movement – Trouble making shots follows an actor / object

At first I created an actor to be a projectile, he acts with a simple projectile. When generated goes direct, anyway …

For this, I added the Projectile movement component.

It turns out that I wish that this projectile would not go straight simply, I would like it to be generated when it was a servant.

Then my problems started, because being simply an actor, it seems that he can not move with the Move simple to the actor / location function.

I have created 3 sockets:

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One for each shot / projectile that he was going to try.

Plane of the shooter:

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the Atrar event causes the 3 shots / projectiles that I created to be generated (Actor Shot, Character Shot, and ShotPawn).

TiroActor Blueprint:

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TiroCharacter Blueprint:

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ShootingPawn Blueprint:

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I wish that when they are generated, they go to the only existing servant in the game, but this does not happen:

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the Actor Shot it goes direct, and nothing makes it stop (I activated the option "call in editor" for the Walking event, but it does not match).

The Shooting Character falls to the ground and does nothing, but corresponds when I call the Event Walk manually:

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the Peon Shot It is not even generated …

I have modified the option "Auto Posses AI" of Shooting character Y Peon Shot to Placed in world or begotten.

I removed the severity of all the components of the Shooting character, but even so, when it is generated, it falls to the ground.

I would like to know how to make an object (either actor, pawn or character) when it is generated, follow the objective (in this case, a subordinate) until it hits him.