dnd 5e – Can a permanent teleportation circle be made in a moving vehicle?

The spell says:

When casting the spell, draw a circle 10 feet in diameter on the inscribed floor with signs that link your location to a permanent teleportation circle of your choice, whose sequence of signs you know and is on the same plane of existence as you.

The co-creator of D & D 5e, Jeremy Crawford, was clarified unofficially on Twitter that the fate of teleport (which may be a stealth of cirlce teleportation) can move:

The teleportation spell requires a destination. The nature of that place is not specified. It can be the deck of a moving ship, for example.

In the same way, the surface of the circle is important, not its point in space. Therefore, the surface can also be moved while performing the teleportation circle spells every day for a year, and after that it has become permanent. It has no restrictions so that the permanent sigil does not move.:

When you launch a teleportation circle, you create the circle on the ground. The circle is linked to that surface, not to a point in space.

What happens if I cast the spell on the vehicle for a year (and it does not move) and then the vehicle moves? Can it still be used as a destination point?

Yes, the goal is stealth, not the point in the space where the spell was cast.

Can I create a permanent CT on the vehicle if it is never in the same place twice in the first place?

Yes. Jeremy's publication shows that.

But, even more from a real world perspective, all movement is relative. On Earth, we tend to think of places we travel as stationary, but they are not. They are rotating around the axis of the Earth and rotating around the sun. To the car / plane in which we travel, they are standing (in relation to themselves) and the Earth is moving beneath them …

All right, I'm getting too involved in Einstein in a D & D question. I read "the same location" more like "the same place" than the same longitude and latitude.

dnd 5e – Do you need to do a drug check to use the second benefit of the Healer dowry?

When you use a healer kit to stabilize a dying creature, that creature also recovers 1 hit point.

As an action, you can use a healer kit to care for a creature and restore 1d6 + 4 hit points, plus additional hit points equal to the maximum number of hit dice of the creature. The creature can not retrieve hit points from this feat again until it finishes a short or long rest.

So, I know that one benefit of this feat is that you do not have to do medication control to stabilize a creature, however … is the second skill a medication control necessary to heal a child?

I just used this feat for the first time yesterday and my DM made me do a medication check. Is this correct? Or does it depend on the DM?

dnd 5e – Can another caster teach ritual spells to a sorcerer with the Book of Ancient Secrets?

This question already has an answer here:

Wizards, for example, are explicitly set to copy parchment spells, and can only learn parchment spells. However, Eldritch's Ancient Secrets Invocation Book is very general about how ritual spells can be learned:

In your adventures, you can add other ritual spells to your Book of Shadows. When you find a spell of this type, you can add it to the book if the level of the spell is equal to or less than half of your sorcerer level (rounded up) and if you can save time to transcribe the spell.

"Finding a spell like that in your adventures" seems very general. Specifically, could they qualify the learning spells of another launcher?

dnd 5e – What is and is not "personality" for the purpose of Polymorph?

It depends to a large extent on the interpretation of DM.

"Personality" is not a game term per se. It retains the ordinary meaning of that word and is adjudicated by the individual DMs in case a question arises.

The closest to a definition is in PHB p. 123, Personal characteristics, What states:

Examining the personality of your characterThe variety of traits, manners, habits, beliefs and failures that give a person a unique identity.It will help you to give life while you play. Here four categories of characteristics are presented: personality traits, ideals, links and failures. Beyond those categories, think about those of your character. Favorite words or phrases, habitual tics and gestures, vices and manias.Y anything else you can imagine.

The last part is important, because it states that almost anything, apart from game statistics or physical features, could be considered part of a character's personality.

The text of true polymorph define how a character changes when affected by that spell:

The statistics of the target game, including mental ability scores, are replaced by statistics of the new form. It retains its alignment and personality.

… The creature is limited in the actions it can perform by the nature of its new form, and can not speak, cast spells or perform any other action that requires hands or speech unless its new form is capable of such Actions. .

The spell does not say that you lose your memories (only your mental ability score), so there is no reason for you to forget things you knew or things you knew to do. You are still you in all non-physical ways, but the brain of the new form can limit you. Think of the episode of Quantum Leap in which Sam jumps into the body of a man with a mental disability and discovers that his mental faculties are also affected.

I would also interpret that the last line of the previous quote means that the physical form is what limits its actions. A polymorphized human in a dog does not forget how to use a sword, only their hands are missing.

In summary, at least as I interpret it, your DM can interpret it in another way:

  • Any game statistics from the old way they are replaced
  • your state of mind it is retained (with the exception of mental ability scores), so that it retains all its old knowledge, personality, memory, etc.
  • You lose things that you no longer have the physicality to do.
  • For things on the borderline between personality and game statistics (for example, skills), it depends on the DM. Polymorphous organism at least it was absurdly complicated in D & D 3rd Edition as well, and we will not see a stricter definition of what you gain and lose while polymorphized unless you want the description of the spell to be a full page.

dnd 5e: can you conjure a stack of discharges with martial adepts, disarm or fire an attack?

I am new to dnd 5e, I was thinking that a martial adept superiority dice could be used to make a weapon throw disarmed targets if it is used in conjunction with the spell barrier spell.

from the book…

Martial Adept:
You have martial training that allows you to perform special combat maneuvers. You get the following benefits:

You learn two maneuvers of your choice from those available for the Battle Master archetype in the hunting class. If a maneuver you use requires your target to make a save roll to resist the effects of the maneuver, the DC saving throw is equal to 8 + your skill bonus + your Strength or Dexterity modifier (your choice).
You win a die of superiority, which is a d6 (this die is added to any die of superiority that you have from another source). This die is used to feed your maneuvers. A die of superiority is spent when you use it. Recover your superiority dice spent when you finish a short or long break.

travel attack
When you hit a creature with a weapon attack, you can spend a superiority die to try to shoot down the target. You add the superiority die to the attack damage roll, and if the target is Large or smaller, you must make a Force save throw. In a failed salvation, you hit the prone target.

screwdriver attack
When you hit a creature with a weapon attack, you can spend a superiority die to try to disarm the target, forcing it to release an object of your choice that it is holding. You add the superiority die to the attack damage roll, and the target must make a Force save roll. In a failed save, the object you choose drops. The object lands at his feet.

magic spell

Spell details
Throw a nonmagical weapon or shoot a non-magical ammo into the air to create a cone of identical weapons that fire forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature receives 3d8 damage in a failed save, or half the damage in a successful one. The type of damage is the same as that of the weapon or ammunition used as a component.

Can these two work together? And if not, why?

dnd 5e – Does the attack (or having a rider attack) cancel the load / jump abilities?

Certain creatures have attacks such as charging or jumping, which allows them to do something special after traveling a certain distance. For example, see the panther:

"If the panther moves at least 20 feet in a straight line to a creature and then hits it with a claw attack in the same turn, that target must succeed on a DC 12 Force save or be shot down."

Imagine a little character riding a panther. The panther runs 15 m and the rider fires an arrow at a target or uses a spear to hit a target 10 m away. The panther moves another 5 meters and jumps.

Does the attack (or having a rider attack) cancel the jump? I do not think so, but I want to be sure.

dnd 5e – Can you "pass" from Fly to Levitate?

Suppose a character has launched fly in themselves, and want to change to levitate to avoid falling damage if you lose concentration.

What happens if they launch? levitate while in the air? They

  1. Stay at the same height.
  2. Fall immediately to 20 feet
  3. Immediately fall to the ground

…or something else?

dnd 5e: What is the winged creature in the back of the Book of Mordenkainen's enemies?

As far as I can tell, it's not in the books.

Impossible, maybe the files are incomplete.

After scanning Volo's guide to monsters, The monster manual, The volume of enemies of Mordenkainen, The adventurous guide of the coast of the sword, Guild Masters & Guide to Ravnica Y Wayfinder Guide for EbberonI can safely say that that specific creature is not in any of those books.

However, there is another place where the creature is found, which is on the back of the The volume of enemies of Mordenkainen variant:

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Maybe it's a berbalang

Comparing the image on the back cover of the variant. Tomb of the enemies of Mordenkainen To the image provided by Illustro, I think this is a Berbalang:

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If the creature on the back of the cover of the variant is in fact a Berbalang, we can assume that the one on the standard cover is also a Berbalang, albeit in a different art style. Similar things have been done before, compare the viewer of the standard cover with the Guide of everything of Xanathar with the one of the cover of the variant:

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dnd 5e – D & D Dungeon master question

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dnd 5e – Is there a breed of foxes in D & D 5e?

Ebberon Shifter is your best bet

The Wayfinders Guide to Ebberon has a new career, Shifters. Its description "similar and diverse" gives great flexibility to its appearance:

Shifters are similar to humans in height and construction, but are naturally more agile and flexible. His facial features have a bestial mold, with large eyes, flat nose and pointed ears; Most changelings also have prominent canine teeth. Hair grows like hairs on almost every part of their bodies.

The features of the beast inside also affect the appearance of a displacer. […] While the appearance of a shapeshifter may remind an observer of an animal, they are still clearly identifiable as shifters, even when they are at their wildest.

In particular, the subrace of long teeth:

Long tooth changers are fierce and aggressive, but they form deep bonds with their friends. Many long-tooth scrubbers have canine features that become more pronounced as they change, but instead, they can turn to tigers, hyenas or other predators.

or the Wildhunt subrace:

Wild game changers are sharp and insightful. Some are constantly alert, always alert to possible threats. Others focus on their intuition, looking inside. Wildhunt hunters are excellent hunters, and also tend to become the spiritual leaders of changing communities.

It would probably be the most appropriate for someone who wants to play a fox race (or a fox).

Alternatively, the Simic hybrid could also work.

The Simic Hybrid race from Guildmasters Guide to Ravnica could also work quite well, but you would need to work with your DM to find more appropriate Animal Enhancements than the version presented in the book.

For reference, the description of the race has the following relevant text:

In recent years, Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various animals to humans, elves and vedalken.


The biological improvements of a hybrid can change its appearance drastically, although most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptile or amphibian creatures. These include crab claws, tentacles of squid, wings or fins like those of blanket, translucent or camouflaged skin, or jaws like sharks full of sharp teeth.