dnd 5e – How do I deal with a DM that throws us meetings that are way above the party?

Step 1: Discuss with the DM the Basic Rules on How to build a meeting.

This part of the response is limited to D & D 5e.

Step 1a: Share this answer with your DM, as dictated by your judgment.

The Basic Rules have an Encounter Construction guide on pages 165-167. Sit down with the DM and perform a meeting creation exercise for the level 1 characters. Build an encounter for each difficulty: easy, medium, hard, deadly.

Step 2: Ask DM to run one of each (difficulty) meeting in the next session.

When executing encounters in each level of difficulty, the DM can have an approximate idea of ​​how difficult it is to meet this edition.

Then ask the DM to build and execute hard I find that it is built for a group of characters 2 levels higher than your characters.

  • For example: if everyone is now in level 2, ask him to compile and execute one for a group of level 4 characters. That's about 2000 XP adjusted. Two yetis (1400 x 1.5 = 2100) are close enough. A Wight and four Zombies would also work. (Around 1800 XP adjusted)

  • The DM may still prefer, and his group may prefer, meetings in the
    Deadly and deadly level. With the previous approach, "how
    the up and down turns "will be better appreciated, as well as the initial level of the initial encounter for your group of three level 1 characters.

    • The 9 CR 2 creatures against a group of three characters calculated for
      (adjusted) 8.100 XP encounter. (450 X 9 X 2.5; Basic rules, page 165).
      That's between hard and deadly for a group of three. Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es!
      characters
      . (3 x 2800 = 8,400 mortals for three of 9th level
      Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es Es!

See how it goes. There can still be a taste, at your table, for more difficult encounters instead of easier ones.

To save time: using an online tool such as Kobold Fight Club can facilitate the creation and adjustment of meeting creation. (Thanks @NautArch)

Step 3: Ask the DM: "How are you going to move forward?"

This is the "0 session" for your group. The level of lethality is a matter of taste in role-playing games. Your entire group should discuss this matter with the DM, once the group has experienced lethality levels to varying degrees. This is an opportunity to grow together as a play group.

Vote to stay or to go, depending on the outcome of this process and the next sessions.

No, this is not the easy way.

But it could work. It is possible that the DM only needs to have an idea of ​​the meeting construction model for this edition. I did it when I was starting with 5e.

Es! Es! Es Es! Es Es! Es Es! Es Es! Es Es!!

You can do something similar with the materials in the PFSRD, under the heading "Meeting Design". The analysis of CR and the budget of XP are similar, with the following warning:

… Pathfinder – your CR system is quite inaccurate. I have seen a group of exhausted and abused level 2 characters manage an EL 8 match with only one death, and I have seen the same players almost TPK for an EL 8 encounter at level 7. There are many variations. even within a narrow range of CR, depending on the respective tactics of the players and the DM, the specific creatures and abilities in play, and the whims of the dice. As a result, the established guidelines tend to be quite useless for general managers looking to achieve a reasonable meeting difficulty @Brick the Toasted

There have been similar criticisms to the modeling tools of 5e encounters, but it is a place to start.