dnd 5e – Is it possible to cast two level 9 spells without having a long rest in 5e?

Spell Scrollsone

As long as you get enough of them and you have enough time to cast them all, the use of 9th level spell scrolls will allow you to cast many 9th level spells without a long rest.

Epic Boons

The DMG has rules for awarding epic bonuses (starting on page 231) that include:

Blessing of high magic

You gain a level 9 spell slot, as long as you already have one.

Breath of spell

You can cast any spell you know or have prepared without spending a spell slot. Once you do, you will not be able to use this blessing again until a long break is over.

Any of these blessings would allow him to cast Foresight (or another level 9 spell) twice before taking a long rest.


Monsters do not have the same restrictions as player characters and may also have more than one 9th level spell slot. An example of this in published adventures is (spoilers):

Acererak from the tomb of annihilation

1. Suggested by NautArch

dnd 5e: What does it mean to fail a saving throw for 5 or more?

Your understanding is correct. Here there is no special keyword or meaning (and when something is not defined by the game, standard English is applied to understand it), failure of a DC by 5 or more simply means that a result of 5 (or more) is obtained below of the DC.

Example: the CD is 15. I draw a 10. 15-10 = 5, I have failed by 5 or more.

Other: DC is 15. I roll 11. 15-11 = 4, I have failed, but not for 5 or more.

Note that the "roll" in those examples would be the total after adding modifiers, so if I have +3 on the roll, the first example would have thrown a 7 (7 + 3 = 10).

dnd 5e – Is there a way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164). See this question for more information about that.

Bonus skill
When you choose this domain in the first level, you gain ability with heavy armor.

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but whether or not you can have permission to choose some of them can depend on which books are allowed with your "PHB + 1"). Depending on the domain you choose, you could also master the martial weapon.

This also means that only a multiclass level will "cost" you to get that armor skill, with no need to spend any ASI on feats like Heavily Armored (unless you need to use the ASI to achieve certain skill scores, see below. .)

Note that, according to the multi-classification requirement in PHB, p. 163, you must have an Intelligence score of at least 13 (which I assume you will have as an assistant) for multiclass outside of assistant, and a Wisdom score of at least 13 to multiclass inside cleric…

Also keep in mind that your cleric spells would be based on Wisdom, not Intelligence, so, unless you have the same Intelligence and Wisdom scores (at the time of writing, you have not indicated your character's skill scores) , your cleric spells would probably be a little less powerful than your wizard spells (for example, with regard to how high your spell attack bonus and DC is to save spells). But a magician who is capable of healing is always good to have …

dnd 5e – Creating a character, Noble is a class or a background?

The word "class" is used in two different senses here.

Noble, As a stratum of social class in a feudal / medieval. configuration, is a different use of the term "Class" for a PC like Druid, Fighter, Ranger, Wizard, etc., which has a progression from level 1 to 20 with mechanical benefits of the game.

Answer: Noble is a fund for D & D 5e, not a PC class.

Any PC can come from a Noble social class if the Noble Fund is chosen (Chapter 4).

Gender conventions

When it comes to a fantastic environment that has kings, queens, princes, lords, and is deeply rooted in the typical feudal / medieval / Renaissance cultural environment of Western civilization, class differences are integrated into the predetermined value. As you can see in the text for the Noble fund:

It could be a pampered aristocrat who is not familiar with work or discomfort, a former merchant who has just been elevated to the nobility or a disinherited scoundrel with a disproportionate sense of right. (Basic rules, page 42)

Aristocrats and the nobles come from a particular social class in the default configuration. The comuneros come from a different layer of social strata. See also this feature:

Feature: Privilege position

Thanks to your noble birth, people are inclined to think the best of
you. You are welcome in high society, and people assume that you have the
Right to be wherever you are. Ordinary people do everything possible to
accommodate yourself and avoid your dislike, and other high people
we treat you as a member of the same social sphere. You can ensure
an audience with a local noble if necessary

Apart: Plebeians have a default NPC description, just like Nobles. That's in the Monster Manual (or in the Monster / NPC appendix, Basic Rules) and it's separate from character creation from a PC.

dnd 5e – Lyncathrope as PC and racial improvements in statistics

This is mainly about a player who was recently bitten by a Werebear. He wants to embrace being a Werebear and is a Human Variant Fighter (GWM Feat) with 17 Strength. Being a Werebear, he gains a Force of 19, but asked if his Variant Stats still apply.

Does a player cursed by lycanthropy still retain racial impulses from the same statistic? Human variant of IE that gives +1 to the Force, then 20 General strength?

dnd 5e – Is there any way for the character of an adventure league in the eighth season to acquire a heavy armor competition?

There are certain divine domains of clerics that provide the heavy armor domain as a class feature ("bonus domain"), which means that it does not need to appear in the multiclass competition table (PHB, page 164).

Life Domain (PHB, page 60) is one of those examples of the PHB, but there are others (but some of them may depend on the books that are allowed with their "PHB + 1").

This also means that you will only "cost" a level multiclass to get that armor skill.

dnd 5e – Can I use a Greatsword and a Longsword in a turn with combats with two weapons and feat with double hilt?

You must be holding both weapons when you attack to use the Combat with two weapons, and attacking with a big sword requires both hands.

You have the Dual Wielder feat, so it does not matter that neither of the two weapons is light. So far all good, however:

The rules of combat of two weapons establish:

When you take the Attack action and attack with a light melee weapon what do you have in one hand, you can use a bonus action to attack with a different melee weapon. what are you holding in the other hand.

There are two problems here.

First, and more simply, when you attack with a big sword you are not "holding" [it] in one hand & # 39; – It is true that you can keep a big sword in one hand, but not while you are attacking.

Two hands. This weapon requires two hands when you attack with it. This property is only relevant when you attack with the weapon, not when you simply hold it. PHB

Secondly, although it is not completely explicit, it is generally understood that TWF requires that you already have both weapons, when you take the action of Attack with the first weapon, to have the option of Bonus Action attacking with the second weapon. To obtain consensus evidence on this decision elsewhere, see these other related questions, here and here.

To attack with your big sword you need to use both hands, not just one, and you can not hold your long sword with the "other hand" while doing it. Therefore, you do not meet the requirements of the combat bonus action of two weapons.

dnd 5e – When are the stones sent recharged if they are in different time zones (or in different planes)?

The description for a pair of stones sent says:

Once sending It is thrown through the stones, they can not be used again until the next sunrise.

However, if the stones they send are far apart, dawn may occur at a different time for each stone. In this case, when are the stones recharged and how often? What happens if one of the stones is in a different plane, in which time can not pass in the same way as the material plane? (Suppose that this other plane has a sunrise, or a reasonable equivalent).

dnd 5e – Does the light of a torch under the effects of a Cantrip Light blind a creature?

The rules say this about torches:

Torch. A torch burns for 1 hour, providing bright light in a radius of 20 feet and dim light for an additional 20 feet. If you make a melee attack with a flaming torch and hit, it inflicts 1 fire damage.

Light spells have this description:

You touch an object that does not measure more than 10 feet in any dimension. Until the spell ends, the object throws bright light within 20 feet and dim light for an additional 20 feet. The light can be colored as you want. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or discard it as an action.

If you point to an object held or used by a hostile creature, that
The creature must succeed on a Dexterity saving throw to avoid the spell.

The rules only cover these different levels of light: sunlight, bright light, dim light, darkness and magical darkness. There are no rules that indicate that you can create additional bright light by stacking the light sources and blinding a creature with it.

That said, like DM, it's up to you to allow or reject the things that players try. If the dragon had been in the dark for some time, it would be reasonable for a sudden bright light to be painful for him.

dnd 5e: when leveling up, how does your new HP determine?

Of the basic rules:

Each time you gain a level, you gain 1 additional Hit Die. Pull that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1) to your maximum hit point. Alternatively, you can use the fixed value shown in the entry of your class, which is the average result of the die roll (rounded up).

The size of the hit die is determined by the class, as can be seen in the Class Summary table, and as indicated in the class descriptions, which also indicate how the hit points increase. For example, the description of the barbarous class says:

Hit points

Hit says: 1d12 per barbarian level

Hit points in the first level: 12 + your Constitution modifier

Hit points at higher levels: 1d12 (or 7) + your Constitution modifier by barbarian level after the 1st.