gui – Blur text in the Unity user interface on the default scale

I'm working on a VR game (GoogleVR Cardboard), and I need to include UI elements inside it.

From the first time I learned to use the elements of the Unity UI, I have been limping around what seems to be a major problem: on the default scale (1,1,1), literally everything related to the sources that I add to a world space The canvas ends up looking like scaled and blurred bitmaps.

I can solve the problem by manually changing the scale of everything related to the user interface (0.1, 0.1, 0.1) and multiplying the dimensions of everything by 10 … but I can not believe that this is the edition of the user interface of Unity destined to Work by design

Somewhere along the line, I must have overlooked something important. The question is … what? Is there any option somewhere to make Unity render the fonts at a higher resolution, or to at least change the default scale for the new elements from (1,1,1) to (0,1, 0,1, 0,1) and multiply all the default dimensions for New user interface elements by 10?