the precise The tag is a defining feature of a classic "rogue" weapon, technically means that you can use DEX when Hack and Slash with it.
The default weapon list is very short in Dungeon World, and only two weapons are labeled "accurate." In contrast to D&D, a DW dagger is not precise. This rarity was noticed in the PbtA forums:
It seems to me that the intention is to make a rare label "accurate", through cost. It costs 25 coins for a rapier (the cheapest precise weapon) and 8 coins for a short sword / ax / mace / etc. The only difference is the precise label.
I wonder if it was intentional, or is it just an oversight. There was no official response though. Since the designers' questions are not related to the topic here, I would do it differently. In terms of game balance, do you add something & # 39; accurate & # 39; Does the daggers break something?
(By "balance" I mean that the game should feel fair, and nobody steals the focus of any PC)