I am playing a casual campaign with some friends, the dm is a friend of mine who is new to DMing but is well versed in the game, whereas I am just starting out. After a session or two into the campaign, I approached him with an Idea for a homebrew armor model for the Artificer armorer subclass, he agreed and used some of my ideas to make this:
Armorer Artificer (custom model Berserker)
Charge: from any distance within movement speed, deal force damage?
and a shove action. When you take the dash action you can use your bonus action to make a weapon attack.
The further you travel the more extra damage you deal
Smart movement: When wearing the armor the user can choose to use INT instead of STR for ability checks.
Me: "Are you counting a charge as a dash or as its own thing?"
The DM: "Maybe, not sure yet. Shoves are str contests. Yes. I’m not sure how much damage it will do. Too complicated for ease of use. Still"
I Was satisfied with the result and went on with the day, however, I recently came across the Juggernaut subclass for the barbarian class that was created by matt mercer, which says this:
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I was wondering if maybe this seemed like too much to have as a character and I should avoid bringing it up, or if I should ask him about it for his opinion.
I want to use a multiclass backup character but I’m afraid it might be too powerful for a casual campaign, considering this is the First time For me playing and my friend DMing. What should I do?
I’ve been wondering if this homebrew Medusa race me and my friends thought up was balanced compared to official races. Here are the stats:
- +2 Dex, +1 Cha
- Darkvision: Not all the medusa’s curse offers up are disadvantages. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
- Snake Hair: Your hair is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Dexterity or Strength modifier. You can use either Strength or Dexterity for the attack roll.
- Quick Read: You gain proficiency with the Wisdom (Insight) skill.
- Petrifying Gaze: You have the ability to cast the Hold Person spell. The spell doesn’t require components and while under the effects of this spell, the target is considered three times heavier. Once you cast this spell, you can’t cast it again untill you finish a long rest. Charisma is your spellcasting ability for this spell.
I am not sure why the spell was not included in 5e. It’s mostly used for flavor and cool factor.
Artificer, Wizard, Bard (Forge Cleric?)
- Level: 3
- Casting time: 1 minute
- Range: Touch
- Components: Glass to be transmuted
- Duration: 24 hours
- Saving Throw: none
This spell gives a glass or crystal object the strength and durability of steel. The Glassteel also becomes roughly the same weight as an item made of regular steel, within a few ounces. The spell can transmute up to 5lb of glass or crystal.
At Higher Levels. Every 2 spell slots above 3rd lv, you can increase the amount of material transformed by 5lbs. 10lbs using a 5th lv slot, 15lbs using a 7th, and 20lbs using a 9th lv slot.
Using a 7th level slot or higher to cast the spell makes the duration permanent until dispelled.
Is this spell balanced compared to existing official material (not including UA)?