Let me give the backdrop to my question.
I'm new to game development but not JavaScript. I am learning Phaser3 at this time.
I'm thinking of drawing my own character animations. It seems that I would do it in a file, for example, krita or photoshop (suggestions welcome).
As for the software shoe box (https://renderhjs.net/shoebox/), you have options to extract sprites and for the generation of texture atlases from split images.
Therefore, I am right in saying that the workflow would be:
- Draw the animations of my character in a transparent image file.
- Divide it into separate sprites using Shoebox
- Collect them in an atlas of textures using Shoebox.
Grateful for the answers!
Thomas