pathfinder 1e – Does the armor verification penalty apply to Reflex saves?

No, Saving Throws is not a skill or skill check.

Although you add your Dexterity modifier to the Reflex saving roll, it is your own mechanic separate from a standard Dexterity skill check or a Dexterity based skill check like Acrobatics.

These salvages test their ability to dodge area attacks and unexpected situations. Apply your Dexterity modifier to your Reflex saving throws.

Note that the wording simply says "Apply your Dexterity modifier"; if he said "Do a Skill check", he would have been subject to the armor verification penalty.

Additional evidence that they are courtesy separate from @Sdjz:

Apply your character's Dexterity modifier to:

  • Ranges of ranged attack, including those for attacks made with bows, crossbows, throwing axes and many ranged spell attacks such as scorching rays or scorching light.
  • Armor class (CA), provided the character can react to the attack.
  • Saving shots reflexes, to avoid fireballs and other attacks that you can escape by moving quickly.
  • Acrobatics, Deactivate device, Escape Artist, Fly, Ride, Sleight of Hand and Stealth.

As you can see, the skill checks you perform against Dexterity are listed separately from the point of throwing salvation, indicating that they are not the same.

There's also:

Skill damage: Damage to your Skill score makes you penalize Skill-based skill checks, ranged attack attacks, initiative checks and Saving shots reflexes.

dnd 5e – Corroded Metal vs. Magical Armor, should I melt it?

The DM in our game created something called Dire Otter Swarm and had the Corroded Metal attribute that can destroy non-magical elements, but gave it a benefit that allowed them to destroy Magical Articles, to which the rest of our group gave a confused look. Are we being too sensitive to the loss of powerful objects now or is it something that shouldn't have happened?

Pathfinder: what is the inconvenience of wearing armor with which you are not competent?

The use of non-competent armor or shields incurs a penalty for attack rolls, STR skill checks and DEX skill checks.

Each armor or shield has an armor verification penalty (or ACP), which is at least 0. The total ACP of your used equipment is generally applied as a penalty to skill checks based on STR and DEX, such as Climb or Stealth.

If you are not competent with the armor you wear, then the ACP also applies to your attack rolls (including combat maneuvers), STR skill checks and DEX skill checks (including your initiative rolls). According to the basic rules:

An armor verification penalty applies to all skill checks based on Dex and Strength. Charging a character may also incur a penalty of armor verification.

Shields: If a character wears armor and uses a shield, the two armor verification penalties apply.

Not competent with worn armor: a character who wears armor and / or uses a shield with which he is not competent takes the penalty of armor verification of armor (and / or shield) in attack rolls, as well as in all Dex and Str-based skills and skill controls The penalty for lack of competition with armor stacks with the shield penalty.

(thanks to KRyan for the clarification)

Keep in mind that there are exceptions, such as the abilities that reduce the ACP of an item.

dnd 5e – If I have the Eldritch invocation of Armor of Shadows, do I know the Magician's Armor spell?

The invocation simply grants you the ability to cast it at will, but it is not considered one of your & # 39; known spells & # 39 ;. The language you quote simply says that you can issue it at will. But the qualifier that you also cite remains:

cast wizard armor on yourself

That is the only way you can throw it, but you can do it at will. This is very useful in cases of dispel magic or other means that can end the spell before you want it to end. Nor use a spell slot to hold your wizard's armor, which is a great benefit, especially with the limited slots that a Warlock has.

dnd 3.5e – Can a character add improvements to the named weapons and armor?

Can improvements be added to the weapons and armor named (such as Holy Avenger or Banded Mail of Luck) through the standard elaboration or do those elements remain as they are and are insurmountable?

I see a text that says & # 39; they are generally preconstructed with exactly the qualities as described here & # 39 ;. (DMG p219,226) but did not see textual evidence to the contrary to answer my question.

My suspicion was that they can be further improved because non-magical items are included in the DMG, such as Mithril Shirt and Dwarven Plate. However, I also noticed in Table 7-7 (DMG p220) that the non-magic elements are not in italics, so I wonder if this means that they are more improvable and not the others. The only exception to this is "Mithril Full plate of Speed", where "speed" is on the list of improvements, which makes me wonder if I was right.

But I also don't see any text that defines what italics means in that and other similar tables. More uselessly, table 7-2 (DMG p216) shows everything in italics.

I realize that "A GM can allow whatever I want" might be an answer, but I am looking for a book or Frequently Asked Questions text quoted for my answer. Thank you!

Do Aegis' astral costumes have a weight that affects the hindrance, does the armor check penalties and speed?

Do Aegis' astral costumes have a weight that affects the hindrance, does the armor check penalties and speed?

dnd 5e – Do the gauntlets count as armor?

Each magical item has a category to which they belong:

Each magical item belongs to a category: armor, potions, rings, rods, parchments, sticks, wands, weapons or wonderful items.

Armor

Unless the description of an armor says otherwise, the armor must be used for its magic to work.

[…]

Wonderful articles

Wonderful items include worn items such as boots, belts, capes, gloves and various pieces of jewelry and decorations, such as amulets, brooches and rings. Bags, carpets, crystal balls, figurines, horns, musical instruments and other objects also fall into this category.

If you look at the Ogre Power Gauntlets, the first line below the element name says:

Wonderful, unusual object (requires tuning)

Compare this with the Armor +1 listing:

Armor (light, medium or heavy), rare

If the gauntlets were meant to be treated as armor, they would be in the category of armor, not in the category of wonderful objects.

dnd 5e – Is there a way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164). See this question for more information about that.

Bonus skill
When you choose this domain in the first level, you gain ability with heavy armor.

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but whether or not you can have permission to choose some of them can depend on which books are allowed with your "PHB + 1"). Depending on the domain you choose, you could also master the martial weapon.

This also means that only a multiclass level will "cost" you to get that armor skill, with no need to spend any ASI on feats like Heavily Armored (unless you need to use the ASI to achieve certain skill scores, see below. .)

Note that, according to the multi-classification requirement in PHB, p. 163, you must have an Intelligence score of at least 13 (which I assume you will have as an assistant) for multiclass outside of assistant, and a Wisdom score of at least 13 to multiclass inside cleric…

Also keep in mind that your cleric spells would be based on Wisdom, not Intelligence, so, unless you have the same Intelligence and Wisdom scores (at the time of writing, you have not indicated your character's skill scores) , your cleric spells would probably be a little less powerful than your wizard spells (for example, with regard to how high your spell attack bonus and DC is to save spells). But a magician who is capable of healing is always good to have …

dnd 5e – Is there any way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164).

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but some of them may depend on the books that are allowed with their "PHB + 1").

This also means that you will only "cost" a level multiclass to get that armor skill.

dnd 5e – Is it possible to create an armor from the skin of the monster with the resistances of that monster?

Does the armor made of a monster with resistance maintain the resistance?

For example, a PC kills some Gricks and causes their skin to become leather with their Leather Worker kit.

Grick's statblock says he has

Resistance to damage: blows, punctures and blows in non-magical attacks

Is it possible to create a lightweight armor with that resistance of the tanned Grick leather?

If so, how do you calculate how complicated that process would be and how much it would cost in time and resources?