nikon – D7200 sometimes takes all shots while bracketing is set to 3 shots with a single shutter pressure

I know this question, how to take all the shots fixed in the bracket with a shutter pressure, has been asked several times but the answer has been CL or CH or Timer. But while I was playing, I put it to Q and all three shots are triggered just by pressing the shutter, however, it is not consistent. When I try again in another instance, this might not work. Is there any other configuration involved to make this happen again or is it a flaw in the software?

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by: buyyoutubesub
Created: –
Category: Web 2.0
Views: 247


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Classification: 5

.

Solving an equation with 3 free parameters in a way to satisfy 1 condition

I have an equation in terms of $ q $, $ c_2 $, $ c_3 $ Y $ r $. I only know that $ q $ Y $ r $ are positive (there are no restrictions on $ c_2 $ Y $ c_3 $).

eq1 = (10 q ^ 2) / r ^ 3 - 2 (3 c3 + c2 r)

Solving this equation in terms of $ r $ With the mentioned conditions it gives:

sol1 = r /. Solve[eq1 == 0 && q > 0 && r > 0, r, Reals]

{Conditional expression[Root[-5 q^2 + 3 c3 #1^3 + c2 #1^4 &, 1],
0 <q <27/16 Sqrt[3/5] Sqrt[-(c3^4/c2^3)] && c2 < 0 && c3 > 0],
Conditional expression[
Root[-5 q^2 + 3 c3 #1^3 + c2 #1^4 &,
2], (c2> 0 && c3> 0 &&
q> 0) || (0 <q <27/16 Sqrt[3/5] Sqrt[-(c3^4/c2^3)] && c2 < 0 && c3 > 0) || (c3 < 0 && c2 > 0 && q> 0)]}

I want those solutions of this equation with 2 roots that make eq3 positive:

eq3 = (3 c3 + 2 c2 r) / (8 [Pi] r ^ 3);

I could not find the analytical way to do it, but here is my numeric code to find the parameters for which the condition is met. It takes too much time and is not efficient at all (until now I did not find a single set of parameters to satisfy the condition).

ansnum = flat[
   ParallelTable[{q, c2, c3, sol1}, {q, 0.001, 1, 0.01}, {c2, -20, 
     0.001, 0.1}, {c3, 0.001, 20, 0.1}], two];

ansnum = ansnum /. Indefinite -> -100;

j = 0;

Table[

   If[ansnum[[i, 4, 1]]! = -100 && Length[ansnum[[i, 4]]]== 2,
j = j + 1;
eq3fin[j] = {ansnum[[i, 1]]Ansum[[i, 2]],
Ansum[[i, 3]], {ansnum[[i, 4, 1]],
Ansum[[i, 4, 
        2]]}, {eq3 /. {q -> ansnum[[i, 1]], c2 -> ansnum[[i, 2]],
c3 -> ansnum[[i, 3]], r -> ansnum[[i, 4, 1]]}
eq3 /. {q -> ansnum[[i, 1]], c2 -> ansnum[[i, 2]],
c3 -> ansnum[[i, 3]], r -> ansnum[[i, 4, 2]]}}}
], {i, 1, length[ansnum]}
]/. Indefinite -> sequence[];

Table

The
Yes[eq3fin[eq3fin[eq3fin[eq3fin[j][[5, 1]]> 0; eq3fin[j][[5, 2]]> 0,
Print[eq3fin[eq3fin[eq3fin[eq3fin[j]]], {j, 1, j}];

My question is, is there any analytical way to do that? If not, how can I make my numerical code efficient?

Thank you,

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programming languages: aerial mapping program based on Python 3 through thermal imaging

So, first of all, I must say that, although I am quite familiar with computer hardware and the basic aspects of the network, I have no idea about programming. I'm in a giant learning process, and I'm sure I want to learn Python. (Unless there is a simpler language out there.)

But that's not why I'm posting this. I am publishing this because I have an idea and a question about the best way to go about this idea.

Drones are becoming a big problem. Being certified by the FAA, I want to try and put them to use.

My question is: does Python have the functionality to be able to

– Communicate with hardware (like a drone)

– Use communication data, such as thermal images and,

– Convert that information into numerical data that can be mapped, plotted and otherwise plotted?

And, what is the best way / coding / IDE language to do this?

Keep in mind that I work better when the code is as close as possible to regular English, so programs like Inform 7 naturally make sense to me. I'm just not sure what there is currently.

By nature I am a heavy user of Windows, but if there were a simpler language in the MAC operating system or in a Linux distribution, I would not mind making a change.

I would also prefer open source solutions for this problem, but if there is a relatively cheap commercial IDE or something that does the work, I will also consider it.

Thank you all!

Cheers.

Unity3D: Did the writing of data in a file doubled 3 times?

I am writing data in a file every two seconds. I used InvokeRepeating and everything is fine, except that each record is saved 3 times in the file:

void Home ()
{
File.WriteAllText (filePath_users, "timestamp" + "," + "id" + "," + "pos" + "," + "rot" + System.Environment.NewLine);
InvokeRepeating ("SaveUsersTracking", 1.0f, 2.0f);

}

void SaveUsersTracking () {
// save this data every two seconds ...
File.AppendAllText (filePath_users, System.DateTime.Now.ToString () + "," + "U1" + "," + "(-2.7, 1.3, -1.8)" + "," + "(0.2, -0.7 , 0.2) "+ System.Environment.NewLine);
}

My results look like:

time stamp, id, pos, rot
4/20/2019 8:09:47 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2)
4/20/2019 8:09:47 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record
4/20/2019 8:09:47 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record
4/20/2019 8:09:49 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2)
4/20/2019 8:09:49 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record
4/20/2019 8:09:49 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record
4/20/2019 8:09:51 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2)
4/20/2019 8:09:51 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record
4/20/2019 8:09:51 PM, U1, (- 2.7, 1.3, -1.8), (0.2, -0.7, 0.2) // I do not need this record

dnd 5e – Warlock homebrew Supernatural pattern version 3! Is it balanced?

This is what I hope will be the last revision of my supernatural pattern of my homebrew homebrew, the Supernatural.

The supernatural

You have reached a pact with a great supernatural being, a great lord over the chaotic Undead. The supernatural rarely make these alliances with the living, but those who do get tired of ruling only on the dead and long for the world of the living. You could have found yourself in the service of a fairly ambitious Lich or Demilich, like Acererak, or a powerful Vampire, perhaps even the mysterious Artor Morlin or Shyressa. Perhaps your employer is a powerful ghost of a lost adventurer who has returned to share his wealth of knowledge.

This pattern is the direct byproduct of me wanting a witcher with more flavor and diversity than who could be the patron. I hope this is balanced with the other subclasses of Warlocks.

Here we go … Level 1

Expanded spell list

  • 1st level: Ray of disease, false life
  • 2nd level: See Invisibility, Defocus
  • 3rd level: Life Transferrence, Pretend Death
  • 4th level: Locate creature, Evard's black tentacles.
  • 5th level: Telekinesis, Contagion

Unnatural aura

On the first level, the creatures perceive an unnatural air around you. You are competent in Intimidation tests and can inflict a collective damage of 1d6 to creatures within 10 feet of you as a bonus action. At levels 6, 10 and 14, the damage increases by 1d6. The type of damage is linked to your Supernatural Path that you also take on the first level.

It is likely that this feature has changed more since I made this subclass without having been completely replaced. Autohit d6s places this ability at approximately the strength of a cantrip, albeit a bit stronger and with a complex AoE. The damage is based on the path you take on the first level, which can cause it to cause necrotic, cold or psychic damage. Oh, and I eliminated its limited use, since the damage is no longer overwhelming :).

  • Camino del Blix: When you kill a creature, you can recover HP up to the number of dice hit by the creature. Your type of damage to Unnatural aura It is necrotic.

Unlike Fiend's top-level capability, this does not grant temporary HP, but it does cure real HP. Its effect varies according to the strength of your opponent, which I see more balanced than the Blessing of Dark One (you can kill 1 rat per HP temp).

  • Path of the skeleton: You can reduce the damage by 1d8 plus your level of Warlock that you take from a single source as a reaction. Once you use this function, you will not be able to use it again until you complete a short or long break. Your type of damage to Unnatural aura it is cold.

Great defense, as are most of the average options based on Zombies of this subclass. However, cold damage is the worst option of damage (many monsters have resistance).

  • Ghost Road: As an action, you can become invisible until the end of your next turn. You can use this function several times equal to your Charisma modifier (minimum 1) before completing a short or long break. Your type of damage to Unnatural aura It is psychic.

Without a doubt, the best type of damage for Unnatural aura, since only one monster of the MM is resistant and ten immune (see here). A good cunning option.

That involves him for level 1. An effect similar to a cantrip, a skill and a third variable option. Here comes level 6:

Monstrous power

At level 6, you can choose a Monster Power.

  • Powers of the vampire: You are always under the effects of Spider climbing and can not be seen by Magic from the point of view or divination.

In earlier versions, the Vampire strangely had a flight function and a CA penalty for being under sunlight. I eliminated this and added a classic vampire feature. Nice feature for those who are indoors a lot.

  • Powers of the zombie: When a melee attack hits you, you can use your reaction to use your Unnatural aura. To do this, you can not have used your Unnatural aura this round

Very solid defense option, although you should use your Unnatural aura with moderation in their turns.

  • Powers of the spectrum: As an action, you can become intangible for 1 minute. While intangible, you can move through the objects and positions of other creatures as if they were difficult terrain (although you can not finish your turn there), and you can not be hit by opportunity attacks. Once you use this function, you will not be able to use it again until you complete a short or long break.

Absolutely fantastic for scouting. Oh look. A big big wall. I'm going to … BWAHAHAHA! DMs careful …
This was the last version more unbalanced, so I completely renewed it.

Of course, the level 10 feature:

Supernatural sense

At level 10, you are incredibly aware of what is happening at any given moment. He can not be surprised or scared, and he is always under the effect of Detect good and evil spell out. Also, when you use your unnatural Aura and inflict damage on only one creature with it, that creature makes a Wisdom saving throw or scares you for 1 minute.

What does a guy look like who is not afraid to control the undead when he's scared? Really bad, right? They are much more suitable to scare others …

And now, the final characteristics at level 14:

Undead Legacy

At level 14, you can choose a legacy of undead.

  • The legacy of the count: Your cantrips and Unnatural aura Drain the energy of your enemies When you damage enemies using a cantrip or Unnatural aura, you get temporary hit points equal to the total damage you inflicted on your turn for 1 hour.

To clarify, this damage is equal to all the damage you did on your turn with your terrifying Eldritch Blast Y Unnatural aura. This makes for a great temperature. HP.

  • The legacy of Lich: As a bonus action, you target a creature that has died in the last round that has a number of hit dice equal to or less than yours. That creature recovers hit points equal to its number of hit dice. You control this creature for an hour, after which it comes back to life with your current HP. Once you use this function, you will not be able to use it again until you complete a short or long break.

Before the review, this could have been used to revive a Tarrasque as your slave for 1 hour. Obviously, I changed that … very good to take control of the boss monsters and relive your friends equally.

  • The legacy of the spectra: When you inflict damage on a creature, its maximum hit point is reduced by the damage you inflict until they end a long rest. Also, if you kill a humanoid, it becomes a Specter under your command, provided you have space to control more Specters. You can have a number of Specters under your control equal to your Charisma modifier (minimum one) at a time.

Almost word for word what a Wraith does. That terrifying boss monster that is regenerating is getting on your nerves? Say goodbye to your great HP maximum and hello to an army of Specters.

That's all for (hopefully) the final and balanced version of the supernatural Patron of the Otherworld. I still welcome the criticism, and I especially appreciate the comments on how balanced it is with the other subclasses!

If you think this is balanced, please tell me! If you do not … please at least leave a comment telling me why.

The intention of the Android camera for 3 images destroys and recreates fragments and crashes inActivityResult

There are 3 image views in which I want to configure the image captured from the camera. The intention of the camera is triggered from a fragment, the image is captured, but when it is returned to the application, the fragment is destroyed and recreated.

I am saving the 3 image paths in the list, but as the fragment is destroyed, the list is reinitialized and the size of the list becomes 0.

The intention fired for the camera is:

Intent takePictureIntent = new Intent (MediaStore.ACTION_IMAGE_CAPTURE);
if (getActivity ()! = null) {
if (takePictureIntent.resolveActivity (getActivity (). getPackageManager ())! = null) {
// Create the file where the photo should go.
File photoFile = null;
try {
photoFile = createImageFile ();
} catch (IOException ex) {
// An error occurred while creating the file
}
// Continue only if the file was created successfully
if (photoFile! = null) {
photoPaths.add (photoFile.getAbsolutePath ());
Uri photoURI = FileProvider.getUriForFile (getContext (), "com.example.parking.fileprovider", photoFile);
takePictureIntent.putExtra (MediaStore.EXTRA_OUTPUT, photoURI);
startActivityForResult (takePictureIntent, REQUEST_TAKE_PHOTO);
}
}
}

And in onActivityResult you get the image intent:

Bitmap bitmap;
// here imgCount is to verify the number of images captured since I only want to capture 3 images.
if (imgCount == 0) {
bitmap = cropImageForApp (preview1, photoPaths.get (imgCount));
preview1.setImageBitmap (bitmap);
imgCount ++;
} else if (imgCount == 1) {
bitmap = cropImageForApp (preview2, photoPaths.get (imgCount));
preview2.setImageBitmap (bitmap);
imgCount ++;
} else if (imgCount == 2) {
bitmap = cropImageForApp (preview3, photoPaths.get (imgCount));
preview3.setImageBitmap (bitmap);
imgCount ++;
}
`` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `
Expected result: The image that will be captured and configured in the image view.

And the error that I am receiving is:
`` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `` `
java.lang.RuntimeException: Unable to resume activity {com.parking.vehicleparking / com.parking.vehicleparking.activity.RegisterActivity}: java.lang.RuntimeException: Error in the result result ResultInfo {who = null, request = 65537, result = - 1, data = null} to the activity {com.parking.vehicleparking / com.parking.vehicleparking.activity.RegisterActivity}: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at android.app. ActivityThread.performResumeActivity (.Thbel.java: 3657) in android.app.ActivityThread.handleResumeActivity (ActivityThread.java:3697) in android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2927) in android.app.ActivityThread.-wrap11 (Unknown Source: 0) android.app.ActivityThread $ H.handleMessage (ActivityThread.java:1639) in android.os.Handler.dispatchMessage (Handler.java:106) in android.os.Looper.loop (Looper.java: 176) in android.app .ActivityThread.main (ActivityThread.java:6662) in java.lang.reflect.Method.invoke (Method n ativo) in com.android.internal.os.Runt imeInit $ MethodAndArgsCaller.run (RuntimeInit.java:547) in com.android.internal.os.ZygoteInit.main (ZygoteInit.java:873) Caused by: java.lang. RuntimeException: Error in the result result ResultInfo {who = null, request = 65537, result = -1, data = null} for the activity {com.parking.vehicleparking / com.parking.vehicleparking.activity.RegisterActivity}: java. lang.IndexOutOfBoundsException: Index: 0, Size: 0 at android.app. ActivityThread.deliverResults (ActivityThread.java:4365) in android.app.ActivityThread.performResumeActivity (ActivityThread.java:3629) in android.app. .java: 2927) in android.app.ActivityThread.-wrap11 (Unknown source: 0) in android.app.ActivityThread $ H.handleMessage (ActivityThread.java:1639) in android.os.Handler.dispatchMessage (Handler.java: 106) in android.os.Looper.loop (Looper.java:176) in android.app.ActivityThread.main (ActivityThread.java:6662) in java.lan g.reflect.Method.invoke (Native method) in com. android.internal.os.RuntimeInit $ MethodAndArgsCaller.run (RuntimeInit.java:547) in com.android.internal.os.ZygoteInit.main (ZygoteInit.java:873) Caused by: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 in java.util.ArrayList.get (ArrayList.java:437) in com.parking.vehicleparking.PngturePacation) in android.support.v4.app.FragmentActivity.onActivityResult (FragmentActivity.java:160) in com.parking .vehicleparking.activity.RegisterActivity.on.ctivity. java: 7341) on android.app.ActivityThread.deliverResults (ActivityThread.java:4361) in android.app.ActivityThread.performResumeActivity (ActivityThread.java:3629) at android.app.ActivityThread.handleResumeActivityAmerican (State) Group (s) android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2927) in android.app.ActivityThrea d.-wrap11 (Unknown source: 0) in android.app.ActivityThread $ H.handleMessage (ActivityThread.java:1639) in android. os.Handler.dispatchMessage (Handler.java:106) in android.os.Looper.loop (Looper.java:176) in android.app.ActivityThread.main (ActivityThread.java:6662) in java.lang.reflect.Method .invoke (Native method) in com.android.internal.os.RuntimeInit $ MethodAndArgsCaller.run (RuntimeInit.java:547) in com.android.internal.os.ZygoteInit.main (ZygoteInit.java:873)
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