user behavior – Why does Amazon Prime take you to the latest season of a show instead of starting you off in the beginning season?

Recently, I started watching “The Boys” and as I searched for it in the search bar the site it took me straight to Season 2 of the show and showed me all the episodes of Season 2. Although it said written on top “The Boys: Season 2” me being unmindful started off with Season 2 unbeknownst to me until later I learned I was watching Season 2 instead of Season 1. This UX is different from Netflix which starts you off with the beginning episode unless, it sees that you’ve watched some episode of a show and starts you off from where you left off.

Also I wanted to check, if I was dumb or many people had encountered the same problem. I asked 10 other people to do the same thing I did to find the show “The Boys” and play the first episode and 6 did the exact same thing I did. So I am thinking its a UX design flaw and I wanted to confirm with UX designers why haven’t Amazon Prime removed it yet?

safety – How Does An Beginning Photographer Appear Safe and Serious To A Model?

So, I’ve decided to take up photography on the side. I’m starting w/ some simple Urban Exploration and Astrophotography stuff but I know the projects I want to do will eventually require working w/ models.

However, given that I’m 50 years old w/ no track record of working w/ models I’ve pretty much got all the warning signs of ‘GuyWithCamera’.

So what are the things that models would be looking for to see me as a safe and serious amateur? I’m assuming shooting in public locations and encouraging them to bring a friend would go a long ways. But are there other things models look for?

If it helps, my target audience for a model would probably be in the 30-45 year old range. I’m not looking to do nudes or anything along those lines. More ironical themes like a fashion shoot in front of a house w/ a foreclosure sign or a black wedding dress shoot in an abandoned church.
Thanks –

dnd 5e – Do effects with the duration of one minute end at the beginning or the end of your turn?

All effects with a fixed duration measurable in rounds end just before the beginning of one of your turns. (Otherwise, their duration would be too short to be a full round, or a full 2 rounds, etc.)

We can see this by looking at a duration of 1 round, and applying the same logic to the case of 10 rounds.

A duration of 1 round, measured in turns, is “each participant in a battle takes a turn” (PHB, p. 189) — or put another way, one turn each for you and everyone else. Since you enjoy the benefits of an effect like Rage on the turn you activate it, that’s one turn of effect for you; everyone afterward also “enjoys” the effect for their turn after you, until the end of the turn of the creature just before your next turn. When your next turn begins, you would be enjoying the effect for a second turn, therefore the 2nd round of the effect begins as your 2nd turn begins.

Thus the dividing line between the rounds, for an effect you enjoy on its first turn of activation, is just as/before one of your turns begins.

(There are a few exceptions, but these explicitly say when they end in relation to your turn. Most are single-round spells that alter your next action, which explicitly extend to the end of you next round so that they’re not useless — you can think of effects like that as beginning to be “enjoyed” by you and everyone else only after the end of your 1st turn.)

Now we can extend this out to 10 turns, to see that Rage ends just before your 11th turn begins. For simplicity, we’ll call the turn an effect starts “your 1st turn”, no matter how long combat has been.

  • A duration of 1 round begins on your 1st turn and ends just before the beginning of your 2nd (next) turn. Otherwise, it would not be a full one round long.

  • A duration of 2 rounds begins on your 1st turn and ends just before the beginning of your 3rd turn. Otherwise, it would not be a full two rounds long.

  • A duration of 10 rounds begins on your 1st turn and ends just before the beginning of your 11th turn. Otherwise, it would not be a full 10 rounds long.

So in the case of rage, it ends just before you take your 11th turn, preventing you from enjoying 11 rounds of rage but allowing you to enjoy the full 10th round of your rage, including during everyone else’s turns.

c# – Unity – Reading Map image Pixel by Pixel produces extra pixel at the beginning of each row

I have a C# script in unity(attached to the bottom of the post) and I am itterating through a image pixel by pixel and I am confused on the results I get. There is an extra white block being processed in at the beginning of processing and results in the overall map being thrown off in generation. The image is exactly 50×50 pixels.

A better way would be to put it is as the image below(screenshot from pixel painting app so you can see the pixel grid) starting in the bottom left hand corner going from left to right then up the rows in processing. At the beginning there is an extra white pixel being read. So in the image there are 4 white pixels and then one orange. But from the Console output included below the code below adds an extra white pixel before it sees the orange.

enter image description here

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using System.IO;
public class LevelGenerator : MonoBehaviour
{

(TitleGroup("Base Settings"))
(Space)
(Header("Ground"))
public GameObject groundTile1;
public GameObject groundTile2;
public GameObject groundTile3;
(Space)
(Header("Parent Game Objects"))
public GameObject groundParent;
public GameObject roadsParent;
public GameObject towersParent;
public GameObject treeParent;
public GameObject groundClutterParent;
public GameObject housesParent;
public GameObject waterParent;
(Space)
(Header("Road"))
public GameObject roadTile1;
public GameObject roadTile2;
public GameObject roadTile3;
(Space)
(Header("Water"))
public GameObject waterTile;
(Space)
(Header("Trees"))
public GameObject tree1;
public GameObject tree2;
public GameObject tree3;
(Space)
(Header("Ground Clutter"))
public GameObject groundClutter1;
public GameObject groundClutter2;
(Space)
(Header("Houses"))
public GameObject house1;
public GameObject house2;
(Space)
(Header("Tower Spot Tile"))
public GameObject towerSpotTile;
(Space)
(Header("Map"))
public Texture2D map;
(Space)
(Header("Debug Log"))
(Header("Basic Details"))
public int width;
public int height;
public string logLocation;

(Header("Sizing Details"))
public GameObject baseCube;
public float baseCubeHeight;
public float baseCubeWidth;
public float baseCubeDepth;
(Button(ButtonSizes.Small))
private void getDimensions()
{
    CalculateHeightAndWidth();
}
// Start is called before the first frame update
void Start()
{
    CalculateHeightAndWidth();
}

// Update is called once per frame
void Update()
{
    
}

public void CalculateHeightAndWidth()
{
    baseCubeHeight = baseCube.GetComponent<Renderer>().bounds.size.y;
    baseCubeWidth = baseCube.GetComponent<Renderer>().bounds.size.x;
    baseCubeDepth = baseCube.GetComponent<Renderer>().bounds.size.z;
    //Reset class variables to 0        
    height = 0;
    width = 0;
    
    float curDepth;
    float curWidth;
    Color pixelColor;
    GameObject placeThis;
    string outputPath = "Assets/Logs/level_generator_log.txt";
    StreamWriter writer = new StreamWriter(outputPath, true);
    for (int hcount = 0; hcount < map.height; hcount++)
    {
        for (int wcount = 0; wcount < map.width; wcount++)
        {

            pixelColor = map.GetPixel(width, height);
            
            writer.WriteLine("/r/n The current pixel (W=" + wcount + " x H=" + hcount +") Color: "+ToHEX(pixelColor)+" - Block Type = "+whichBlockType(ToHEX(pixelColor)));
            //Incriment Class Width Counter
            width = wcount;


        }
        //Incriment Class Height Counter
        height = hcount;
    }

    writer.Close();
}

public string whichBlockType(string colorCode)
{
    switch (colorCode)
    {
        //Road
        case "000000": //Black
            //Debug.Log("road");
            return "road";
            //break;
        //Tower Spots
        case "DA0205": //Red
            //Debug.Log("tower spot");
            return "tower";
            //break;
        //Water
        case "023ADA": //Blue
            //Debug.Log("water");
            return "water";
        //break;
        //Ground Clutter
        case "02DA37": //Green
            return "groundClutter";
        case "4D2122": //Brown
            //Debug.Log("tree");
            return "house";
            //break;
        //Starting Portal
        case "FD8F4D": //Orange
            //Debug.Log("start-portal");
            return "start-portal";
            //break;
        //Ground
        case "FFFFFF":
            //Debug.Log("ground");
            return "ground";
        //break
        default:
            return "ERROR: UKNOWN BLOCK TYPE! ERROR 1 - LevelGenerator.cs Line 150";
    }
}

public string ToHEX(Color color)
{
    string hex = ColorUtility.ToHtmlStringRGB(color);
    return hex;
}

}

Log

 The current pixel (W=0 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=6 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=7 x H=0) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=8 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=21 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=25 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=28 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=34 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=35 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=36 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=37 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=38 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=39 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=40 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=41 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=42 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=43 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=44 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=45 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=46 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=47 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=48 x H=0) Color: DA0205 - Block Type = tower
 The current pixel (W=49 x H=0) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=6 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=7 x H=1) Color: FD8F4D - Block Type = start-portal
 The current pixel (W=8 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=21 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=25 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=28 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=34 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=35 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=36 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=37 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=38 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=39 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=40 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=41 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=42 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=43 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=44 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=45 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=46 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=47 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=48 x H=1) Color: DA0205 - Block Type = tower
 The current pixel (W=49 x H=1) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=2) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=12 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=17 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=18 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=19 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=20 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=21 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=22 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=23 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=24 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=25 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=26 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=27 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=28 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=29 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=30 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=31 x H=2) Color: DA0205 - Block Type = tower
 The current pixel (W=32 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=2) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=2) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=3 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=4 x H=3) Color: DA0205 - Block Type = tower
 The current pixel (W=5 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=3) Color: DA0205 - Block Type = tower
 The current pixel (W=9 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=15 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=18 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=19 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=20 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=21 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=22 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=23 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=24 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=25 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=26 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=27 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=28 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=29 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=30 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=31 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=33 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=3) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=3) Color: FFFFFF - Block Type = ground
 The current pixel (W=0 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=1 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=2 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=3 x H=4) Color: 4D2122 - Block Type = house
 The current pixel (W=4 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=5 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=6 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=7 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=8 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=9 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=10 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=11 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=12 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=13 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=14 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=15 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=16 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=17 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=18 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=19 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=20 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=21 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=22 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=23 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=24 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=25 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=26 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=27 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=28 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=29 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=30 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=31 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=32 x H=4) Color: 02DA37 - Block Type = groundClutter
 The current pixel (W=33 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=34 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=35 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=36 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=37 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=38 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=39 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=40 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=41 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=42 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=43 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=44 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=45 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=46 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=47 x H=4) Color: 000000 - Block Type = road
 The current pixel (W=48 x H=4) Color: FFFFFF - Block Type = ground
 The current pixel (W=49 x H=4) Color: FFFFFF - Block Type = ground

What is the camera used by the scientists at the beginning of Titanic?

In the film Titanic (1997), the scientists (and mostly Bill Paxton’s character) use a white camera as seen in these screenshots:

enter image description here

It looks like one of the Canon camcorders but it’s not obvious what the brand and model are.

apache kafka – Options for building initial event sourcing projection when you cannot go back to the beginning of the history

I’m building a microservice which depends on a set of downstream services to collect the data necessary to operate. It is a data delivery system, I’m not source of truth for any data, my system rather aggregates data and serves it.
The downstream services are sending their data through kafka streams. Nevertheless some of them are already in place for quite some time and they dont guarantee that their current internal projections are totally in sync with the kafka beginning of history.
The consumer group of kafka also just guarantees some weeks of retention. Over that period you cannot depend on kafka to load the older version of your messages. One would need to go to s3 buckets to fetch them.

I would appreciate suggestions and good practices in situations like this to the following scenarios:

  • How to build the first projection of the data?
  • If I lose all of my data, how should I rebuild the current state?

As a integrator of this downstream services I see a clear option:

My Option: Import their first initial state manually and build recoverable snapshots of my database, which have a latest imported offset. Once I have to disaster recover I load only the most recent messages based on that offset.

Nevertheless I’m not sure if I’m missing options or if there are good practices in this situations, in general and in specific to kafka, or if I’m not doing an anti-pattern. Suggestions?

high sierra – quicklook skips around in the beginning when playing foreign audio formats (flac, mp3)

If I generate preview of an audio file of foreign format, for example, flac or mp3, quicklook skips around 2 times in the first 10~15 seconds of playing. This does not happen for native formats like aiff or m4a (alac).

Sample file (original plus quicklook output): https://github.com/sclsj/quicklook or https://scls-my.sharepoint.cn/:f:/g/personal/joyjin_scls-sh_org/EvhC-EDGb9hMhRaLViY3tzgBR4W20ggQTu6eKqx0Li6DXQ?e=fbqHn9

Sample output (qlmanage -d 4 -p)

qlmanage -d 4 -p /volumes/Seagate 5T (Joy Jin)/tmp/QQ音乐/東方花映塚/上海アリス幻樂団 (上海爱莉丝幻乐团)-六十年目の東方裁判~Fate of Sixty Years.mp3 

Testing Quick Look preview with files:
    /volumes/Seagate 5T (Joy Jin)/tmp/QQ音乐/東方花映塚/上海アリス幻樂団 (上海爱莉丝幻乐团)-六十年目の東方裁判~Fate of Sixty Years.mp3
(DEBUG) Registering <QLGenerator Web.qlgenerator> for com.apple.webarchive
(DEBUG) Registering <QLGenerator Web.qlgenerator> for public.html
(DEBUG) Registering <QLGenerator Web.qlgenerator> for public.xhtml
(DEBUG) Registering <QLGenerator Web.qlgenerator> for public.svg-image
(DEBUG) Registering <QLGenerator Clippings.qlgenerator> for com.apple.finder.textclipping
(DEBUG) Registering <QLGenerator Clippings.qlgenerator> for com.apple.finder.pictclipping
(DEBUG) Registering <QLGenerator Clippings.qlgenerator> for com.apple.pict
(DEBUG) Registering <QLGenerator Clippings.qlgenerator> for com.apple.internet-location
(DEBUG) Registering <QLGenerator Package.qlgenerator> for com.apple.package
(DEBUG) Registering <QLGenerator Image.qlgenerator> for public.image
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/SceneKit.qlgenerator> for public.3d-content
(DEBUG) Registering <QLGenerator Text.qlgenerator> for public.plain-text
(DEBUG) Registering <QLGenerator Text.qlgenerator> for public.rtf
(DEBUG) Registering <QLGenerator Text.qlgenerator> for com.apple.rtfd
(DEBUG) Registering <QLGenerator Text.qlgenerator> for org.oasis-open.opendocument.text
(DEBUG) Registering <QLGenerator Text.qlgenerator> for com.apple.property-list
(DEBUG) Registering <QLGenerator Text.qlgenerator> for public.xml
(DEBUG) Registering <QLGenerator Font.qlgenerator> for public.font
(DEBUG) Registering <QLGenerator PDF.qlgenerator> for com.adobe.pdf
(DEBUG) Registering <QLGenerator Audio.qlgenerator> for public.audio
(DEBUG) Registering <QLGenerator StandardBundles.qlgenerator> for com.apple.application
(DEBUG) Registering <QLGenerator StandardBundles.qlgenerator> for com.apple.systempreference.prefpane
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/iBooks.qlgenerator> for org.idpf.epub-folder
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/iBooks.qlgenerator> for com.apple.ibooks-folder
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/iBooks.qlgenerator> for org.idpf.epub-container
(DEBUG) Registering <QLGenerator LivePhoto.qlgenerator> for com.apple.private.live-photo-bundle
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Security.qlgenerator> for public.x509-certificate
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Security.qlgenerator> for public.x509-printable-encoded-archive
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Security.qlgenerator> for com.rsa.pkcs-12
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Security.qlgenerator> for com.apple.keychain
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/iChat.qlgenerator> for com.apple.ichat.ichat
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/iChat.qlgenerator> for com.apple.ichat.transcript
(DEBUG) Registering <QLGenerator Movie.qlgenerator> for public.movie
(DEBUG) Registering <QLGenerator Bookmark.qlgenerator> for com.apple.safari.bookmark
(DEBUG) Registering <QLGenerator Bookmark.qlgenerator> for com.apple.safari.history
(DEBUG) Registering <QLGenerator iCal.qlgenerator> for com.apple.ical.bookmark
(DEBUG) Registering <QLGenerator iCal.qlgenerator> for com.apple.ical.bookmark.todo
(DEBUG) Registering <QLGenerator iCal.qlgenerator> for com.apple.ical.ics
(DEBUG) Registering <QLGenerator iCal.qlgenerator> for com.apple.ical.ics.event
(DEBUG) Registering <QLGenerator iCal.qlgenerator> for com.apple.ical.ics.todo
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Mail.qlgenerator> for com.apple.mail.email
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Mail.qlgenerator> for com.apple.mail.emlx
(DEBUG) Registering <QLGenerator EPS.qlgenerator> for com.adobe.encapsulated-postscript
(DEBUG) Registering <QLGenerator EPS.qlgenerator> for com.adobe.illustrator.ai-image
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.word.doc
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.word.dot
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.word.stationery
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.excel.xls
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.excel.xlt
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.powerpoint.ppt
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.powerpoint.pot
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for com.microsoft.powerpoint.pps
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.wordprocessingml.document
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.wordprocessingml.template
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.wordprocessingml.document.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.wordprocessingml.template.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.spreadsheetml.sheet
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.spreadsheetml.template
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.spreadsheetml.sheet.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.spreadsheetml.template.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.presentation
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.template.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.template
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.presentation.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.slideshow
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for org.openxmlformats.presentationml.slideshow.macroenabled
(DEBUG) Registering <QLGenerator /System/Library/QuickLook/Office.qlgenerator> for public.comma-separated-values-text
(DEBUG) Registering <QLGenerator Icon.qlgenerator> for com.apple.iconset
(DEBUG) Registering <QLGenerator Contact.qlgenerator> for public.vcard
(DEBUG) Registering <QLGenerator Contact.qlgenerator> for com.apple.addressbook.person
(DEBUG) Registering <QLGenerator Contact.qlgenerator> for com.apple.addressbook.group
(DEBUG) Registering <QLGenerator LocPDF.qlgenerator> for com.apple.localized-pdf-bundle
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.numbers.numbers
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.numbers.sffnumbers
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.numbers.numbers-tef
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.numbers.sfftemplate
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.numbers.template
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.pages.pages
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.pages.sffpages
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.pages.pages-tef
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.pages.sfftemplate
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.pages.template
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.keynote.key
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.keynote.key
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.keynote.sffkey
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.keynote.key-tef
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.keynote.sffkth
(DEBUG) Registering <QLGenerator /Library/QuickLook/iWork.qlgenerator> for com.apple.iwork.keynote.kth
(DEBUG) Registering <QLGenerator /Library/QuickLook/QuickNFO.qlgenerator> for org.planbnet.nfo
(DEBUG) Registering <QLGenerator /Library/QuickLook/iBooksAuthor.qlgenerator> for com.apple.ibooksauthor.book
(DEBUG) Registering <QLGenerator /Applications/Xcode.app/Contents/Library/QuickLook/DVTProvisioningProfileQuicklookGenerator.qlgenerator> for com.apple.mobileprovision
(DEBUG) Registering <QLGenerator /Applications/Xcode.app/Contents/Library/QuickLook/DVTProvisioningProfileQuicklookGenerator.qlgenerator> for com.apple.provisionprofile
(DEBUG) Registering <QLGenerator /Applications/Parallels Desktop.app/Contents/Library/QuickLook/ParallelsQL.qlgenerator> for com.parallels.vm.vmpackage
(DEBUG) Registering <QLGenerator /Applications/Parallels Desktop.app/Contents/Library/QuickLook/ParallelsQL.qlgenerator> for com.parallels.vm.vmpackage.compressed
(DEBUG) Registering <QLGenerator /Applications/Parallels Desktop.app/Contents/Library/QuickLook/ParallelsQL.qlgenerator> for com.vmware.foreign.pvm
(DEBUG) Registering <QLGenerator /Applications/Parallels Desktop.app/Contents/Library/QuickLook/ExeQL.qlgenerator> for com.microsoft.windows-executable
(DEBUG) Registering <QLGenerator /Applications/Sibelius.app/Contents/Library/QuickLook/SibeliusScore.qlgenerator> for com.sibelius.score
(DEBUG) Registering <QLGenerator /Applications/GarageBand.app/Contents/Library/QuickLook/GarageBandQLGenerator.qlgenerator> for com.apple.garageband.project
(DEBUG) Registering <QLGenerator /Applications/GarageBand.app/Contents/Library/QuickLook/GarageBandQLGenerator.qlgenerator> for com.apple.garageband.template.magic
(DEBUG) Registering <QLGenerator /Applications/GarageBand.app/Contents/Library/QuickLook/GarageBandQLGenerator.qlgenerator> for com.apple.garageband.template.magicmentor
(DEBUG) Registering <QLGenerator /Applications/GarageBand.app/Contents/Library/QuickLook/LogicXQLGenerator.qlgenerator> for com.apple.logicx.project
(DEBUG) file:///Applications/Logic%20Pro%20X.app/Contents/Library/QuickLook/LogicXQLGenerator.qlgenerator/ is older than <QLGenerator /Applications/GarageBand.app/Contents/Library/QuickLook/LogicXQLGenerator.qlgenerator>. Ignoring
(DEBUG) Registering <QLGenerator /Applications/Parallels Toolbox.app/Contents/Library/QuickLook/ParallelsToolboxQuickLookPlugin.qlgenerator> for com.apple.application-bundle
(DEBUG) Registering <QLGenerator /Applications/Parallels Toolbox.app/Contents/Library/QuickLook/ParallelsToolboxQuickLookPlugin.qlgenerator> for com.apple.application
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.simulink-model-slx
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.matlab-app
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.matlab-app-install
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.matlab-toolbox
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.simulink-template
(DEBUG) Registering <QLGenerator /Applications/Polyspace/R2019b.app/Contents/Library/QuickLook/quickLookSLX.qlgenerator> for com.mathworks.matlab-data-export
(DEBUG) Preview test for file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3. Content type UTI: public.mp3
(DEBUG) Previewing file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3. Content type UTI: public.mp3. Generator used: <QLGenerator Audio.qlgenerator>
(DEBUG) Loading <QLGenerator Audio.qlgenerator>
(DEBUG) Previewing file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3 finished
(DEBUG) Thumbnailing file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3 (try #1)
(DEBUG) Thumbnailing file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3. Content type UTI: public.mp3. Generator used: <QLGenerator Audio.qlgenerator>
(DEBUG) Thumbnailing file:///volumes/Seagate%205T%20(Joy%20Jin)/tmp/QQ%E9%9F%B3%E4%B9%90/%E6%9D%B1%E6%96%B9%E8%8A%B1%E6%98%A0%E5%A1%9A/%E4%B8%8A%E6%B5%B7%E3%82%A2%E3%83%AA%E3%82%B9%E5%B9%BB%E6%A8%82%E5%9B%A3%20(%E4%B8%8A%E6%B5%B7%E7%88%B1%E8%8E%89%E4%B8%9D%E5%B9%BB%E4%B9%90%E5%9B%A2)-%E5%85%AD%E5%8D%81%E5%B9%B4%E7%9B%AE%E3%81%AE%E6%9D%B1%E6%96%B9%E8%A3%81%E5%88%A4%EF%BD%9EFate%20of%20Sixty%20Years.mp3 did not produce anything
2020-07-02 18:05:16.462 qlmanage(46072:1791597) *** CFMessagePort: bootstrap_register(): failed 1100 (0x44c) 'Permission denied', port = 0x1d603, name = 'com.apple.coredrag'
See /usr/include/servers/bootstrap_defs.h for the error codes.
2020-07-02 18:05:16.606 qlmanage(46072:1791597) *** CFMessagePort: bootstrap_register(): failed 1100 (0x44c) 'Permission denied', port = 0x19e1f, name = 'com.apple.tsm.portname'
See /usr/include/servers/bootstrap_defs.h for the error codes.

qlmanage generated preview does not have the skipping around problem. qlmanage does produce a few more errors if I drag the time slice:

2020-07-02 18:07:36.486 qlmanage(46109:1793590) CMTimeMakeWithSeconds(27.947 seconds, timescale 1): warning: error of -0.947 introduced due to very low timescale
2020-07-02 18:07:36.487 qlmanage(46109:1793590) CMTimeMakeWithSeconds(28.215 seconds, timescale 1): warning: error of -0.215 introduced due to very low timescale
2020-07-02 18:07:37.824 qlmanage(46109:1793590) CMTimeMakeWithSeconds(67.678 seconds, timescale 1): warning: error of -0.678 introduced due to very low timescale
2020-07-02 18:07:37.825 qlmanage(46109:1793590) CMTimeMakeWithSeconds(67.946 seconds, timescale 1): warning: error of -0.946 introduced due to very low timescale

I don’t know how to troubleshoot this problem. Does anyone have any idea to why this occur or possible solutions?

System: macOS High Sierra 10.13.6

How can I pull off being two separate characters at the beginning of a campaign?

I will be playing a Changeling in an upcoming campaign (homebrew setting). I’m interested in hiding not only my race, but also having one or more "retainers" — alternate identities/personas that my changeling can slip into and out of as needed.

The catch is, I wish to conceal (at least at first) the fact that the PC and the NPC retainers are actually a single entity! The most straightforward way of doing this would seem to be observers seeing "both" characters arrive to the starting town at the same time. I would want this to deceive NPCs and fellow PCs.

What magic/mundane/class features do I need to pull off such a deception at level 1? If not, what’s the earliest level you could realistically pull the wool over NPC eyes, solo? The ruse must be able to confound casual observers, but bonus points if it can stand up to additional scrutiny!

I don’t have a set class for this character, but am leaning towards Bard, Rogue, or Wizard. Since I’m trying to fool the party as well, count on no help from them.

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[ Politics ] Open Question : Is 2020 the beginning of the end of America ?

With the coronavirus and civil unrest going on I see things getting worse, this one YouTuber who’s a strong believer of Jesus Christ and a trump supporter and also did drugs like shrooms and dmt and saw god, anyways he was going on that Democrats could collapse the economy and society and blame it on Trump and the streets will be like the movie “the purge” and lost of law and order,