pathfinder 1e: does an attack by an aligned chaotic character interrupt the chaotic / regeneration?

To answer the main question:

No, the attack of a chaotic character does not count as chaotic.

A chaotic character who wields a weapon does not make this weapon chaotic. From the point of view of the universe, a second level character does not change the nature of the weapon he handles.

A Anarchic The weapon is impregnated with the power of chaos. Makes the
chaotically aligned weapon and therefore prevents corresponding damage
reduction

Anarchic is a +2 enchantment. Without it, or an appropriate skill, the weapon that is handled remains like an inert piece of metal / wood / whatever (and therefore does not inflict damage aligned to chaos, therefore, will not stop an inevitable regeneration).

Ways for a second level group to gain chaotic damage:

  • Anarchic Stroke (minor) of a first level Warpriest

(No other spell analyzed with descriptor (chaos) has yet been found)

blockchain – Hashgraph public ledger (51% attack)

I have some basic doubts about the consensus algorithm like the hashgraph. For example, let's take Raft as the consensus algorithm based on the simplest leader, we cannot use it in a decentralized environment because it is very easy for a single attacker to take control of the cluster by turning thousands of nodes to support it.

"In summary, the voting-based algorithm makes it very easy for the attacker, whether based on leaders or not. Therefore, we cannot use it in a decentralized environment."

Something like PoW makes it difficult for a single attacker to take over the network through the computational puzzle.

Given that the hashgraph is again a voting-based algorithm, are you wondering how you can prevent a single attacker from gaining control of the network in a decentralized environment (where you can't trust your peers)?

I understand how the hashgraph works, but I couldn't visualize it in a decentralized environment. Any ideas? Thank you

How can a rogue remote sneak attack?

A player of mine started playing a rogue in Pathfinder 2e, I was already playing a rogue in DnD 5e. He feels a bit frustrated because it was impossible to take advantage of the flanking rule to sneak the attack.

My question is how can the rogue sneak into a ranged weapon?

I know you can use the hide and then attack action, but what are the other opportunities?

dnd 5e: Is an attack character considered to be distracted for the purpose of an attack by a second opponent?

If a character is fighting an opponent who is fighting, and a second opponent attacks the character, would the DM rule that the distraction of dealing with the fought opponent makes the number 2 opponent have an advantage in his attack?

I guess it could depend on the nature of the Grapple. Simply grabbing an opponent by the wrist to prevent his slingshot could leave him alert and ready to dodge or dodge, but a more violent fight, which involves a grip with both arms, I guess he would leave it open for a blow from behind and thus at a disadvantage in front of a second opponent.

Even if you have continued with a move to leave your opponent holding Prone, I imagine that you are now kneeling, crouching or distorting your combat stance in that way (at least I cannot imagine that dealing with a prone opponent can stand up) as to give a second opponent the advantage.

I don't see anything in the Rules (I have the Essentials kit Rule Book) that covers this.

dnd 5e: Do the spell attacks of the revived rogue UA of the Grave ranged spell attack put themselves at a disadvantage if they are used after the cunning action is used to disconnect?

In D&D 5e, if a rogue who plays the unearthed arcana, the Revived subclass makes a melee attack (without using the sneak attack), and then uses the cunning action to disconnect and escape to shoot lightning from the grave, it is the attack of remote spell done at a disadvantage?

The wording of Bolts from the Grave is:

Immediately after using your cunning action, you can perform a ranged spell attack on a creature within 30 feet of you …

Because it says "immediately," does this mean that the Bolts from the Grave attack should be at a disadvantage because it is a ranged spell attack that fires less than 5 feet from the creature?

Or does it mean "immediately" that the Tomb Screws occur after the disconnection and movement ends?

dnd 5e: Does the Hunter's Mark spell accumulate with the rogue's Sneak Attack function?

When the effects of the game are combined, the effects accumulate unless they have the same name, or specifically say that they do not accumulate:

The different features of the game can affect one goal at the same time. But when two or more game features have the same name, only the effects of one of them, the most powerful, are applied, while the duration of the effects overlaps.

Since Hunter & # 39; s Mark and Sneak Attack are different features of the game and do not say otherwise, they accumulate.

penetration test: AP does not respond ARP packet injection (arp repeat attack)

I am trying to learn and practice the ARP Replay attack.

I have configured my AP for WEP encryption.
I have associated my wireless adapter in monitor mode with the router using –fakeauth. Command as follows:

aireplay-ng –fakeauth 0 -a (AP MAC target) -h (MAC adapter)

As far as I know (feel free to correct me), when executing the arp-replay command, the AP will be forced to send an ARP packet that my wireless adapter will capture and forward, which will increase traffic.

My problem is that my AP does not respond or refuses to send an ARP package. My wireless adapter has read about 9000 packages but still has no cigar. I can't even read a single ARP package. This is the command:

aireplay-ng –arpreplay -b (AP MAC target) -h (MAC adapter)

Where am I going wrong?

Can I deal while using the sneak attack?

I am building a Slayer with the vampire template Vetala. Could I deal while using the Sneak Attack class function?

dnd 5e – Entropic Ward sneak attack

You can use Entropic Ward whenever a creature is making an attack roll and can react; There are no other requirements.

The function never says you have to be able see whoever is attacking you, you don't have to know where they are, or anything like that. the only What is required is for a creature to make an attack roll against you, and if this is the case, you can use the function.

To see an example of a characteristic that uses its reaction and make require that you can see your opponent hellish reprimand:

1 reaction you take in response to being damaged by a creature within 60 feet of you what can you see


Here are some scenarios in which you could not use Entropic Ward:

  1. He used it before and has not taken a short or long break since then.
  2. You are currently surprised and your turn has not come by initiative:

    If you are surprised, you cannot move or take an action on your first turn of combat, and You can't react until that turn ends.

  3. You are disabled:

    A disabled creature cannot perform actions or reactions.


Note that Entropic Ward is used prior to the roll is made

This can be shown by comparing the Entropic Ward wording with that of other features, such as the Bard cut word function:

Entropic room:

When a creature makes an attack roll against you, you can use your reaction to impose a disadvantage on that roll.

Cutting words:

When a creature that you can see less than 60 feet from you makes an attack roll […] you can use your reaction to spend one of your uses of bard inspiration, pulling
a bard-inspired die and subtracting the number obtained from the creature's throw. You can choose to use this function after the creature plays its role, but before the DM determines whether the attack roll or skill check is successful or fails […]

You cannot choose to use Entropic Ward after the creature makes its attack roll, and therefore, the feature must be used prior to the attack roll is actually made.

dnd 5e: Can you stack Divine Smite and Eldritch Smite in the same attack?

The specific example I am seeing here is: you are a Paladin 2 / Warlock 5 and you hooked Eldritch Smite from XGTE as your 5th level sorcerer's invocation.

This gives you access to both …

Divine Strike

From the second level, when you hit a creature with a melee weapon attack, you can spend a spell space to inflict radiant damage to the target, in addition to weapon damage. The additional damage is 2d8 for a first level spell space, plus 1d8 for each spell level higher than the first, up to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a demon.

Y

Eldritch Smite

Prerequisite: 5th level, Sword Covenant function

Once per turn when you hit a creature with your pact weapon, you can spend a sorcerer's spell space to inflict 1d8 of additional force damage to the target, plus another 1d8 per level of the spell space, and you can knock down the prone target. If it is huge or smaller.

When I hit a target with an attack, can I activate them both at the same time, letting me burn two spell spaces to use both functions to increase my damage?

As specified here, Divine Smite is not treated as a spell, so it does not count towards the rule & # 39; One Spell Per Round & # 39 ;. Presumably, neither Eldritch Smite.

As far as I can tell, this seems to be a legal way to burn a ton of resources at once to generate a massive explosion of damage. I am right? Can these two similar characteristics be used simultaneously?