terminal – iCloud Sync activity log

Trying to discover how the activity occurs while the iCloud files are being synchronized. The macOS console application displays messages from cloud, but nothing very useful:

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Activity Monitor is not displayed cloud or another process transferring a lot of information either.

I'm looking for log files in / var / log or ~ / Library / Logs, but can not find anything.

Is there a log file that could be used with tail To see the synchronization activity of iCloud in real time?

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Receive activity notifications on cards with a specific tag on a trello.

Each team has a label to label their cards.

I would like to receive notifications when there is activity on the trello cards with a certain label.

Is that possible?

c ++ – HackerRank: Notification of fraudulent activity

I wanted to get some constructive comments about my solution to the HackerRank Fraudulent Activity Reporting problem:

HackerLand National Bank has a simple policy to warn customers about possible fraudulent account activity. If the amount spent by a customer on a particular day is greater than or equal to 2 times the average cost of the customer during a final number of days, they send you a notification about possible fraud. The bank does not send the customer any notification until it has at least that final number of transaction data from previous days.

Given the number of final days re and the total daily expenses of a client for a period of north days, find and print the number of times the customer will receive a notification about all north days.

For example, re = 3 and expenses = [10, 20, 30, 40, 50]. In the first three days, they only collect spending data. On day 4, we have final expenses for [10, 20, 30]. The median is 20 and the day's expenditure is 40. Because 40 ≥ 2 × 20, there will be a warning. The next day, our final expenses are [20, 30, 40] and the costs are 50. This is less than 2 × 30, so no notice will be sent. During the period, there was a notice sent.

Input format

The first line contains two integers separated by spaces north Y re, the number of days of transaction data and the amount of end-date data used to calculate the average spend.
The second line contains north non-negative integers separated by spaces where each integer I of note expenditureThe[[I].

Restrictions

  • 1 ≤ north ≤ 2 × 105
  • 1 ≤ renorth
  • 0 ≤ expenditureThe[[I]≤ 200

I think I have the opportunity to increase the waiting time for some problems.
How would you solve it without a species? The classification while inserted has a much greater complexity …

#include 
#include 

using namespace std;

vector split_string (string);

// Complete the activity.
int activityNotifications (vector expenses, int d) {
int result = 0;
int dq_idx = 0;
double median = 0;
vector dq;
for (int i = 0; i< expenditure.size()-1; i++){
    if (dq_idx >= dq.size ()) {
dq.push_back (spending[i]);
} else {
dq.at (dq_idx) = spending[i];
}
dq_idx = (dq_idx + 1)% d;

if (dq.size ()> = d) {
sort (dq.begin (), dq.end ());
yes (d% 2 == 0) {
median = 2 * (dq[d/2 -1 ] + dq[(d/2)]) / two;
} else {
median = 2 * dq[d%2];
}
yes ((float) expenses[i+1] > = medium) {
result ++;
}
}
}
return result
}

int main ()
{
ofstream fout (getenv ("OUTPUT_PATH"));

string nd_temp;
getline (cin, nd_temp);

vector nd = split_string (nd_temp);

int n = stoi (nd[0]);

int d = stoi (nd[1]);

string Gaster_temp_temp;
getline (cin, expend_temp_temp);

vector Gas_temp = string_divided (gas_temp_temp);

vector expenses (n);

for (int i = 0; i <n; i ++) {
int expend_item = stoi (expend_temp[i]);

expenditure[i] = expense_item;
}

int result = activityNotifications (expenses, d);

fout << result << " n";

fout.close ();

returns 0;
}

vector split_string (string input_string) {
string :: iterator new_end = unique (input_string.begin (), input_string.end (), [] (const char & x, const char & y) {
returns x == y and x == & # 39; & # 39 ;;
});

input_string.erase (new_end, input_string.end ());

while (input_string)[input_string.length() - 1] == & # 39; & # 39;) {
input_string.pop_back ();
}

vector divisions
bounding char = & # 39; & # 39 ;;

size_t i = 0;
size_t pos = input_string.find (delimiter);

while (pos! = string :: npos) {
splits.push_back (input_string.substr (i, pos - i));

i = pos + 1;
pos = input_string.find (delimiter, i);
}

splits.push_back (input_string.substr (i, min (pos, input_string.length ()) - i + 1));

return divisions;
}

android – How to maintain the status of Switch Box in an activity?

Hello, I am creating an application in Android Studio that controls automation functions, I made fields with a switch to turn the lights on and off, but I want to keep the options selected when I close and open the application. Today when the testo, when closing the application, the fields in the switch return to the initial value, even if the lights that I have selected to turn on, are on or not.
Do you have any way to freeze the activity so when I reopen the app the selections are how I left them?

java – Timer task repeats the entire activity and not only the methods within the

The problem is as follows, I'm using a timer task and I have several methods in it, what happens is that every time you enter the timer task it is as if the activity was restarted and the variables return to their start value and the because this happens.
The code is too long, so I will put the creation part, and when I activate it.
I would also like to know if it is possible to choose when it is repeated and when it is not.

final Handler handler = new Handler ();
    Timer timer = new Timer ();

    TimerTask task = new TimerTask () {
        @Override
        public void run () {
            handler.post (new Runnable () {
                public void run () {
                    try {
                        AsyncHttpClient clientTurno = new AsyncHttpClient ();
                        RequestParams rpTurno = new RequestParams ();
                        rpTurno.put ("MatchID", MatchID);
                        rpTurno.put ("UserID", UserID);


                        clientTurno.get (urlTurno, rpTurno, new JsonHttpResponseHandler () {
                            @Override
                            public void onSuccess (int statusCode, Header[] headers, JSONObject response) {
                                if (statusCode == 200) {
                                    String response = response.toString ();
                                    Gson gson = new Gson ();
                                    CheckTurn turn = gson.fromJson (answer, CheckTurn.class);

                                    int res = turno.getSuccess ();

                                    // If it is correct

                                        turnPlayer = turn.getPosition ();
                                        currentTurn = turn.getTurn ();
                                        valueReceivedReal = turn.getValueReceivedReal ();
                                        valueReceived = turn.getValueReceived ();



                                }
                            }

                            @Override
                            public void onFailure (int statusCode, Header[] headers, String responseString, Throwable throwable) {

                            }

                            @Override
                            public boolean getUseSynchronousMode () {
                                return false;
                            }
                        });

    / *

    new Handler (). postDelayed (new Runnable () {
        public void run () {
  }
    }, 2500);
     * /
                        Log.d ("turn", currentTurn);
                        Log.d ("turn", turnPlayer);
                        Log.d ("value", valueReceived);


                        new Handler (). postDelayed (new Runnable () {
                            public void run () {
                                final ProgressDialog progressDialog = new ProgressDialog (PartidaOnlineActivity.this);
                                if (turnActual.equalsIgnoreCase (turnPlayer)) {

HERE ARE ALL THE METHODS

} else {
                                    if (dialog == false) {
                                        progressDialog.setIcon (R.mipmap.ic_launcher);
                                        progressDialog.setMessage ("Waiting for the other player to shoot ...");
                                        progressDialog.show ();
                                        dialog = true;

                                    }
                                }


                            }
                        }, 2500);

                    } catch (Exception e) {
                        Log.e ("error", e.getMessage ());
                    }
                }
            });
        }
    };


        timer.schedule (task, 0, 3000);

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Android – How to send an object to another activity using a listview and alert dialog

I have a ListView that shows an object on the screen, when I click on an item in this list, an Alert Dialog is invoked, where when I press the EDIT button, the object in question is sent to another page.

By hour I can only create Alert Dialog with information about the object.
Follow the code:

    list.setOnItemClickListener (new AdapterView.OnItemClickListener () {
@ Override
public void onItemClick (AdapterView) (in English).


AlertDialog.Builder adb = new AlertDialog.Builder (MainActivity.this);
adb.setTitle ("Options");

bundleMessage = parent.getItemAtPosition (position) .toString ();
adb.setMessage (bundleMessage);

adb.setPositiveButton ("EDIT", new DialogInterface.OnClickListener () {
public void onClick (DialogInterface dialog, int that) {}
Bundle bundle = new Bundle ();


bundle.putString ("information", bundleMessage);

Intent int = new Intent (getBaseContext (), NewAluno.class);
intent.putExtras (bundle);
startActivity (intention);

}
});

adb.setNegativeButton ("DELETAR", new DialogInterface.OnClickListener () {
@ Override
public void onClick (DialogInterface dialog, int that) {}


}
});


adb.show ();

}
});

insert the description of the image here

dnd 5e – How do activity limitations for a prolonged break in the sandy Realism variant work?

In my current campaign (in which I am a player), we are considering changing to the resting option of sandy Realism in the DMG that says:

This variant uses a short break of 8 hours and a long rest of 7 days.

But we are confused about how this variant interacts with the normal rules to rest.

A normal long rest has this description:

A prolonged break is a prolonged period of inactivity, of at least 8 hours, during which a character sleeps for at least 6 hours and does not perform more than 2 hours of light activity, such as reading, speaking, eating or being standing. If the rest is interrupted by a period of strenuous activity (at least 1 hour of walking, fighting, spells or similar adventure activities), the characters must start over again to get some benefit.

How are these rules transferred to the variant? Is it true that you must spend 7 full days alone in one single Extended rest and can not perform more than 2 hours of light activities during the entire period of 7 days (168 hours)? It seems that for more than 7 days you could easily spend at least 2 hours eating and talking.

Would prolonged rest be invalidated if they are taken are interrupted by a single Time of vigorous activity throughout the 7 days? Even for a "sandy" variant that seems really extreme.

How are activity limitations supposed to work in this variant?

Gmail conversations ordered by last activity

I can not find a way to sort my inbox conversation by last activity (emails sent and received). I mean, if I send an email in a conversation, that conversation does not appear at the top. That happens only if I receive an email in that conversation

Thank you