networking – Details about League of Legends netcode

I have been comparing the netcode differences of different games and genres.

There are lots of materials online for many games. Here are some examples: Starcraft II, Dota 2, CS, Overwatch, Valorant.

I couldn’t found any information around League of Legends netcode. Can anyone provide a document about this topic or directly compare the approaches with the other games?

Does it use a client prediction/rollback mechanism? Movement prediction seems to be configurable. What about the other stuff, are they predictive by default or do they wait for server response?