:

Before starting the SEO process, it is necessary to define and choose the keywords. There are different targeting strategies that can be relied upon, we may be ungrateful of them, for example, how to target general requests (TV, apartment, cheap flights …), despite the competition known to these requests “Requests, However, it includes a large volume of user traffic. Conversely, methods that rely on the “long tail” technique target a specific audience. If using this strategy it is necessary to use a large number of key phrases.
To define your keywords, there are several tools:

  • Google AdWords Keyword Recommendation Tool.
  • Search suggestions provided by engines
  • ; Tools like SEMrush.

Keywords are ranked based on several criteria:

  • Potential traffic volume
  • Estimated conversion rate
  • The word competitiveness.

To improve the content, you need to consider
: 1- Define what users are searching for (= what keywords are used)
2- Adapting the editing line on the basis of the dictionaries used by Internet users, thus organizing the contents of the website according to the user’s needs
3- Skillfully writing URL links depending on the content, efficiently conveying them (HTTP), and formatting the information correctly and neatly (HTML).
SEO standards
There are hundreds of criteria used by positioning algorithms, and here we mention some of the most important:
1 – Popularity of the page
2 – The importance of linked pages
3- The text of the links to the page
4- The suitability of the page
5 – Page Confidence Index
6 – Seniority of the site
7 – Domain Name Authority
8 – Page Rank
9 – The quality of the links on this page

What is the benefit of SEO?
SEO is often seen as a good way to avoid spending big money on advertising campaigns by improving your ranking on organic organic search results. But thinking that SEO will put you among the first ten results on Google in a short period of time is wrong, so anyone who wants to invest their time and money in this process should take into account that improving the ranking of a site requires a well-studied set of keywords and a period of time that may count. In months or years.

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dnd 5e – Does the 3rd benefit of the (UA) Fizban’s Platinum Shield spell stack with Evasion, so that the character only takes 1/4 damage on a failed Dex save?

The new UA, Unearthed Arcana: Draconic Options, introduces a 6th-level spell called Fizban’s platinum shield that can be cast on a creature within 60 feet of the caster, granting them a few benefits. The description of the final benefit reads as follows:

  • If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

This has the same effect as the Evasion feature of a Monk or Rogue (or Hunter ranger, maybe).

Since this spell benefit and Evasion have the same effect but different names from different sources, would they stack with each other?
For instance, in the case of a 7th-level monk failing a Dex save against the fireball spell while under the effect of this spell, would they take a quarter damage?

dnd 5e – What benefit would races with extra hands have?

The Thri-Kreen in the Monsters Manual (page 288) have four arms. The benefit they seem to gain from this is the ability to use a two-handed weapon while wielding another weapon.

Without houseruling anything, a creature with extra hands would just get more hands wherever the rules call for hands. For example, a weapon with the Two-Handed property “requires two hands to use”, so you could potentially wield two of those (although, depending on the configuration of the arms, this may not make any physical sense). Grappling and some spellcasting require a character to have a “free hand”. A four-handed character would have a free hand even while wielding a two-handed weapon, or even two light weapons and a shield. In fact, it’s perfectly within RAW for a Thri-Kreen to grapple an enemy using its free hands while wielding a two-handed polearm.

An obvious question is whether the character would be able to wield four weapons and make four attacks. RAW says no. The rule on Two-Weapon Fighting would still apply as written, and both weapons need to have the Light property, unless you have the Dual Wielder feat.

This rule from the Dual Wielder feat becomes interesting:

You gain a +1 bonus to AC while you are wielding a separate melee
weapon in each hand.

Does that mean you need to wield melee weapons in all of your hands to gain the benefit? As written, it’s not clear, but from context (it’s dual wielding after all), you’d just need to have weapons in at least two of your hands. The intent is likely that you gain the benefit because you cannot use a shield, so perhaps the rule should be that you have a weapon in two hands and no shield.

dnd 5e – Does the second benefit of the Piercer feat allow rerolls of non-piercing damage?

As written, yes it does. The “that deals piercing damage” qualifier applies to the “attack,” not to the individual “one of the attack’s damage dice” that you choose to reroll, so you can choose a die that represents non-piercing damage.

(Extra damage dice due to a critical hit would generally be the same type of damage as the initial hit, so those should be piercing damage if you crit with a piercing weapon. Booming blade is a better example, since that adds thunder damage to the hit itself and so is non-piercing damage that is part of “the attack’s damage dice.”)

Do note, however, that many DMs may decide they don’t like that rule, and decide to houserule the situation at their own table so apply the ability only to those dice that represent piercing damage. If you plan to rely on this ability, it would be wise to discuss it ahead of time. To any DMs reading this, if you dislike it and want to change it, you should also make that clear ahead of time—if you’re in the middle of combat and someone wants to reroll a thunder damage die from booming blade using this feat, that is a very bad time to introduce a houserule preventing them. Players need that information before they do things like choose the Piercer feat or the booming blade spell.

dnd 5e – If you transmute Ennervation to another element, do you still benefit from the healing?

You Can’t Transmute Enervation

The Transmuted Spell metamagic states the following:

When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.

Because the enervation spell deals necrotic damage, you can’t use this metamagic with the spell.


This might lead you to then ask, well what if we houseruled that you could use Transmute Spell with it? In that instance, yes, because you houseruled that you can (or probably should to keep it fun*).

The Transmute Spell metamagic simply changes the damage type, but it wouldn’t be unreasonable to extend that change to the healing text. The thematic reason for why this alternative damage type heals you is up to you as the player to decide if your table elects to allow this house rule.

If you elect to not houserule in that way, you wouldn’t be able to receive any healing on the initial casting. Subsequent reapplications of the damage would be necrotic because Transmuted Spell only changes the damage type when you cast the spell.

*I make this statement because enervation isn’t the only spell which would have this problem if you didn’t. It would also effect vampiric touch and life transference.

What are the risk quantification methods you have used for Cyber security project benefit realisation

As a consultant, I have now seen, FTSE companies with millions of budget being poured into the Cyber Security programmes. Almost all the projects within the portfolio do have a clear justification in terms of the risk mitigated. However, there is often no benefit realisation plan and there is no way to measure the success of the projects on the go. My question is how do you define metrics ? and what sort of risk quantification methods have you used in Cyber security ? Is there another way ?.

Thanks.

dnd 5e – Does a Warlock receive the benefit of their familiar’s Magic Resistance trait?

As the top person points out, DMs can choose to use it if they want to. That in my experience is exactly right. It’s a flavor optional rule just like other options that appear in the Dungeon Master’s Guide. Personally, I would expect that if the authors of 5e intended this never to be used for players, they would specifically state “NPC spell casters can find a pseudodragon and convince it to share MR” or something.

I’ve found Pact of the Chain to be underwhelming unless the MR is thrown in. Tasha’s has made this equation a little better w/ Investment of the Chain Master, so maybe consider that rebalance. I am only just now experimenting with IotCM.

I played a Pact of the Chain Warlock (before Tasha) and basically every other build in my party was more powerful. I was playing for RP reasons, so that’s ok, as my party was heavy RP. But from a pure power gaming standpoint I argue MR rebalances. For example, the Pseudodragon does not get invisibility, though it’s poison is nice and w/ IotCM increasing the DC this makes the choice more viable.

It also depends heavily on how much the DM relies on true spell casters. I am playing a fighter in that game w/ the Mage slayer feat. In months of play and through 5 levels I have used that feat exactly once. There are tons of monsters that have innate spell abilities that are not spells. So if the DM is throwing a mage into every battle, sure the MR would be super useful, but if it isn’t that kind of campaign or DM style it’s more like (Shrug).

Further, DMs could use a variant where the MR is a high-level invocation, which forces the player to waste an invocation slot if they want it.

The description says:

“The pseudodragon has advantage on Saving Throws against Spells and other magical Effects.”

It is also DM’s discretion as what counts as a “magic effect”. In the games I have played, “magic effects” did not include innate spell-like abilities. It had to be specifically from a spell. Which is why it depends heavily on the DM.

Why underwhelming? Maybe it was just the mix of DM style with other players. Or luck? The martial players seemed to fair better, and casters had more spells available — having 2 spells that often require concentration is risky, if you fail conc. your magic is done in 2 rounds. Now you just shoot E. blasts or you’re a lesser fighter.

I didn’t find the familiar to be very useful (before Tasha’s) beyond the RP aspect (which was more fun). Yes, it can help like other familiars. How am I different from a 1st lvl wizard again? I get that an invs. familiar is better, but it is just disadvantage to take it out. I just think for a major 3rd level ability, a better familiar needs more there. Like MR is essentially the mage-slayer feat with only the spell advantage (and not the other stuff).

However, with Tasha’s now you can Invoke your way into Adv. on concentration, and you can have the bonus action to have familiar attack. Seems like a good rebalance from the 5e authors. So then combine that with MR and maybe its overpowered.

java – Is there any benefit testing only with mocks/fakes/doubles?

Say I want to test the behavior of the GUI while I follow a PassiveView approach. I also use the command pattern to handle the actions of the user. So given a PersonView and a PersonService with a savePerson(firstName,lastName) method, my command looks like:

class SavePersonCommand{
      
    public SavePersonCommand(PersonService personService,PersonView personView,
                             CommandExecutor commandExecutor) {
        //args go as fields
    }
    
    void execute() {
        String firstName = personView.getFirstName().trim();
        String lastName = personView.getLastName().trim();
        personService.store(firstName, lastName);

        //trimmed values will be shown to view
        commandExecutor.execute(RefreshPersonView.class);
    }
}

Mocking PersonService which talks to a database feels a normal thing to do. Mocking (fake-test double-mock whatever) view is what Martin Fowler suggests in the link above. However, the thing I end up having – a class tested only given mocks feels weird. Do I really benefit from that? Is it a code smell? Is it a normal phenomenon? I am also reading around a lot of discussions of kind “mocking is bad”. Am I mocked by my mocks? (basically at 30:44)

From my perspective the tests of the commands which is essentially the whole GUI logic are simple. Clean, fast, straight forward and GUI framework/library independent. SavePersonCommand copies the X values from fields of the view and passes them to the service. I also, do not have to worry for other possible dependencies of the view. Like SpellCheckers, Painters or things like that.

As far as I know, we should test the code we fear. The GUI logic (the commands) is certainly something I am afraid of. But is it this a “correct” way of unit testing them?

And for the record, here is how my test would look like:

class SavePersonCommandShould{
    @Test
    void save_person_with_properties_from_view_and_then_refresh_the_view() {
        PersonService service = mock(PersonService.class);
        PersonView view = mock(PersonView.class);
        CommandsExecutor executor = mock(CommandExecutor.class);
        
        
        when(view.getFirstName()).thenReturn("mike ");
        when(view.getLastName()).thenReturn("thedeveloper"+System.lineSeparator());
        
        new SavePersonCommand(service,view,executor).execute();
        
        verify(service).store(eq("mike"),eq("thedeveloper"));
        verify(executor).execute(eq(RefreshPersonView.class)); 
    }
}

On the other side, if I use the implementation of the view I have the benefit of testing more things at the same time. Things like “do the personView.getFirstName() returns the value of the fistNameTextField”. Plus, the testing code is closer to what happens in production. But at the same time, I get dirty tests since views may require complex initiation.

dnd 5e – Can you benefit from Horde Breaker if you attack as part of Booming Blade or Green Flame Blade?

The booming blade and green-flame blade cantrips from the Sword Coast Adventurer’s Guide both have the particularity of including a single melee weapon attack as part of their casting.

Several martial abilities, like Extra Attack or the Martial Arts’s bonus attack, do not work with these cantrips because they require the Attack action to be used.

However, the Hunter Ranger’s Horde Breaker ability (which lets you do an additional attack on another target with the same weapon once per turn) only requires an attack with a weapon, not necessarily the Attack action. Therefore, I’m wondering if a Hunter Ranger with Horde Breaker could get that additional-attack-on-different-target-with-same-weapon when using booming blade or green-flame blade.

dnd 5e – Can the Thorn Whip cantrip fulfill the requirement for the third benefit of the Mobile feat?

A melee spell attack is a melee attack

The Player’s Handbook and Basic Rules have the following description in the Combat section on melee attacks (emphasis mine):

Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an ax. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part. A few spells also involve making a melee attack.

Moreover, when the rules choose to distinguish between a “spell attack” and a “weapon attack”, they do so explicitly. This is seen in a few other feats; one example is the Charger feat (PHB, p. 165; emphasis mine):

When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.

The Mobile feat does not choose to distinguish in this way, so any melee attack applies, including melee spell attacks.