I’m able to create a custom cursor no problem using the following code running in my GameScreen’s
Pixmap pixmap = new Pixmap(Gdx.files.internal("ui/cursor.png")); Cursor cursor = Gdx.graphics.newCursor(pixmap, pixmap.getWidth() / 2, pixmap.getHeight() / 2); Gdx.graphics.setCursor(cursor); pixmap.dispose();
The problem is…if I deselect the game window and return back…the cursor has returned back to the default one. At least that happens for me on Mac desktop. If I move the cursor out of the screen (without deselecting) and then back again I get the custom cursor image back but I don’t think people would know to do that.
But after searching I couldn’t find any way for LibGDX to detect when the game window is deselected? I thought I would be able to find that since it would seem useful for something like automatically pausing when deselecting the game window and such.
That would seem to be the way to reset the cursor every time returning to the game window, unless there’s some other way to make it more permanent?