I created one GLUT project which has my project’s introduction page. When I pressed ENTER key, it should redirect to my front page of project which I created as another project.
Tag: add
unity – How can i add to the waypoints multiple objects to move between the waypoints?
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class Waypoints : MonoBehaviour
{
public GameObject objToMove;
public LineRenderer lineRenderer;
public float speed;
public bool go = false;
public bool moveToFirstPositionOnStart = false;
public float rotSpeed;
public bool random = false;
public int currentCurvedLinePointIndex;
private Vector3() pos;
private int index = 0;
private bool goForward = true;
private List<GameObject> curvedLinePoints = new List<GameObject>();
private int numofposbetweenpoints;
private bool getPositions = false;
// Start is called before the first frame update
void Start()
{
var parent = GameObject.Find("Moving Object Parent");
objToMove = Instantiate(objToMove, parent.transform);
objToMove.name = "Platfrom";
curvedLinePoints = GameObject.FindGameObjectsWithTag("Curved Line Point").ToList();
if (curvedLinePoints != null && curvedLinePoints.Count > 0)
{
//objToMove.transform.rotation = curvedLinePoints(1).transform.rotation;
}
}
Vector3() GetLinePointsInWorldSpace()
{
var positions = new Vector3(lineRenderer.positionCount);
//Get the positions which are shown in the inspector
lineRenderer.GetPositions(positions);
//the points returned are in world space
return positions;
}
// Update is called once per frame
void Update()
{
if (lineRenderer.positionCount > 0 && getPositions == false && CurvedLineRenderer.linesSet)
{
pos = GetLinePointsInWorldSpace();
numofposbetweenpoints = curvedLinePoints.Count;
if (moveToFirstPositionOnStart == true)
{
//objToMove.transform.position = pos(index);
}
getPositions = true;
}
if (go == true && lineRenderer.positionCount > 0 && CurvedLineRenderer.linesSet)
{
pos = GetLinePointsInWorldSpace();
Move();
}
}
int counter = 0;
int c = 1;
void Move()
{
Vector3 newPos = objToMove.transform.position;
float distanceToTravel = speed * Time.deltaTime;
bool stillTraveling = true;
while (stillTraveling)
{
Vector3 oldPos = newPos;
newPos = Vector3.MoveTowards(oldPos, pos(index), distanceToTravel);
distanceToTravel -= Vector3.Distance(newPos, oldPos);
if (newPos == pos(index)) // Vector3 comparison is approximate so this is ok
{
// when you hit a waypoint:
if (goForward)
{
bool atLastOne = index >= pos.Length - 1;
if (!atLastOne)
{
index++;
counter++;
if (counter == numofposbetweenpoints)
{
c++;
counter = 0;
}
if (c == curvedLinePoints.Count - 1)
{
c = 0;
}
}
else { index--; goForward = false; }
}
else
{ // going backwards:
bool atFirstOne = index <= 0;
if (!atFirstOne)
{
index--;
counter++;
if (counter == numofposbetweenpoints)
{
c++;
counter = 0;
}
if (c == curvedLinePoints.Count - 1)
{
c = 0;
}
}
else { index++; goForward = true; }
}
}
else
{
stillTraveling = false;
}
}
objToMove.transform.position = newPos;
}
}
Now it’s working fine with the single object the variable objToMove but I want to turn the variable either to a List or to Array like objsToMove and then using some timer or a coroutine to fire each X seconds for example every 3 seconds to start moving the next objToMove between the waypoints from the List/Array.
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lang-cs

entities – Add new default value to existing content type
I’m currently on the latest version of Drupal 8. I have a content type called News and Articles
. In this content type I have a field called Category
which is a taxonomy term -> Entity reference
field. When I first created this content type I added all my categories as default values.
Now 2 years later I want to add another default value to this content type. All the answers I’ve seen so far deal with making the change through the database. I wanted to see if there was a different option? Reason is because I have about 400 pages using this content type, really don’t want to make a new one.
Here a screenshot to the list I want to add to: https://ibb.co/XyJ58yS
qt3d – How to add normal map to material in Qt 3D?
I’m trying go apply normal map to QDiffuseSpecularMaterial
or QMetalRoughMaterial
. I Use QTextureImage
to load the textures. When I try to apply normal
material just becomes black, however, I don’t have any issues with other maps (baseColor
, ambientOcclusion
, metalness
and roughness
)
What I’ve tried without success:
- Changed direction of vertex normals, but vertex normals are correct
- Swapped RGB channels in normal map texture – all the combinations. Also tried with grayscale texture
- Mapped values in texture loaded in
QPaintedTextureImage
from(0, 255)
to(0, 1)
range - Thought that normal maps maybe don’t work with
QPointLight
, so I’ve also addedQDirectionalLight
to the scene
linux networking – What is the difference between ip link “add link” vs “add dev” commands
I’ve seen examples of the ip link command where some are shown as
ip link add dev xxx type devtype
and sometimes its of the form
ip link add link xxx type devtype
I looked at the documentation and still am confused about the difference between the two. Is there a difference, and if so when would you use one vs the other.
unity – How to add the “Default-Line” material by code?
I create a line renderer by code:
trajectory = gameObject.AddComponent<LineRenderer>();
But this line renderer has pink color due to it doesn’t have any material assigned, so I wanted to assign it the “Default-Line” material that Unity provides. I’ve tried a lot of things but nothing works, the thing that convinces me the most is:
trajectory.material = Resources.GetBuiltinResource<Material>("Default-Line");
But this, also, doesn’t work. How do I assing “Default-Line” material by code?
admin – Magento2 | Add select-box with search/filter option | Auto suggestor
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I am try to add a search bar to the product custom dropdown attribute.
I am able to add it using xml and data is also getting saved, but after loading the product again, it is not showing in admin.
Can some please help
I am following this link as well
Magento 2 Add select-box with search/filter option
Here is my xml code
<field name="xxnmi_project">
<argument name="data" xsi:type="array">
<item name="options" xsi:type="object">XYZImportProjectDataModelAttributeSourceProject</item>
<item name="config" xsi:type="array">
<item name="label" xsi:type="string" translate="true">Project</item>
<item name="componentType" xsi:type="string">field</item>
<item name="formElement" xsi:type="string">select</item>
<item name="component" xsi:type="string">Magento_Ui/js/form/element/ui-select</item>
<item name="elementTmpl" xsi:type="string">ui/grid/filters/elements/ui-select</item>
<item name="dataScope" xsi:type="string">xxnmi_project</item>
<item name="filterOptions" xsi:type="boolean">true</item>
<item name="showCheckbox" xsi:type="boolean">true</item>
<item name="chipsEnabled" xsi:type="boolean">false</item>
<item name="disableLabel" xsi:type="boolean">false</item>
<item name="multiple" xsi:type="boolean">false</item>
<item name="sortOrder" xsi:type="number">70</item>
<item name="listens" xsi:type="array">
<item name="newOption" xsi:type="string">toggleOptionSelected</item>
</item>
<item name="required" xsi:type="boolean">false</item>
<item name="source" xsi:type="string">conditions</item>
<item name="validation" xsi:type="array">
<item name="required-entry" xsi:type="boolean">false</item>
</item>
</item>
</argument>
</field>
default

plugins – Add Woocommerce Fast and standard delivery optin
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I want to add 2 shipping or delivery options to my woocommerce store. Example, 1) Standard delivery( 21 days) and charges 25$. 2) Fast delivery(15 days) and charges 50$. When a customer chooses one of these cart prices should be updated. I don’t have any idea. Can anyone guide me about that? Thanks
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Check out our Code of Conduct.
1
lang-php

permissions – SP REST – add an existing group to site with REST api?
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Possible to add a clock/current time into a Google Slide?
I’m trying to convert a powerpoint used for signage to Google Slides, but I can’t figure out a way to display the current time on the slide. Is it possible to have a script do that?