## dnd 5e – If a Shadow sorcerer’s Hound of Ill Omen “can use its action only to attack its target”, what exactly is it allowed to do?

A typical creature, on their turn “can move a distance up to (their) speed and take one action”. By default, they don’t get a bonus action; those are usually granted by class features, spells, etc..

More specifically, regarding Bonus Actions:

Various class features, spells, and other abilities let you take an additional action on your turn called a bonus action. … You can take a bonus action only when a … feature of the game states that you can do something as a bonus action.

The Hound’s description doesn’t specifically preclude their taking bonus actions, so they would be able to were a spell to grant one (note, though, that Expeditious Retreat has a target of “self”, so getting it cast on the Hound might be tricky).

So, what can the Hound do on their turn? They can move, and they can use their action to attack. What does that mean?

If there’s ever any question whether something you’re doing counts as an attack, the rule is simple: if you’re making an attack roll, you’re making an attack.

— Making an Attack

Clearly, then, they can try to bite their target (as per the dire wolf on which they’re based). But, can they grapple or shove? Yes!

Making an Attack calls out those two options:

Grappling

When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple.

and, Shoving

Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you.

In both cases, the key bit is that they “make a … melee attack”. Since the Hound of Ill Omen can use their action to attack and both grappling and shoving are types of attacks, the Hound can do so.

Expanding on that a bit, there are a few actions one can take on their turn; the ones called out in the SRD are:

• Attack
• Cast a Spell
• Dash
• Disengage
• Dodge
• Help
• Hide
• Search
• Use an Object

The Hound of Ill Omen’s description includes:

On its turn, (the Hound of Ill Omen) … can use its action only to attack its target.

thus, it is prohibited from, say, taking the Ready action or attempting to Hide. They are similarly precluded from Dashing as their action. But, since grappling and shoving are both attacks, they’re welcome to do either if they so desire (and the other requirements are missed, eg., that the target isn’t too large).

I will note that grappling specifically “(uses) at least one free hand…”; this GM would generally allow a creature with a free appendage (including a wolf’s mouth) to grapple but, RAW, there’s room to say that a Hound can’t grapple because they don’t have a hand.

## whatsapp.app – ‘Send Photo via WhatsApp’ action not working in iPhone shortcuts

I am trying to create a shortcut on iPhone which will convert my photos from `*.heic` to `*.jpeg` and then send it on WhatsApp as a photo. Below is the screenshot of my shortcut.

But the shortcut does not work. It shows selection of Photos from my phone, but does not show up WhatsApp with photos to send to recipients. What am I missing here?

## dnd 5e – Can a Kensei monk spend a bonus action to use the Kensei’s Shot feature after they make an attack roll, and still do the extra damage on that attack?

The Way of the Kensei monk’s Path of the Kensei feature grants several benefits, including Kensei’s Shot. The wording of Kensei’s Shot is as follows (Xanathar’s Guide to Everything, p. 34):

You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.

Can you choose to spend the bonus action to use Kensei’s Shot after rolling to hit, and still gain the extra damage on the attack you just made? Or do you have to declare that you’re using Kensei’s Shot before you make the attack roll?

## dnd 5e – “Attack a target” vs taking the Attack action in regards to Hound of Ill Omen

I have a few questions regarding what falls under the category of “attacking (the Hound of Ill Omen’s) target” for the Shadow Sorcerer’s Hound of Ill Omen feature.

…On its turn, (the Hound of Ill Omen) can move only toward its target by the most direct route,
and it can use its action only to attack its target.” (XGE p. 51)

So the hound is limited to using its action to attack its target. But does “attacking its target” specifically mean taking the Attack action to make an attack roll, or are their other things that qualify as an attack?

For example, could the hound use the Attack action to attempt to shove or grapple a creature? Or, stretching it a bit further, could they take an action (that is not the Attack action) to attempt to damage their target; (for example using the special action granted by the Dragon’s Breath spell) or if attack were impossible given the hound and the target’s positions taking the Dash action to be able to make a future attack possible?

Furthermore, would a hound be free to use its bonus action however it wants? For example, if Expeditious Retreat were cast on the hound, could it use the Dash action as a bonus action even though it is not attacking the target?

## dnd 5e – Is escaping a grapple an action or an attack action?

When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one size larger than you, and it must be within your reach.

Using at least one free hand, you try to seize the target by making a grapple check, a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the grappled condition (see appendix A). The condition specifies the things that end it, and you can release the target whenever you like (no action required).

### Escaping a Grapple.

A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

### Moving a Grappled Creature.

When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

Is escaping a grapple a single attack (part of the attack action) or a separate action?

It says very clearly that while attacking, if a player can grapple someone with an attack action, and if they have multiple attacks with the Attack action, this (grappling) attack replaces one of them. Shouldn’t it be the case that escaping a grapple could also be one of those “multiple attacks?” I can’t see the distinction with ruling it otherwise.

## c# – How to get an OnClick Event in Unity to action?

I am new to Game Dev and I am following a Tutorial. Within this tutorial, we create a quest system, that allows you to accept or decline a quest. This tutorial is based on Unity 5 and I am using 2020.1 so there could be version differences that could be causing the issue.

I have a script called:

Quest001Buttons.cs

``````public class Quest001Buttons : MonoBehaviour {
public GameObject ThePlayer;
public GameObject NoticeCam;
public GameObject UIQuest;
public GameObject ActiveQuestBox;
public GameObject Objective01;
public GameObject Objective02;
public GameObject Objective03;

public void AcceptQuest() {
Debug.Log("Accept Registered");
ThePlayer.SetActive(true);
NoticeCam.SetActive(false);
UIQuest.SetActive(false);
StartCoroutine(SetQuestUi());
}

IEnumerator SetQuestUi() {

ActiveQuestBox.GetComponent<Text>().text = "My First Weapon";
Objective01.GetComponent<Text>().text = "Reach the Clearing";
Objective02.GetComponent<Text>().text = "Open Chest";
Objective03.GetComponent<Text>().text = "Get Weapon";
QuestManager.ActiveQuestNumber = 1;
yield return new WaitForSeconds(0.5f);
ActiveQuestBox.SetActive(true);
yield return new WaitForSeconds(1);
Objective01.SetActive(true);
yield return new WaitForSeconds(0.5f);
Objective02.SetActive(true);
yield return new WaitForSeconds(0.5f);
Objective03.SetActive(true);
yield return new WaitForSeconds(9);
ActiveQuestBox.SetActive(false);
Objective01.SetActive(false);
Objective02.SetActive(false);
Objective03.SetActive(false);

}
}
``````

I have an Empty GameObject called “QuestButtonManager” which I have assigned the above script to.
I also have a UI GamObject called “Accept” and I have attached the QuestButtonManager GameObject to the OnClick() Event within that component. I have selected:
“Runtime Only” and the function of “Quest001Buttons.AcceptQuest”.

When I run the game and press the Accept Button…the game seems to not function after that and is stuck on that screen, with the button highlighted…not even the `Debug.Log` text is printed in the console.

Any help is greatly appreciated before I give it up and look for a more updated version to learn on.

## ranger – Does Action Surge reset the Gloom Stalkers Dread Ambusher Attack?

If a level 2+ Fighter uses an Action surge would they be able to reset the Dread Ambushers free attack when taking an “attack Action” on their first turn of combat?

Dread Ambusher- “At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action.

Action Surge- “On your turn, you can take one additional action on top of your regular action and a possible bonus action.

## catalina – Folder action automator does not work automatically but works manually

I have folder actions automators for 2 different folders. One works automatically as expected, the other does not. Both are constructed the same way and both run manually, but one does not run automatically when folder contents change. Both execute a shell script with the following pattern:

``````cp -n /path/to/source/filename-v* /path/to/destination/
``````

Where the folder action monitors changes the the respective folder and the script simply copies the new files to the respective destination folders.

Both work when executed manually, but one does not trigger on folder action like the other.

What am I not understanding?

## Conjugation action on relative homology

Let $$G$$ be a group and $$K$$ be a subgroup. Suppose $$g in G$$ commutes with every element of $$K$$. Is it true that conjugation by $$g$$ will act trivially on $$H_*(G,K)$$?

## dnd 5e – Does the Artificer’s Spell-Storing Item effectively bypass the bonus action spellcasting rule?

The rule on Bonus Action Casting Time states:

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

This would ordinarily prevent you from casting a levelled spell and a bonus action spell on the same turn; however, the Artificer’s Spell-Storing Item states:

(…) While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. (…)

Furthermore, the following question’s highest-scoring answer states:

(…) The user never casts the spell either. They merely use a (special, unnamed) action to produce the spell’s effects. They don’t cast it and don’t get to modify it with their features which care about them casting a spell. (…)

And the Sage Advice Compendium even states (page 3):

Q. Which action is used to activate a Spell-Storing Item?

A. Activating a Spell-Storing Item uses the Use an Object action.

Does this mean that a caster could use a Spell-Storing Item, creating the effects of any 1st or 2nd level Artificer spell with a casting time of 1 action, and then use their bonus action to cast any (bonus action) spell?