What factors affect the level of quality?
We had a situation regarding this term and how it affected the spells.
In the spell Moonlight, for example, says that a 5-foot radius cylinder appears. Does this mean that from the center of the square it extends 2.5 feet to the next square hypothetically hitting up to three squares or means from the edge of one the target square to five feet and five feet in the other direction, effectively covering only two squares for a total of 10 feet between the total range of both squares?
I understand that the radius means half the distance of a circle from the center point. The spell is not the problem but the understanding of the radius in regard to the spell, since there are other spells that are written in a similar way, as Ball of fire, etc.
Essentially we are asking, does the spell in the example affect one square or three? This would say that the edge of the initial square is the point of origin and not the center of the square for the total distance of ten feet.
I had been working on the understanding that the radius is half the distance and, therefore, dragging a ruler from the center from where I want the spell to take effect would give me the area of effect.
It is much easier to do this with Ball of fireDue to the larger area that is going to be made, but it has such a small area and, therefore, caused the debate. We are using a grid system to mark the distance, etc. We play within the digital realm of roll20.com.
Okay, before I start I want to say that my question is different from this question. Here is my problem, I bought a desktop computer and tried to change the hardware of the minors to accelerate the improvement. They were expensive by the way. I made this PC as Windows Server 2016 with GUI interface. However, I installed VirtualBox in Windows 2016 to run Ubuntu for school tasks, but it's not very slow, but it's really slow. For example, when I click on a folder, the folder may take a second to be highlighted or scrolled. Would it be different if I had Windows 10 instead of the Windows server?
If you want to know what hardware changes …
- SSD 500G drive Master
- HDD 1T drive Slave
- 20.0 GB of RAM
Things are in the system.
- AMD Athlon X2 (2 CPU), ~ 3.4 GHz
- 64 bits
- Page file: 7067MB used 15844MB Available
- Operating system: Windowns Server 2016 64-bit DataCenter
- Graphic display memory 1G
If Windows Server is not the cause, what hardware do you recommend changing or adding?
It depends on at least the depth of field.
For example, if you have 85 mm f / 1.2 in a full-frame camera, and make a head and shoulders portrait (distance: 1.65 meters), the depth of field is 12.3 mm in front of the focal plane and 12 , 5 mm at the back of the focal plane.
What are the chances that the camera will move so that the subject is no longer close enough to the focal plane? I would say quite high, although I do not have a full-frame camera or an 85mm f / 1.2 lens.
Use the right tool for the job. Your camera probably has several autofocus points, although in some cases the center is the most accurate.
On the other hand, the 135 mm f / 2.8 head and shoulders portrait in a 1.6x Canon culture sensor body (distance: 4.26 meters) has 48F of DoF in front of the focal plane and 49.2 mm of DoF on the back. I would say that in this case the danger that the subject is no longer in the perfect focus is less significant.
The benefit applies to all allies within the range, including you
The keyword that causes this to apply to multiple creatures is "always". This word means that the skill applies the benefit. every time the condition is fulfilled Therefore, all saves made by you or your allies within 10 feet of you while you are conscious obtain the bonus.
There are other skills written in a similar way, such as the Holy Nimbus of the Paladin of Devotion (all emphases added):
Always an enemy creature. begins its turn in bright light, the creature receives 10 radiant damage.
or the aura of Dread Lord of paladin Oathbreaker:
Whenever an enemy who is scared by the paladin begins his turn in the aura, receives 4d10 of psychic damage.
All these skills are linked to aurasand having an aura that only applies to a single creature within the range does not make logical sense.
On the other hand, as you say, there are other skills that might be written this way but they are not, as your example (Aura of courage) or the Aura of the hate of the breaker:
From level 7, the paladin, as well as any devil and not dead within a radius of 10 feet of the paladin, gets a bonus to the damage rolls of melee weapon equal to the Paladin's Charisma modifier (minimum of +1).
This could have been written something like "whenever the paladin or a demon or not-dead to less than 10 feet does damage with a melee weapon, the creature wins …". In any case, the two writing structures are functionally identical: all the previous skills, including those cited in your question, apply their benefits every time The conditions are met. These skills are all written in simple English, and there are always many ways to say the same in simple English. It seems that the writers of these rules have used any wording that seems more natural to each skill individually, rather than setting a "standard" wording in advance and then using it whenever a spell or ability is applied to any creature that meets certain conditions. .
If you had to choose a creature, the skill would tell you
In general, the rules explicitly explain any choice that the player must make. For example, another part of the aura of the Lord of the Dreadbreaker says:
Additionally, the paladin and the creatures he or she chooses in the aura they are enveloped in deeper shadows.
As you point out, the spells say "flames", not "a flame", or even "flames you choose". Therefore, according to a strict reading, all the flames within the area of the spell (30 feet), will adopt whatever effect you choose to give them.
That said, I would do it and, like DM, would allow players to more accurately adjust this spell effect to certain flames and not force it to affect all of them by default. This has not caused problems and it seems much more in the spirit of the spell when I read it (since all the effects of thaumaturgy they are very little written apparently to allow creative, but harmless uses).
Either way, it can clearly affect the multiple flames in the area.
We are reviewing our internal linking strategy in my workplace.
The current implementation takes many links and places them on several pages that can be accessed from the header. Some links appear more often than others.
Consider these two cases:
Home page: summer shorts for men
Internal link to: summer shorts for women Internal link to: women's hats Internal link to: jogger pants
Case # 2
Home page: summer shorts for men
Internal link to: men's plus size swimwear. Internal link for: mens sunscreen Internal link for: jogger pants for men
Case # 1 has internal links that are not directly related to the source page, but case # 2 has them.
Will any of the two cases affect the ranking of the pages?
Second question: Is there a gold standard for the number of times a link can appear throughout the site? What happens if a link is linked from 500 different pages?
Technically, this is debatable. Technically, the rules say that fear attacks They are always amazing, leaving room for fear effects that are not afraid attacks, so that it would not necessarily affect the mind, and in theory, there could be effects of fear to which a person with immunity that affects the mind is still subject.
In practice, it is almost certain that the authors used the attack and the effect indistinctly, and that all the effects of fear are definitely mental, so that the immunity of fear is a subset of the immunity that affects the mind, which means that the immunity that affects the mind is Fear of immunity (and then something). I doubt you will find many DMs, if any, who will buy this argument and allow someone with immunity to the effects that affect the mind to be taken to Craven.
Everyone that said, in general, the inability to obtain immunity that affects the mind is a huge Disadvantage of the Craven feat. To the point that, at higher levels, when a rogue should be considering a source of blank mindAs important as Craven's damage bonus is, sooner or later immunity to mental effects is more important.
So that brings us to a question: is it good that Craven becomes a negative Effect, and so the high-level rogues avoid it? On the one hand, Craven is a big damage bonus for rogues and the like, much better than almost any other feat would be for your typical two-weapon combat rogue. Especially when you're looking at a multi-class character whose sneak attack is not as good as a rogue of a single class. If it did not have that drawback, each stealth attack character would always take the feat. That's bad: exploits must be options, not obligatory. Something that is too good becomes centralize, since everyone takes it.
However, another thing to consider is that the sneak attackers simply do less damage, a much Less damage, than other martial characters. The benefits of two-handed weapons, cargo, etc. they are much larger than the sneak attack, even with Craven. So if the rogues and the like are avoiding Craven because of their inconvenience, then they are even worse of what they would be. From this perspective, Craven-without-inconvenience could be considered better for balance: sure, every sneaky attacker will always want to take it, but at least once they do, they will be ready. closer in the damage. Consider: Power Attack can literally inflict twice the damage that Craven does, and the attack penalty is far easier to treat than Craven's ban on immunity that affects the mind.
So while almost no DM is going to buy the argument from attack against effect argument to allow someone with immunity that affects their mind to take Craven, some DM might consider allowing it as an internal rule. It may be worth asking.
This is similar to other Aura effects that have different languages in the way the aura works that state (pulling the Paladin Protection Aura):
whenever you or a friendly creature within 10 feet of you …
Aura of life It also has a different language that says:
Every creature not hostile in the aura (including you)
It seems that any aura effect does not include you unless you specifically say so, and this does not.
But the writing is horrible
Read it as it is seems that accounts. The only reasoning that I have otherwise I have it above, but in a vacuum the blindness would spread to you. However, the support I have given you previously suggests that it not be included because of the absence of language that includes you.
I answered no when I was doing an interactive update check on 18.04 and this happened:
"There are services installed on your system that must be restarted when certain libraries are updated, such as libpam, libc, and libssl Since these restarts can cause interruptions in the system service, you will usually be prompted to update each update. you want to restart, you can choose this option to avoid being asked, instead, all the necessary restarts will be done automatically so that you are not asked questions in each library update. "
But I wonder if this is now a global "no" for any Updates, particularly those of security made by unattended updates. I'm thinking about php 7.x, for example, if that is repaired and it does not restart, and it breaks, then php is not running.
If php, apache, mysql, etc. they have their own postinst scripts that restart the services and ignore my "no", then that's fine. If not, how can I reverse what I did?