dnd 5e: Can a character acquire additional funds, or at least their benefits?

No and yes

No, a character cannot replace his backstory. It already happened, so it really wouldn't make sense for them to lose the benefit.

Yes, there are no background ways to get most of these things. This is what the Faction Agent gets you, according to SCAG 147-8:

  • Skill Skills (two of your choice)
  • Languages ​​(two of your choice)
  • Equipment: badge or emblem of your faction, a copy of a seminal faction text (or a code book for a covert faction), a set of common clothing and a bag containing 15 gp.
  • Feature: Safe Haven: has access to a secret network of supporters and operatives, etc., etc.
  • Features and motivations: Acolyte background, with exchange of & # 39; faith & # 39; by & # 39; faction & # 39 ;.

The first two are not very distinctive. The equipment section could literally be Bregan giving his charlatan a backpack full of things. Safe Haven is he promising some underground support. Traits and motivations depend mainly on the player and are beyond your reach.

So basically, all this could be free. However, as a DM, you will not want to show favoritism, and you may want to provide rule support.

PHB 187, in the Downtime Activities section, is a Training subsection. With an instructor, 250 days and 250 gp, you can learn a new language (or a set of tools).

DMG 227 begins a section called Other Rewards. Near the end on page 231 there is a section called Training, which offers competence in skills as an option.

For a faction emblem, flip a page back and consider the Prestige Mark option of a medal. This should cover the special item of the team.

Finally, for Safe Haven, see the Special Favors section. This could provide a particularly good role play as faction agents begin to come to you to get the favors due or to look for new ones.

How to acquire a client for an online investment platform?

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javascript – Acquire a new token with `axios.interceptors`

When the token expires, I want to get a new token based on refresh_token. I have read that this can be obtained with axios.interceptors. Please check if I have correctly configured axios.interceptors and if I have placed it in the right place, that is, aboveItems class.
axios.interceptors.response is assigned to theinterceptor variable. What should I do with this variable? In addition to `axios.interceptors & # 39 ;, I need to get a new token. The token is valid for 24 hours. I have to wait 24 hours to see if it works, or if possible in a different way, faster.

Code here: https://stackblitz.com/edit/react-pkea41

import axios from 'axios';

axios.defaults.baseURL = localStorage.getItem('domain');

const interceptor = axios.interceptors.response.use(
  response => response,
  error => {
      // Reject promise if usual error
      if (errorResponse.status !== 401) {
          return Promise.reject(error);
      }

      /* 
       * When response code is 401, try to refresh the token.
       * Eject the interceptor so it doesn't loop in case
       * token refresh causes the 401 response
       */
      axios.interceptors.response.eject(interceptor);

      return axios.post('/api/refresh_token', {
          'refresh_token': JSON.parse(localStorage.getItem('token'))('refresh_token')
      }).then(response => {
          /*saveToken();*/
          localStorage.setItem('token', JSON.stringify(response.data));
          error.response.config.headers('Authorization') = 'Bearer ' + response.data.access_token;
          return axios(error.response.config);
      }).catch(error => {
          /*destroyToken();*/
          localStorage.setItem('token', '');
          this.router.push('/login');
          return Promise.reject(error);
      }).finally(createAxiosResponseInterceptor);
  }
);

class Items extends Component {

  constructor (props) {
    super(props);
    this.state = {

    }
  }


  render () {
    return (
      
) } } render(, document.getElementById('root'));

dnd 5e – Is there a way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164). See this question for more information about that.

Bonus skill
When you choose this domain in the first level, you gain ability with heavy armor.

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but whether or not you can have permission to choose some of them can depend on which books are allowed with your "PHB + 1"). Depending on the domain you choose, you could also master the martial weapon.

This also means that only a multiclass level will "cost" you to get that armor skill, with no need to spend any ASI on feats like Heavily Armored (unless you need to use the ASI to achieve certain skill scores, see below. .)

Note that, according to the multi-classification requirement in PHB, p. 163, you must have an Intelligence score of at least 13 (which I assume you will have as an assistant) for multiclass outside of assistant, and a Wisdom score of at least 13 to multiclass inside cleric…

Also keep in mind that your cleric spells would be based on Wisdom, not Intelligence, so, unless you have the same Intelligence and Wisdom scores (at the time of writing, you have not indicated your character's skill scores) , your cleric spells would probably be a little less powerful than your wizard spells (for example, with regard to how high your spell attack bonus and DC is to save spells). But a magician who is capable of healing is always good to have …

dnd 5e – Is there any way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164).

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but some of them may depend on the books that are allowed with their "PHB + 1").

This also means that you will only "cost" a level multiclass to get that armor skill.

dnd 5e – How do you acquire an undead eyeball enclosed in a gem?

An undead eyeball

The acquisition of an undead eyeball itself seems relatively trivial to the unethical necromancer; Just kill someone, cheer him up like a zombie using Animate Dead and then tear off an eyeball from your new zombie friend.

I have interpreted that this requirement means the eyeball of an undead creature, not specifically an eyeball that is a non-dead creature animated in its own right; but it is a good basic element of the undead that the separate parts of a zombie remain animated independently, and like DM, I would like to … happily … allow you to acquire an undead eyeball animated through this procedure anyway.

Enclosed in a jewel

You must be able to manage this part of the component by using a large and expensive gem (no more than 1 foot in diameter), a set of jewelry tools and the repair cantrip. Simply divide the gemstone with a clean break; make a hollow space inside the gemstone large enough to contain your undead eyeball; place the eyeball inside, press the halves of your precious stone again and use Mending To seal the rest in the gem. The repair can only fix a single break or tear at a time, so you should be able to seal the original break without affecting the cut hole. Voilà; An undead eyeball wrapped in a precious stone.

The services of someone skilled in jewelry tools could be recommended for this process, since making a clean break is probably difficult for someone who shakes a hammer and a chisel without knowing what they are doing.

dnd 5e – Is there a way for a half-orc sorcerer to acquire a domain of heavy weapons?

The greataxe is a martial weapon as indicated on page 149 of the Player's manual. It also has heavy and two-handed properties, but these are irrelevant to obtain the ability.

Alternatively, if your DM allows you to perform multiclasses (PHB page 163), take a barbarian level, ClericoneFighter, Paladin or Ranger you get skill with all martial weapons, including Greataxe.


1: If you choose the Tempest or War domains.

dnd 5e – How can I acquire Boots of Flying in DDAL without having to unlock an adventure?

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dnd 3.5e – Is there any way to acquire immunity for draining the skill without changing the type or gaining a divine rank?

As mentioned in this good response, the prestige class offers immunity to drainage capacity. bone knight on level 8 of his extraordinary non-death exoskeleton skill (Five nations 119) and the prestige class pale teacher at level 10 of his extraordinary mastery ability without death (Libris Mortis 49).

In the same way, as mentioned in this good response, perhaps the most readily available source of immunity for capacity drainage is the wonderful element that you have talisman of eternal strength (Compendium of Magical Objects 188) (8,000 gp; 0 lbs.), Which provides the carrier extremely Temporary immunity a few times a day.

Also, while not technically granting immunity to skill drainage, the wonderful object without groove gray portrait (Ruin Champions 43) (major artifact, 10 lbs.) See the portrait suffer drainage capacity instead of portraitsubject, but neither portrait nor does the owner suffer any mechanical effect from that drainage capacity. If such ersatz immunity is sufficient and if the portrait It can be discovered during the race of an adventurer to depend on the campaign. (Note that a DM may want to change the name of the gray portrait to the gray image If he wants to delve closer to his source material.

Finally, the fourth-level cleric and the fourth-level druid spell protected vitality [abjur] (Compendium of Spells 188), in addition to other effects, grants immunity to skill drainage. There are many forms of a single shot for any creature to use the spell. protected vitality, From a jewel tuned to protected vitality (Magic of Faerun 21) (1,600 gp; 0 lbs.) To a gloomy talisman skull of warm vitality (Frost burn 47) (2,800 gp; 0 lbs.) A rare and ill-advised Warm vitality spell worm (Continue # 343 80-1) (1,400 gp, 0 lbs.).